THE DESTINATION IS DRAENOR
Including 84 brand new cards. 2 new Unique Keywords. A new and unique theme for all 9 classes.
And the 7 Warlords of Draenor.
Experience the vast world of Draenor. Outland, before its destruction in all it's glory.
Across this wide planet, you will find the Hotheaded Ogres, the sly Arrakoa, the brilliant Draenei, everyones favorites, the Orcs and many many more.
And the Keywords:
The powerful denizens of Draenor empowers their Hero. YOU. By empowering your next Hero Power.
Amoung these species, you will find some of the most scary, gruesome and primal beings. So intimidating, that some can't even muster the courage to fight them!
To give you an example for whats in store. Watch these empowering but intimidating cards.
And a quick Q/A
Q: If you have a minion that is intimidated by something, and that thing has taunt. Can't it attack at all? A: Intimidate nullifies Taunt just like Stealth and Immune does. This however only applies to the intimidated minions. If we say that the Exotic Chef has Taunt. Then Murlocs, Beasts and Dragons can bypass it. But other minions can't.
Q: Can Empower stack. Can you have several different Empower effects on the same Hero Power? A: Yes you can indeed have several Empower effects on the same use of the Hero Power. So if you want to go full meme mode. You can make a 30 Empower card deck. And have a Hero Power at the end of it, that does litterally everything at once.
Q: Crystal Destruction sucks. Will Mana Stalker recieve support? A: Yes indeed. This is actually a large portion of Warlocks theme for this expansion.
Q: Are you crazy? A: Most likely.
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Same here, I've never played a tier 1 deck (besides patron) but not because of needing to be a special snowflake or anything. Rather, I simply don't see the fun or challenge in looking up a list that has explanations on mulligan/tech/matchups and just doing what that person says you gotta do to win. The enjoyment I get from the game is steadily building my collection so I can create interesting/ suprising decks to experiment with and refine.
My favourite cards in the game are ones that allow creative deck building, cards like The Curator and Steamwheedle Sniper. Creativity seems to just be necessary to the enjoyment of the game for some people. It's probably best to not feel too superior but that personally doesn't stop me from feeling a little disdain towards netdeckers. It's just the pursuit of instant gratification in winning as much as possible, however it is achieved.
On the other hand, hearthy wouldn't be nearly as big as it is without netdecking, so I guess it's kind of a necessary evil :/
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I always have 2 decks for each class, would definitely love more deckslots so I can easily flick between them
and yes, some people do actively play all 18 slots and would play more if they could
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Cause 99% of the community can't create a good, balanced card that fits the theme of the expansion/class for shit?
Seriously, so many people complain about blizz design but if it were up to the players the entirety of hearthstone would plummet into the abyss of videogames that just didn't make the long haul
Hey, maybe hs could say hi to duke nukem forever for us...
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Just wanted to share for those looking for a fun and competitive pally deck. It won't climb fast (obviously) but it is a lot of fun and can very easily win games.
The one flaw is it struggles with infinite vale (i.e. quest) decks but to compensate for that, it absolutely crushes anyone trying to rush you with tempo. You'll have 5 2 damage aoe's, any of which can be comboed with equality (add pyro to that list), doomsayer + maybe an aldor to control the pace of the game, an absolutely staggering healing of 80 points (maximum for every card, counting only 1 trigger for lightlord) and enough quality minions to take back the board after a good clear
Hope you guys like this different take on pally :)
Edit: there are match up and combo explanations on the deck page
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Try playing around rank 15 where u get more than 3 decks being played. Legend is only about the grind, so don't go complaining about it to us
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Really loling at peeps who think jade druid is gonna be even remotely relevant in upcoming meta. You know what crushes jade even more than aggro? Midrange, which y'all are gonna get a face full of soon enough
Literally the only reason jade was in the meta at all was because the only decks that were competing otherwise were pirate and reno, completely polarising the meta, allowing JD to nibble at the edges. Truth is it's a very annoying deck that seems to break the game (technically does with actual infinite value) but has too many severe weaknesses which the upcoming meta is about to expose
Add to that the fact that the few cards that somewhat mitigated those flaws are leaving standard (mulch, living roots etc.) and it's gonna die real quick. If you are a JD player who -actually- enjoys playing such a boring deck then u better get some games in before the 6th!
Aaaaand say all that doesn't happen, then it'll be nerfed into the ground within the month. No way blizz lets a deck from previous year stop people from playing, and paying for, the new stuff
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is actually quite good in purify priest as doesn't *have* to be silenced to be usable, which was always the main problem with that deck, too many minions that are really good silenced but complete trash if not