• 1

    posted a message on Winter Veil Returns, New Legendary Quest Chain, Honor Point Event Update & More

    Mate, you must not have been around here for long.. from day 1 it's been like this. Some people are just perennially salty, others get in bad moods, some react badly to specific things, it' nothing new.

    I will agree there seems to be markedly less positivity lately though and that is kind of concerning but I'm sure some of it is burnout and disappointment at Blizz failing to actually do something about persistent problems within the game

    Posted in: News
  • 2

    posted a message on New Warrior Legendary Card Revealed - Captain Galvangar

    Hmm doubt you could play this turn 6 with that effect, probably not even in wild without gearing your deck entirely for armour gains. By the time you reach 9 mana you may well play alex. For aggressive strategies mr.smite is just better, for control do you really need this? Not sold on this one

    Posted in: News
  • 0

    posted a message on Only a few hours into the expansion and I am already only facing 3 classes

    I don't know what rank you guys are playing at but I'm chilling around gold 9 and I haven't seen a single Rogue, mostly Druids that can't seem to draw celestial alignment to save their life. Maybe there's just less tryhards where I'm at

    Posted in: Standard Format
  • 1

    posted a message on Warhammer 40k fans only: Event Horizon

    Yeah I watched this recently, really well done sci-fi horror. Very much like the original alien, great characters and acting

    Posted in: General Chat
  • 20

    posted a message on what the blizzard deck recipes tell you about their understand of the game

    1. They make those decks well before thousands of people test the meta and find optimal compositions

    2. They probably low ball some decks so they're not crazy expensive

    3. Adding as many new cards as is reasonable to promote the expansion

    4. Merely outlining new decks & paradigms to inspire deck creators

    Putting the best decks as possible for their recipes isn't the only, nor even their first, consideration. Complaining about everything is sweet n all but use your brains a bit

    Posted in: General Discussion
  • 0

    posted a message on Is a hearthstoneTournament mode feasible?

    Lux I see where you're coming from but I think you'd be in the minority. Blizz won't implement anything at all if a large part of the player base won't be interested in it, or at least be new and different enough to entice a separate kind of player. You also have to take into consideration matchmaking and no matter how much anyone thinks it may be worth it, no one is waiting around in the menu for a few minutes just to get a game. Any kind of mode has to have the standard "jump in, jump out" format of games.

    That's kinda my point here, anything that sounds like a typical tournament format will never work in hearthstone, so it would have to be something a bit more creative. Best I can see is the multi-deck knockout style, even then it might not be all that different to just playing ranked

    Posted in: Standard Format
  • 0

    posted a message on Is a hearthstoneTournament mode feasible?

    I get the class banning option but I don't think it would work unless going into a tournament a player just bans a class outright, never encountering it in a run. Preferable to this, I think, would be banning a specific class card. This could mitigate the considerably large matchmaking problem banning a whole class would bring up.

    Anything that implements an arena-like system I feel would be redundant, there's nothing new in such a mode, may as well play ranked.

    As for official clients, I still fail to see what part of that isn't possible without any input from blizzard. Hell, if people want that so much, why doesn't hearthpwn organise a page?

    Posted in: Standard Format
  • 0

    posted a message on Is a hearthstoneTournament mode feasible?

    I know there are a lot of players out there scrambling for a new tournament mode in hearthstone, I've given this some thought and honestly can't see the point.

    First off, I want to rid anyone of the idea that a true tournament could work outside of friends organising their own, something that is entirely possible right now anyway. Whether it's a full knockout style or point scoring leading up to that stage, it would essentially require the 8 or 16 players sticking around for all the games to play out, those who finish within the opening turns having to wait for games that go into fatigue to end before everyone can move on.

    So we are necessarily looking at a matchmaking system that pits players against anyone in the mode at the same stage. Given that ties are incredibly rare in a game, a point system would be very straight forward (as opposed to say soccer, where a league may award 3,1 or 0 points). So maybe a player would enter a tournament, get a certain win-loss ratio to move into a knockout bracket, from where any loss ends their run.

    An alternative way to structure this would be to allow a player to select 3 (or more) decks from their collection, each time they lose with a deck it is eliminated from their options for subsequent games. However, considering that they won't be able to know what deck they're going up against, there's no metagame in what deck one chooses at any point. Unless winners have to keep playing with that deck, while losers get to choose one of their remaining decks to play against a locked-in winner. Whether this is actually feasible I don't know but seems to be the best way to go about this.

    But how is anything like this that different to arena or duels? Is it really what players want? Maybe a way to better organise games between friends, with a special page to show progress but then we just go back to the problem of people waiting around for other's games to finish.

    I always see people clamoring for a tournament mode in any discussion of what players want from the game but have never seen a realistic suggestion for how it would work or be implemented. Curious to here any interesting takes on the subject!

    Posted in: Standard Format
  • 1

    posted a message on New Mage Epic Card Revealed - Rigged Faire Game

    Arcane Intellect doesn't stop the opponent from doing anything either. In fact it has great lateral synergy with Flame Ward, as an opponent with a 3 health board will have to make the very difficult decision of triggering either secret

    Posted in: News
  • 1

    posted a message on Pre-opening of pre-ordered Scholo packs, What did YOU get? :D

    Haven't opened my scholomance packs yet 

    Buuuut I realised today that the 3 golden classic packs I'd been slowly saving normal classics to hit pity timer with are on a different clock anyway :P so figured I'd just go for it. 2nd pack had was double legendaries, Ysera aaand Millhouse :l

    So then I opened the 14 normal packs I'd saved up, one of them had a golden Krush, so pretty good day regardless :D

    Posted in: General Discussion
  • To post a comment, please login or register a new account.