• 1

    posted a message on Rattlegore

    Way OP, 4-5 mana is better. Remember Dr. Boom spawns 2 minions with deathrattle. Deathrattle hunter could have this out on turn 4 against slow opponents.

    Posted in: Fan Creations
  • 0

    posted a message on Which golden legendaries do you have?

    The 2 I currently have: Sylvanas Windrunner and Mal'Ganis.

    I had pulled Onyxia and Deathwing, but they have served me well as Ragnaros the Firelord and Cenarius

    Posted in: General Discussion
  • 3

    posted a message on Flurry Face Rogue [Budget]

    I'd drop a Wolfrider to make room.

    Posted in: Flurry Face Rogue [Budget]
  • 3

    posted a message on Flurry Face Rogue [Budget]
    Quote from KawaiiMaster »

    Nice deck. I win in Casuals like 60-70% of my games. But i'm afraind to jump on ladder. Modded, you tried it on ladder? I just want to know if i can do something at rank 15+ or not. Thanks for sharing!

    I tested this deck to rank 10, won't have the highest winrate but that's okay since the games are fast.

    Posted in: Flurry Face Rogue [Budget]
  • 0

    posted a message on how to fix recycle or is it fine?

    Recycle is just another in a long list of Druid cards that cost 1 mana too much to be good.

    Posted in: Druid
  • 1

    posted a message on Hearthcards (by dnikko)

    *slow clap*

    Posted in: Fan Creations
  • 3

    posted a message on Flurry Face Rogue [Budget]
    Quote from OnyxWarden »

    +1 nice deck. I really enjoy it.

    Isn't Assassin's Blade a bit to slow? also isn't Ironbeak Owl and 2x Sap to much?

    Did you try Conceal in this deck? I think it would be good to secure lethal.

    1. Assassin's Blade is really your only way to beat Warrior and Priest, it's also a fast killer against decks without weapon removal.

    2. Ironbeak owl is in there as it's better than Sap against taunters in the early game, later game you use Sap to destroy your opponent's tempo and/or remove taunts. Turn 5 I'd rather silence a belcher instead of sapping it.

    3. Conceal deals zero damage and is useless against AoE. Sap is only in this deck since taunts exist, if they didn't I'd drop Sap in a heartbeat (at least one) as they don't deal damage.

    Posted in: Flurry Face Rogue [Budget]
  • 2

    posted a message on Flurry Face Rogue [Budget]

    That deck is slower than this deck, which does help slightly with the draw issue. However, it actually has less draw than my deck, it runs 2x Loot Hoarder which are cantrips and 2x Oracles which draw 2 card. The extra shadowstep can draw more cards, but shadowstep is highly situational and will be a dead draw a lot of the time. I replaced the hoarders with Jeeves, which can draw 3 cards or even more if they stick.

    IMO run whichever fits your fancy the most, but Aggro Rogue inherently has draw inconsistency, I just live with it and move on.

    Posted in: Flurry Face Rogue [Budget]
  • 3

    posted a message on Flurry Face Rogue [Budget]
    Quote from Optimatum »

    This deck reminds me a lot of Backspace Rogue. Was that your inspiration?

    Yeppers!

    Posted in: Flurry Face Rogue [Budget]
  • 4

    posted a message on Flurry Face Rogue [Budget]
    Quote from pensaer »

    Why is there no Backstab in this deck?

    Backstab simply cannot hit face, making it a waste of a card slot in this deck. You don't care about board, you care about just killing your opponent.

    Posted in: Flurry Face Rogue [Budget]
  • 4

    posted a message on Flurry Face Rogue [Budget]
    Quote from Hypothetix »

    Could u please explain, what to put out if i have the chance to play the 3 legs? 

    I'd start by cutting the Wolfriders.

    Posted in: Flurry Face Rogue [Budget]
  • 4

    posted a message on Weekly Design Competition #9 - [Ended]

    Posted in: Fan Creations
  • 0

    posted a message on New Card - Core Rager (Hunter Class Card)
    Quote from nabla1 »
    Quote from modded »
    Quote from Salvalf »

    Impossible to play in a face hunter, probably in a midrange... insane top deck. Beasts midrange hunter? We need to wait for more beats, but maybe.

    Vice versa IMHO, face hunter's lower curve makes it run out of cards VERY fast, whereas midrange hunter has highmane and dr. boom so it's harder to flush your hand.

    The people that are saying this is a face hunter card don't really understand face hunter, I'm afraid. Face Hunter has no room for 4-drops that can get removed without doing anything; they like charge minions, weapons, spells, and deathrattles (guaranteed effects, more or less). Common face hunter builds include several weapons and situational cards like UTH, Owl, Golem/Leeroy, so despite the "lower curve" it's unlikely you'll be able to completely deplete your hand. And even if you could, it's often preferable to play a cheap minion plus hero power so you don't overextend and instant lose if someone has a board clear.

    I actually understand face hunter, but I'm odd in that I still like to fit in big bodies. I run questing adventurer in face warlock and edwin and mukla in face rogue.

    Posted in: Card Discussion
  • 3

    posted a message on New Card - Core Rager (Hunter Class Card)
    Quote from Salvalf »

    Impossible to play in a face hunter, probably in a midrange... insane top deck. Beasts midrange hunter? We need to wait for more beats, but maybe.

    Vice versa IMHO, face hunter's lower curve makes it run out of cards VERY fast, whereas midrange hunter has highmane and dr. boom so it's harder to flush your hand.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Core Rager (Hunter Class Card)

    This card wouldn't be as broken if it lost the buff when there is a card in your hand, but as a battlecry this is simply insane. Piloted Shredder has met its match in face hunter.

    Posted in: Card Discussion
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