• 3

    posted a message on Big Bad priest

    Cute and funny. Thanks

    Posted in: Big Bad priest
  • 1

    posted a message on Impact of nerfs, buffs and adjustments

    Why aren't you -  people who complain - try another archetype? another class?   diffrent approach?  just because you are used to this or that since 17Th century ?  somebody moved your cheese - so 'game over' for you?

    It happenned and will happen that an expansion or nerf open new ways to play new or good-old-deck. Old goes for  wild BUT with replacemets of older good cards with better ones fron recent meta. The concepr is  to try. more than few times... then succeed. after you got the idea,  practice and improve yourself. Maybe mix types, control+wall+whatever you want. Be dynamic!

    But these things require invest,  of time and training. not to auto pilot of that old deck you are used to. I suggest: It worth, with fun and suceess. 

    Be open people! grab ideas from Hearthpwn or another site if you favor. Find your cheese - it is around the corner.

    Posted in: Standard Format
  • 2

    posted a message on Greedy Big Druid

    Oooops... before the comment above i didn't see it was standard

    Posted in: Greedy Big Druid
  • 2

    posted a message on Greedy Big Druid

    Looks interesting. Will try it soon.

    will Wildheart Guff be good, maybe replacing one innervate? or Poioson Seeds as defence till the show starts?

    Posted in: Greedy Big Druid
  • 2

    posted a message on Clockwork Card Dealer - Standard - Tavern Brawl #483

    Sad it's standard cards.... Previously it was THE day of Warlock, [card] Deck of Chaos[/card]

    Anyway, funny with standard in some classes

    Posted in: Tavern Brawl
  • 3

    posted a message on Steamcleaner Abuse Part II

    i'd suggest Fanottem, Lord of the Opera to keep alive , as the game begin in turn 6, after Steamcleaner does its magic and by then we get very short in lives.

    Posted in: Steamcleaner Abuse Part II
  • 1

    posted a message on No hope for wild

    Just take a second thought: Wild decks were once Standard. with a modification here and there with newer cards  they maintain the original archetype.  Not all are so easy to pilot as you describe, some require planning and thinking ahead.

    I think that Wild needs no treatement. no change please.  it's wild and should remain so.  But i still can't 'recover' from the ban of stealer-of-souls which made warlock seed quest a funny party...Let's hope we will see it once or twice a year in the tavern.

    I play a lot in wild and l like it ! like it! like it!

     

     

    Posted in: General Discussion
  • 4

    posted a message on Brawl

    My suggestion is : 

    # 2x (1) Astral Automaton   OR   2 Storm Giant.  Both won at first try.
    # 2x (2) Creation Protocol
    # 2x (2) Power Chord: Synchronize
    # 2x (2) Saloon Brewmaster
     AAECAd7hBgAEu8cFpvEF7fcF75sGAAA=

    Less cards gives better chance to draw the required miniun.

    ... with a smile: "My power is as infinite as the stars" is a bit uncertain... as we dono whether the universe is expanding or not. The Hubble observations gave a push to confirm that the universe is expanding. So we can keep playing HS and enjoy the Tavern.

    Posted in: Brawl
  • 2

    posted a message on Whizbang Elemental Mage

    Welcome back!

    Interesting deck. How about adding Therazane , maybe instead of a rolling stone?

    Double statas may assist against taunts ? or is will slow the deck too much ?

    Posted in: Whizbang Elemental Mage
  • 2

    posted a message on "I win button" 1-card OTK deck (for "bloodmagic" brawl)

    The concept is fine still can be improved to faster win (such as win 10 tavern quest) . Based on my experience from that tavern in the past.

    Ye, Front Lines  + Order in the Court are the key cards here.  Add better chance to get them. replace some spells with strong taunts that heal or armor and on the fly increase spell's cost for your opponent (Rebuke).

    Here's example, surely not the best for such tavern - still does the job.

    Turn 3 is where you see if you win or give up because already been smached. Funny game is vs mirror deck of paladin.

    ### Brawl Deck  # Class: Paladin  # Format: Wild
    #
    # 1x (0) Adaptation
    # 1x (1) Holy Maki Roll
    # 2x (2) Flash of Light
    # 2x (2) Order in the Court
    # 2x (2) Rebuke
    # 1x (3) Divine Favor
    # 2x (3) Hammer of Wrath
    # 1x (3) Service Bell
    # 2x (5) Holy Wrath
    # 1x (5) Leeroy Jenkins
    # 1x (6) Argent Commander
    # 2x (6) Lay on Hands
    # 2x (6) Reckless Rocketeer
    # 1x (7) Charged Devilsaur
    # 1x (7) Mr. Smite
    # 1x (8) Brasswing
    # 1x (8) Deranged Doctor
    # 2x (8) Mo'arg Forgefiend
    # 1x (8) Ragnaros, Lightlord
    # 1x (8) Turalyon, the Tenured
    # 2x (9) Front Lines
    #
    AAEBAdfJBgyZAqcF5q4CxsIC2McCwOwCsdEDv4AE9aQE0L0EgeIE5uYGCbMDvQPSBJ3sAsz5A5LUBMDiBPXxBIajBgAA

    Posted in: "I win button" 1-card OTK deck (for "bloodmagic" brawl)
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