They need to nerf hunter and warrior very soon? Brainless decks should not be that rewarding. Hunter is even worse now than the undertaker version 5 years ago. What a pile of garbage. How can you get any satisfaction out of this game using only 2 braincells..
Hunter plus mechs in general are the most broken shit we've had in HS ever. I don't recall any mechanic beeing that dominant across classes. Some decks started playing fucking Harvest Golem againg just to ensure they have some mechs onboard to buff up the next turn. And lackeys are not much better. Hugh value for little cost, yeayyyyyy. Somebody remind me, why do we have big legendaries again? Because as I see it, none of them fucking matter anymore.
I can't remeber a single game which I lost to SN1P-SN4P on its own. Usually the opponent had already multiple mechs in play and it was just a "win more" scenario.
I would argue though that the magnetic mechanic is to strong atm. Of course buff spells work in a similar way but they can't just be played as minions. A simple fix would be that a minion which gets upgraded can't just attack with the new stats (unless it has/gets charge or rush).
Ban netdecking, the game is full of tealentless sheep following each other, sooooo boring at the moment
How do you want to do that exactly? You can't prohibit players from going online or replicating a deck they have seen on ladder.
Only way I see to make ranks matter more is to combine the current system with the one from starcraft 2. That way you would have your general rank (bronze, silver, gold, platinum, diamond, master, legend) and within those you could have the established ranks. Changes in general rank could occur every month depending on your performance (maybe everyone in top 2 ranks advances, while lowest 3 drop down a rank). I see several advantages with a system like this. First, it provides beginners some stability in the beginning, since they would most likely only see beginners in the lowest general rank (you could of course drop down to bronze over a couple of month but I doubt anyone would do that). Second, a system like this gives a little more meaning to the ranks in general, since you can drop down, remain or advance within your rank depending on your standing. Lastly, I figure it would remove some of the grind for more dedicated players to become legend.
Ok, I am not playing the adventure anymore. Third time that i run into the 11th both and "randomly" (seriously fuck you blizzard) get no playable cards up front to get beaten into oblibion.
I think you see it everywhere at the moment. Mages play giants for almost free and Conjurer's Calling them (TWICE!!!!!!), huntards play mechs, which create new mechs, which give most other mechs quasi-charge, warriors can discover mechs that that can kill a 14/14 minion for 4 mana, roques can play up to 10 Pogo-Hopper in one turn, shamans play murloc aggro only that they never run out of cards due to Underbelly Angler and druids will just generate wide boards every time until you can't deal with them once.
Neither of the decks are unbeatable but they feel terrible to loose against. I feel like almost every match i play is incredibly on sided, independent of whether i win or lose. In other words the matches feel more pre-determined in their outcome than ever.
Aggro decks used to be able to run out of cards if you had removal. NOW IT DOES NOT FUCKING MATTER ANYMORE BECAUSE YOU CAN JUST PLAY CARD AFTER CARD WITHOUT LOOSING ANYTHING!!!!!!!!!!!!!!!!!!!
doesn't seem to matter what meta we are in Blizz always encourages some kind of cancer deck to run rampant all over ladder. They were determined to make Pogo the new Jade and well done, its happened. Can't wait for it to receive even more support next expansion. Why I keep pumping money into this game I'll never know. Mug.
Pogo is the problem?????? Sure, thats why I play almost exclusively vs mech hunter!
0
Limitation of hunter: Card draw...... When did that happen?
0
They accidentally put "Giant minions" under strength. Nobody who is playing big minions is strong atm.
0
Hunter plus mechs in general are the most broken shit we've had in HS ever. I don't recall any mechanic beeing that dominant across classes. Some decks started playing fucking Harvest Golem againg just to ensure they have some mechs onboard to buff up the next turn. And lackeys are not much better. Hugh value for little cost, yeayyyyyy. Somebody remind me, why do we have big legendaries again? Because as I see it, none of them fucking matter anymore.
2
once more there are only hunters on ladder. Yay...
1
I can't remeber a single game which I lost to SN1P-SN4P on its own. Usually the opponent had already multiple mechs in play and it was just a "win more" scenario.
I would argue though that the magnetic mechanic is to strong atm. Of course buff spells work in a similar way but they can't just be played as minions. A simple fix would be that a minion which gets upgraded can't just attack with the new stats (unless it has/gets charge or rush).
0
How do you want to do that exactly? You can't prohibit players from going online or replicating a deck they have seen on ladder.
Only way I see to make ranks matter more is to combine the current system with the one from starcraft 2. That way you would have your general rank (bronze, silver, gold, platinum, diamond, master, legend) and within those you could have the established ranks. Changes in general rank could occur every month depending on your performance (maybe everyone in top 2 ranks advances, while lowest 3 drop down a rank). I see several advantages with a system like this. First, it provides beginners some stability in the beginning, since they would most likely only see beginners in the lowest general rank (you could of course drop down to bronze over a couple of month but I doubt anyone would do that). Second, a system like this gives a little more meaning to the ranks in general, since you can drop down, remain or advance within your rank depending on your standing. Lastly, I figure it would remove some of the grind for more dedicated players to become legend.
1
just had that in my run but got fucked by the draw against vargoth (never fucking ever is the draw random on those encounters).
0
Ok, I am not playing the adventure anymore. Third time that i run into the 11th both and "randomly" (seriously fuck you blizzard) get no playable cards up front to get beaten into oblibion.
I am not going to try a fourth time.
Fuck you
2
I think you see it everywhere at the moment. Mages play giants for almost free and Conjurer's Calling them (TWICE!!!!!!), huntards play mechs, which create new mechs, which give most other mechs quasi-charge, warriors can discover mechs that that can kill a 14/14 minion for 4 mana, roques can play up to 10 Pogo-Hopper in one turn, shamans play murloc aggro only that they never run out of cards due to Underbelly Angler and druids will just generate wide boards every time until you can't deal with them once.
Neither of the decks are unbeatable but they feel terrible to loose against. I feel like almost every match i play is incredibly on sided, independent of whether i win or lose. In other words the matches feel more pre-determined in their outcome than ever.
1
Yeah, magnetic in hunter is just broken. I would like to have at least one fucking meta without those huntard assholes.
2
I have said it a lot of times and i will say it again: FUCK YOU HUNTERS!
0
Well if I get some of the draw cards early it feels fine but without them it can become tricky.
5
Aggro decks used to be able to run out of cards if you had removal. NOW IT DOES NOT FUCKING MATTER ANYMORE BECAUSE YOU CAN JUST PLAY CARD AFTER CARD WITHOUT LOOSING ANYTHING!!!!!!!!!!!!!!!!!!!
0
Pogo is the problem?????? Sure, thats why I play almost exclusively vs mech hunter!
0
I feel the same way. I play almost 100% vs hunter and I would argue that is because they have the most broken mechs atm.