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    posted a message on Marvel Inspired Cards

    Too many keywords without context or explanation, these cards look like they belong in Yu-gi-oh. Also waaay too op, 2 mana 5/4, noo thank you.

    Try conveying the same flavour but with less complexity, for example kang how about, instead of whatever time displacement is supposed to be, maybe 10 mana 6/7, when this minion dies return it to your hand. Very slow, wouldn't be played a lot, but the function and uses are clear and straight forward, this is how hearthstone is designed

    Posted in: Fan Creations
  • 0

    posted a message on New Card Reveal - Ticking Abomination

    Like someone has already said, this is very much like Verdant Longneck being revealed in Un'Goro. It most likely won't be played in constructed, definitely not in Arena, but may just be their way of slowly introducing us to the theme behind this expansion.

    or something like that

    Posted in: Card Discussion
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    posted a message on Why The Elder Scrolls: Legends is a better game than Hearthstone
    Quote from Paly_Noob >>
    Quote from jainaishot >>
    Quote from MrPinguin >>

    I did not read anything but dear OP:

    Shut the fuck off and play what you want. This is a heartstone forum and Nobody is intetested in your stupid game advertisment.

     
     Haha, you beat me to it. 
    Dear MrPinguin: the OP was posted on the 'Other Games' forum. Grow the F up.
     Actually, it was moved there by a mod, sooooo
    Posted in: Other Games
  • 1

    posted a message on Why The Elder Scrolls: Legends is a better game than Hearthstone

    So many of these points are just unsound. The only reason hearthstone may be more expensive is because it absolutely dominates the market, so they don't need to give a bunch of handouts to try and entice a playerbase. As to why it dominates, there are several reasons. For one, a  simple, clean and easy to use interface and graphics makes it so much more appealing than the drab ESL or cringely overdone Shadowverse. As far as deck/archetype variety, so many people don't seem to understand that a higher competitive level means an increasingly narrow meta in any game. Comparing the meta of a game several years old to one just a few months in is just unfair, so don't even bother going there.

    Lastly, and this is entirely my own point, Hearthstone doesn't suffer from any overarching gimmicks. That's right, eventually you'll find that mechanics like runes and lanes will ultimately only hurt the game. Why? Because these mechanics end up just being a crutch for balancing rather than an actually interesting tool. In HS, if the balance between archetypes needs adjusting, they just need to release cards of an appropriate power level, there's no added layer to the games balance, it's simple, straight forward and easy to both implement and understand. If we take Shadowverse as an example again, the evolve mechanic doesn't actually add much to the game itself, you still need to play cards for a cost and try to gain the upper hand over the opponent through either tempo or value. Although, SV is a particularly bad example of this, as it's fairly obvious the mechanic was added more for double "sexy" pics rather than any meaningful interaction.

    The only other online CCG worth someones time over HS is Faeria, because it genuinely provides a more in-depth strategic approach to card games, where actual thinking takes place. All the other CCG's out there offer hardly anything different to HS, without nearly half the professional polish Hearthstone provides. My advice to anyone, if you can't have fun playing hearthstone then these other games won't prove any less frustrating. So don't come here, blatantly trying to advertise an inferior and lackluster alternative and then make it out as if you're some enlightened one whose seen the mtg knock-off light

    Posted in: Other Games
  • 0

    posted a message on Create Your Own Hunter Zombeast!

    Too bad you'll have just been rid of the best hero power to have with a minion like that on board

    Posted in: Tools
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    posted a message on New Idea for a Mage Secret

    Disagree with ppl saying ooze is better. In any other class yes but mage is diff to them. Many mage decks don't care about  their own board, so 3/2 is fairly negligable. Most mages would take an overcosted spell to do the same job over a minion anyway.

    Add to that the fact that it's not a useless secret against weaponless classes. In these mu's it can do the same job iceblock does for secret synergy cards like avian watcher

    Lastly, it's a quality trigger, it's gonna get tiring eventually if the only triggers for mage secrets are playing a minion, playing a spell or attacking/ damaging your hero

    Would very much welcome a secret like this, good diversity for the game

    Posted in: Fan Creations
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    posted a message on Looking for how to build a deck.

    Check out the guides on icyveins, extremely useful and well explained. I usually build decks using the following method:

    1) Choose a specific synergy you want to exploit. This can range from discard for warlock to beasts for hunter or generated spells for quest mage. Try to keep this pool low enough to be able to fit in answers and not screw up your curve

    2) Select your spells and techs. You want answers that support your strategy. For example, miracle rogue wants a lot of cheap spells that either do damage or generate tempo, while control warrior makes use of many aoe's and survival tools

    3) Simply fill out your curve with minions that may or may not directly support the over all plan but definitely help towards that direction. If you find yourself using vanilla dudes, consider reevaluating the deck from the ground up

    You can add me ingame if you like, I can show you some of my own decks and the thinking behind them

    moshymosh#1821

    Posted in: General Deck Building
  • 0

    posted a message on Golden Legendary dupe tip

    Everyone opens tavern brawl packs every week, so it's not that unreasonable. Eventually, one of those classic ledges will be golden, why not have it be exactly the one you want?

    Posted in: Card Discussion
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    posted a message on The next expansion can't come soon enough

    Y'all know a real easy way to have fun?

    Try playing something else yourself instead of complaing about other players doing exactly that...

    Posted in: General Discussion
  • 1

    posted a message on Golden Legendary dupe tip

    This is a trick for players who have, or are about to get, a full collection of legendaries from a specific set (easier with dupe patch coming)

    You can a specific golden legendary by simply dusting only that ledge from the set and keep dusting it until you roll it golden

    Happy hunting ;)

    Posted in: Card Discussion
  • 1

    posted a message on Your favorite class and legendary?

    fav class is warlock, cause it's such a versatile class that plays fast and loose, big risks big rewards

    fav ledge is curator, since my favourite thing to do in game is make and test decks, he allows such variety and creativity in deck building

    Posted in: Wild Format
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    posted a message on Max McCall on Keywords in Standard Format

    yeah but are you building decks for rank 10 or for begginers mmr casual. If you can't figure how to make a decent basic deck, that's on you

    Posted in: News
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    posted a message on Max McCall on Keywords in Standard Format

    Do you guys have any idea what the experience of being a new player is like? please, go open a new account and tell me about all the legendaries and T1 decks you encounter in casual

    I'm saying cause I'e done it 3 times now, twice as an experienced player, and it takes a loooong time and very good winrate to encounter a deck that would be impossible to beat with a basic deck

    Please refrain from taking absolute positions unless you have direct experience, it's just tiresome to read

    Posted in: News
  • 1

    posted a message on Max McCall on Keywords in Standard Format
    Quote from Bibikis >>

    It's a valid argument so it'll return as many times as Blizzard gives the same explanation. It's just not enough of a reason.
    There is nothing wrong with making keywords, what they should focus on is how they'll TEACH people who have a hard time understanding it to understand it.

    Sometimes is just better to remove the "caution hot" label on your fresh order of "hot coffee" so you burn your self. That's an actual life lesson.
    Asking a person to do some 1 by 1 research isn't horrible to expect from a human.

     Right, except you are providing absolutely 0 reasons as to why more keywords should be introduced to the game or how they would help. The only argument you are providing is why adding them has, in your opinion, potentially no downsides.
    Please, go ahead and provide a solid argument as to why more keywords should be added to the game
    Posted in: News
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    posted a message on How to buff The Coin (to better balance going first & second)

    It's obvious that 1 coin isn't enough to mitigate the 9 (or so) mana advantage the first player has over the course of the game

    So, a small boost is needed but what? I suggest something low impact, like giving the second player another coin on their turn 3

    An other ideas or criticisms?

    Posted in: General Discussion
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