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    posted a message on New Mage Spell - Shifting Scroll

    Question: since this doesn't have a mana cost while in your deck, how does it interact with Dragon's Fury? 

    Posted in: Card Discussion
  • 11

    posted a message on Dog's Time Warp OTK

    Pulling this off even once is worth crafting the quest, it is just so. fucking. satisfying. 

    Posted in: Dog's Time Warp OTK
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    posted a message on New Shaman Card - Flamewreathed Faceless

    Though there are plenty of reasons for rogue players to be bummed right now, this card (among others) suggests to me that Sap is going to be stronger than ever. 

    Posted in: Card Discussion
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    posted a message on Justicar is served!

    Sure! I think I can just lay it out relatively briefly here: always keep Minibot and Chow, there's really no reason not to. If anticipating playing against aggro (which is how you should mulligan versus Hunter or Warlock, for example), keep the Owl for Mad Scientists, Eggs and so on. If playing against Warrior or Priest, keep Truesilver for their early minions. Most of the time keep Juggler/Muster if you have them both, but keep either if anticipating aggro. Probably don't keep muster alone against Warrior or Priest. Consecration is another card you might want to keep against aggro or even midrange, depending on the rest of your hand, and Coghammer is kind of the same way. Mayyybe keep Warhorse Trainer if you have a Muster and coin, but I'm not sure. Pretty much mulligan everything else. Don't be tempted to keep Murloc Knight no matter how totally sweet that card is, even against control classes, ideally you want to play it on turn 6 or later along with a hero power. 

    Posted in: Justicar is served!
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    posted a message on Eydis Ex Machina

    Thanks man! Yeah so the reasoning with Blingtron is first that this deck is often racing for lethal, and a little added burst can really help. Two other things, if you have a Snowchugger on board you can freeze your opponent preventing them from attacking, and often times these days you're up against opponents with weapons anyway, so you replace their ideal weapon (like a warrior with a Death's Bite before a Patron turn) with hopefully a mediocre-to-bad one. Not sure if it's best, certainly it adds some serious RNG to the mix, but just giving it a shot, so far it's done pretty well. Toshley... good stats, 2 parts is big, yeah I would love to fit him in, but the deck is probably too fast, I should give it a try though for sure.

    Posted in: Eydis Ex Machina
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    posted a message on Eydis Darkbane

    I think this card is actually somewhat misunderstood. Priest is probably not the ideal deck for it (not that it's bad by any means). Currently, the strongest priest deck is control dragon priest, and I would guess that this probably isn't going to change, given that priest is inherently a control class. In that deck you will probably have 4 buff spells at most. So 2 PW: Shields and 2 Velen's Chosen let's say. This gives you 4 possible moments to proc Eydis, and on curve it's most likely to be PW: Shield. This is a great combination, but I would argue it's not a particularly reliable one. In dragon control priest, Dark Cultist is going to be the more consistent value, given your Lightbombs, given your big taunts (which is probably where PW: Shield will end up, if not on a Cleric). Instead of priest, I think this card is actually an auto-include in Mech Mage. You're going to get a variety of Spare Parts, all of which (except Time Rewinder, and Coolant (unless maybe you're desperate)) you can play on Eydis. Counting the Spare Parts in an average Mech Mage deck, from some variation of Clockwork Gnomes, Tinkertown Technicians, Mechanical Yetis if you choose to use them, and Toshley if that's your thing, you'll have something like 4-6 spare parts to work with. Not only is that great for Eydis, it's great for Flamewakers, Mana Wyrms, and Antonidas, so not drawing Eydis is not the end of the world. The problem with a tempo deck like this right now is that it has a lot to fit into those 30 card slots, so it's going to take some time to figure out what the most consistent list is. Here's an early attempt I've made at such a deck: Eydis Ex Machina. As for Eydis in paladin, that sounds pretty interesting, I'll definitely have to give that a shot, but as Spare Parts go, there are just a lot more synergies with mage cards.

    Posted in: Eydis Darkbane
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    posted a message on Reynad's OP Dragon Priest

    Ysera literally makes dragons, Ysera is love, Ysera is life

    Posted in: Reynad's OP Dragon Priest
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    posted a message on Reynad's OP Dragon Priest

    This is THE deck, I run a slightly different list with soulpriests, flash heals, and malygos, just because, although not as consistent, it's fun as hell

    Posted in: Reynad's OP Dragon Priest
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    posted a message on Honest Anub'Arak opinions?

    I like the card design, but I've never been able to play the damn thing. I've played something like twenty games with all manner of theme, emphasizing tempo, removal, taunt, you name it, and have had it in hand ready to go but... it has always been the wrong play. Probably won't be using it much longer, but I look forward to the day I pull it from a Sneed's. At least it's better than Acidmaw?

    Posted in: Rogue
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    posted a message on Brainboy (Top 50 NA legend) Mech Warrior

    So nice to see a competitive warrior deck that I actually have all the cards for! Cheers

    Posted in: Brainboy (Top 50 NA legend) Mech Warrior
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    posted a message on Rise of Mechrattle Mage! Is this as powerful as I think?

    sorry! new here...

    Posted in: Mage
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    posted a message on Rise of Mechrattle Mage! Is this as powerful as I think?

    i will say that the deck's lack of taunt (other than through a possible spare part) is not so good, i should probably tweak that in there, maybe add a DoA or belcher, or add an antique healbot for recovery possibly, not sure. once gvg actually drops i can play with it and see what works and what doesn't, but i think the idea of a spare parts mechrattle mage is a very very solid one, we just have to figure out the best variation of non-essential cards

    Posted in: Mage
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    posted a message on Rise of Mechrattle Mage! Is this as powerful as I think?

    dropping an arcane intellect for counterspell is a solid idea, i'm not sure i agree with you about the rest, i believe you're referring to the clockwork gnomes but they also synergize as mechs, so you could play them for 0 with a mechwarper out, and having a mech out is important for other cards as well, and though a weak spell is not much it plays into the mana wyrms, gazlowe, and antonidas.

    Posted in: Mage
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    posted a message on Rise of Mechrattle Mage! Is this as powerful as I think?

    http://www.hearthpwn.com/decks/128151-spare-no-one

    spare parts synergy mechrattle mage deck is kind of insane, no?

    note: i don't know how to put that little gvg icon into the thread title...

    Posted in: Mage
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