Thank you for such a comprehensive guide. The deck is very well refined, but I would still suggest to tech in Rogue instead of Priest and Pogo-Hopper instead of Mind Blast
- modene1
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AndreiLux posted a message on Tavern Brawl All-Star Squad PriestPosted in: Tavern Brawl All-Star Squad Priest -
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Symraynor posted a message on HearthPwn's Battlegrounds Hero Tier ListPosted in: BattlegroundsUpdate pliiiiiiiiiis!
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SOSKI_KROTA posted a message on HearthPwn's Battlegrounds Hero Tier ListPosted in: BattlegroundsTime to update!
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EatsVeggies posted a message on HearthPwn's Battlegrounds Hero Tier ListPosted in: BattlegroundsWhere's the update? Way overdue. Amalgam minion eliminated, Bartendotron hero added. Need new data bad! Does any other site have win % data for Battlegrounds heroes?
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fbioeric posted a message on Dalaran Heist - Screenshot ThreadPosted in: Adventuresinfinite emeris for 1 mana
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user-230853 posted a message on Fel Lord BetrugPosted in: Fel Lord BetrugFYI if your Archmage Vargoth casts Plot twist again at the end of your turn, minions summoned by Lord betrug won't die at the of your turn
and they wll be alive next turns until they die in an average way.
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iFaisal11 posted a message on Can't beat Heroic Chromaggus, need a deck suggestionPosted in: AdventuresThe strategy that worked for me was a Druid deck consisting of big minions, Alarm-o-Bot, and Innervate. It requires a lot of resetting until you get the perfect mulligan that lets you Innervate Alarm-o-bot on turn 1. From there, draw big minions and keep playing Alarm-o-bot every time it bounces back into your hand. Works wonders using lots of other adventure cards like Chromaggus and Kel'Thuzad, as well as some big taunts.
Biology Project could help
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Zennai posted a message on Can't beat Heroic Chromaggus, need a deck suggestionPosted in: AdventuresThe strategy that worked for me was a Druid deck consisting of big minions, Alarm-o-Bot, and Innervate. It requires a lot of resetting until you get the perfect mulligan that lets you Innervate Alarm-o-bot on turn 1. From there, draw big minions and keep playing Alarm-o-bot every time it bounces back into your hand. Works wonders using lots of other adventure cards like Chromaggus and Kel'Thuzad, as well as some big taunts.
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user-17633752 posted a message on [HighWinRate] Murloc Gadgetzan Shaman [NiJo] +in depthPosted in: [HighWinRate] Murloc Gadgetzan Shaman [NiJo] +in depth- LOE EDIT UPDATE:
I putted 1 silence out, because you can get a quick "Deck revive" in late. You may be asking that you should not go in late, but in the current meta, the Waveclear and High picks may completely destroy your deck, so have a 2nd life there. You can rechange it but just how the card is pronounced, Everyfin is Awesome!
Also, i just put a normal Murloc Raider out, because its not necessary since the holy Blizzard Gods gave us Sir Finley Mrrgglton! This is what a murloc D**** rises :D
Isn't it ? :)
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Erm Ablatross isn't odd :)
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If you don't have Catrina Muerte, Activate the Obelisk helps.
Works for Reno too!
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Update?
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I found the instructions confusing (not having played the boss first), so added these.
Essentially, stay alive via the taunts. Use the Auctioneer towards the end to ramp up the size of your Jades using Idol. Throw some into your deck rather than make one first as it's your only way to make them (for the novices).
Do NOT create Jade Idols early as this will reduce your chance of getting the much needed taunts early on.
I killed the Orc via fatigue, but nonetheless faced a Twisting Nether. It took more than one turn to kill Malchezaar but at that stage I wasn't under threat of dying.
One more tip I think would be to hold off using N'Zoth, the Corruptor as long as you can.
It works well though and got it first go. Thanks for the deck!
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" It gets buffed by +1/+1 for each rare he plays "
Thx. And above is a critical piece of information. Try to ensure there are mainly Rare cards in your deck.
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Folks, - Deathstalker Rexxar - Zombeast card lists
I've been searching all over the net but can't find any current resource for which cards appear in the first group and which in the second. Listening to the commentators on Twitch HGG etc it seems there are specific cards for 1st pick and 2nd pick.
Where can I find these lists?
Many thanks,
Abs :)
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The Whisperer turn 2 guaranteed win with Tessa.
Use your hero power to get the 0 mana deal 1 damage spell before any spell is cast.
Use it 35 times :)
Job done.
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Folks, I'm a little confused by the coins. What do they work with primarily or are they literally just mana buffs?
I don't have the DK, which I understand isn't entirely necessary, - does that lessen the value of the coins (I'm guessing no).
Thanks!
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Holy !!! What chance do people without the Legs have!?