My current deck is a lock aggro / removal deck. It's gotten me to 11 so far. I don't have much trouble with it aside from paladins (uber heals) and druids (Innervate + beefy taunts). Murloc-warlock decks are fun but I've been having mixed results with mine.
Ice Block is extremely annoying but manageable and you can deal with its effect even if you aren't a hunter. If you suspect your opponent has Ice Block up, make sure to damage your opponent in such a way that they will have as little HP as possible left so that you can hopefully finish them off quickly on your next turn. (For example, if they have 8 hp left, don't slam them for 8+ damage with a Giant or beefed-up minion. Try to get them down to 1 HP, then make the "killing" move.) If you've had a good offense for most of the game, Ice Block shouldn't pose much of a threat. I've won games where the mage had two Ice Blocks. Scary? You bet. But I won because they had very little on the table for most of the game. As for the whole "stall and draw Pyroblast / Alexstrazsa" deal, I won't lie and say that isn't frustrating.
I personally use a slightly modified version of this deck, except I carry two Soulfire, an Argent Squire, and two Knife Jugglers. It seems to work pretty well for me. I would post my own deck but I'm not sure if I got it somewhere else and I don't want to steal. But yeah, here's kidsfx's deck.
I didn't know it had already gotten a nerf (only been playing since around October / might have missed the change) but personally I'm not a fan of it. I could go either way, really, even though it's an annoying card to have to deal with. I agree VicVii, I feel like that happens a lot for some reason. I like your ideas about the card too.
Then again, almost every class has that one card that makes opponents pull at their hair so I guess it's only fair.
There are plenty of ways to deal usage of the coin. I play neither rogue nor mage regularly and I don't usually have a problem with mages and rogues when they have the coin. Proper use of removal is the key.
Mind Control became easier to work around with the nerf, in my opinion. It's still a pain to deal with but like someone else previously said, now priests can't heal / play good cheap cards in the same turn and you don't have to worry about losing a good card on turn 6-8 to Mind Control. The key is to be mindful (no pun intended) of what you play when it becomes a threat. Don't get sloppy and play your best card or a good legendary on turn 9. In most of the games I've played against priests in the current meta, they don't have more than one Mind Control in their decks because of its cost. Partially due to the nerf, I don't see as many priests in the higher ranks as I used to. It's just a lot easier to deal with.
Pyroblast is extremely annoying but I personally find Ice Block more irritating. Two Ice Blocks in a single deck (believe me, it happens) = a severe pain in the butt and a likely game changer. With spell boosts (a cheap Kobold, for example), Fireball becomes just as dangerous as Pyroblast and it's a basic card.
Nah, but there ARE a few I have in mind: Ancient of War, Bestial Wrath, Avenging Wrath, Lay on Hands, Blood Knight, and maybe one of the giants. I'm eyeing those pally cards because that's one of the classes I've been playing a lot lately, but at the same time I'm getting bored of my paladin decks and I'm considering starting a druid deck.
Yeah I definitely don't plan on disenchanting any of those - they've helped me a lot. Cards like Patient Assassin, however, have me raising an eyebrow. As a 1/1 I feel it's easily removable by AOE at the time it could be useful - i.e. mid-late game when your opponent drops a legendary or a meaty card like Ironbark Protector, etc. Every class has a spell that could remove Patient Assassin just by simple AOE so I'm not too sure that I want to keep it.
Hello Hearthpwn community. I currently have 885 dust and was wondering what Epic cards are the best to craft in the current meta? Class-specific cards and neutral cards count. Also, if I should disenchant any of the epics I already have to save up for useful legendaries, which cards should I disenchant? (I already have Ysera and Tirion Fordring)
Out of all the classes I tend to play/enjoy Druids, Hunters, and Paladins the most (I also love Warlocks but their epics don't seem very solid in my humble opinion).
0
Keep him, he's a good cheap removal card if he isn't silenced or nuked down.
0
My current deck is a lock aggro / removal deck. It's gotten me to 11 so far. I don't have much trouble with it aside from paladins (uber heals) and druids (Innervate + beefy taunts). Murloc-warlock decks are fun but I've been having mixed results with mine.
0
Ice Block is extremely annoying but manageable and you can deal with its effect even if you aren't a hunter. If you suspect your opponent has Ice Block up, make sure to damage your opponent in such a way that they will have as little HP as possible left so that you can hopefully finish them off quickly on your next turn. (For example, if they have 8 hp left, don't slam them for 8+ damage with a Giant or beefed-up minion. Try to get them down to 1 HP, then make the "killing" move.) If you've had a good offense for most of the game, Ice Block shouldn't pose much of a threat. I've won games where the mage had two Ice Blocks. Scary? You bet. But I won because they had very little on the table for most of the game. As for the whole "stall and draw Pyroblast / Alexstrazsa" deal, I won't lie and say that isn't frustrating.
0
I personally use a slightly modified version of this deck, except I carry two Soulfire, an Argent Squire, and two Knife Jugglers. It seems to work pretty well for me. I would post my own deck but I'm not sure if I got it somewhere else and I don't want to steal. But yeah, here's kidsfx's deck.
0
I didn't know it had already gotten a nerf (only been playing since around October / might have missed the change) but personally I'm not a fan of it. I could go either way, really, even though it's an annoying card to have to deal with. I agree VicVii, I feel like that happens a lot for some reason. I like your ideas about the card too.
Then again, almost every class has that one card that makes opponents pull at their hair so I guess it's only fair.
0
What are peoples' thoughts on Backstab? Does it need a nerf? Is it fine the way it is? Discuss! I'm curious.
0
There are plenty of ways to deal usage of the coin. I play neither rogue nor mage regularly and I don't usually have a problem with mages and rogues when they have the coin. Proper use of removal is the key.
0
Mind Control became easier to work around with the nerf, in my opinion. It's still a pain to deal with but like someone else previously said, now priests can't heal / play good cheap cards in the same turn and you don't have to worry about losing a good card on turn 6-8 to Mind Control. The key is to be mindful (no pun intended) of what you play when it becomes a threat. Don't get sloppy and play your best card or a good legendary on turn 9. In most of the games I've played against priests in the current meta, they don't have more than one Mind Control in their decks because of its cost. Partially due to the nerf, I don't see as many priests in the higher ranks as I used to. It's just a lot easier to deal with.
0
Pyroblast is extremely annoying but I personally find Ice Block more irritating. Two Ice Blocks in a single deck (believe me, it happens) = a severe pain in the butt and a likely game changer. With spell boosts (a cheap Kobold, for example), Fireball becomes just as dangerous as Pyroblast and it's a basic card.
0
Absolutely, you get a nice day, and you and you, everybody gets a nice day.
0
Thanks! I'll update the post to include that info. You also have a nice day too!
0
Nah, but there ARE a few I have in mind: Ancient of War, Bestial Wrath, Avenging Wrath, Lay on Hands, Blood Knight, and maybe one of the giants. I'm eyeing those pally cards because that's one of the classes I've been playing a lot lately, but at the same time I'm getting bored of my paladin decks and I'm considering starting a druid deck.
0
Yeah I definitely don't plan on disenchanting any of those - they've helped me a lot. Cards like Patient Assassin, however, have me raising an eyebrow. As a 1/1 I feel it's easily removable by AOE at the time it could be useful - i.e. mid-late game when your opponent drops a legendary or a meaty card like Ironbark Protector, etc. Every class has a spell that could remove Patient Assassin just by simple AOE so I'm not too sure that I want to keep it.
0
Hello Hearthpwn community. I currently have 885 dust and was wondering what Epic cards are the best to craft in the current meta? Class-specific cards and neutral cards count. Also, if I should disenchant any of the epics I already have to save up for useful legendaries, which cards should I disenchant? (I already have Ysera and Tirion Fordring)
Out of all the classes I tend to play/enjoy Druids, Hunters, and Paladins the most (I also love Warlocks but their epics don't seem very solid in my humble opinion).
Epics I already have:
Druid: Force of Nature
Hunter: Gladiator's Longbow x 2
Mage: Ice Block, Spellbender, Pyroblast x 2
Paladin: Sword of Justice
Priest: Shadowform, Mindgames x 2, Cabal Shadow Priest
Rogue: Patient Assassin
Shaman: Earth Elemental
Warlock: Bane of Doom, Twisting Nether
Warrior: Gorehowl
Neutral: Faceless Manipulator, Molten Giant
Epics I'm considering crafting:
Druid: Ancient of War
Hunter: Bestial Wrath
Paladin: Avenging Wrath, Lay on Hands
Warrior: Brawl
Neutral: Big Game Hunter, Blood Knight, Sea Giant, Mountain Giant
Thanks for your time / help in advance.
6
Last waaaarning!