Quote from GentilleMouche >>So the people who don't enjoy reprints shouldn't voice their opinion because reprints are normal and it makes you sad ?
Some re used effect are very well done (Hecklebot, Rafaam) some are just boring, literal reprints (blastmaster boom) or just push further a broken archetype in Wild (Mass resurrection) . Many times Blizzard claimed that Standard format was supposed to feel fresh and new every rotation. It's not going to work if they just reprint core synergy cards of rotating archetypes.
I think it's a fair criticism and I'm sorry it makes you sad.
The OP didn't state that the critics aren't allowed to voice their opinion. But the OP IS voicing their opinion on their opinion.
That is, you're allowed to speak out. But I'm allowed to speak out against you.
As for what you bring up, that is a concern I can see coming. However, I don't see that actually happening yet in the current set. For example, the original Dr. Boom was a card used in every deck that went past turn 7 as he was one of the view ways you could recover the board while offering a possible avenue to winning. He was also literally the only usable 7 drop in the game at the time and almost the only usable 7+ drop. Late game cards SUCKED in the early years.
THIS Boom, while he has a similar mechanic, he's specifically locked to one specific deck: Bomb Warrior. Instead of being a generalized board-clear/late game threat, this boom is a secondary win condition. If your bomb deck is working well he's worthless as you are too busy seeing your opponent explode. He's there to cover the times when RNG makes your bombs bad tempo by recovering the board and recoving the lost pressure you had by playing 3/3s that do nothing and meh weapons. It's taking an old mechanic and finding an interesting new niche for him.
And that's sort of the point. Spare parts were near worthless things you just used to power up spell synergies (read: auctioneer food) while lackies appropriate decks that rely on small minion synergies like buff warlock. Twinspell is trying to move magic classes from clear and burst strategies to more long-from value generators, which leans more for a fatigue style of play.
Will it all work? Of course not. But the things that do are trying to take old mechanics and bring them up in a new way. Combined with a year's worth of cards that will go from almost 0 play to the only game in town and you have quite a different meta from the past, which is the point.
That said, I can see the reason to fear what you bring up, especially since we haven't seen everything in the set yet. However, a lot of the folks the OP is talking about isn't taking your view point. Most seem to fall into the camps of:
1. I want something new and shiny! It's not new enough. *end*
2. Frozen throne and Kobolds were great! Why aren't we doing more of that!?
The first is less a worry about a return of old metas and more of some desperate desire for 'the new rush' leads to arguments like making massive changes to cards every week.. just to 'shake things up'. The second has threads with 50 pages of articles why that's not a good idea. Both make the OP, and myself, sad. We wouldn't be so sad if most critiques were more of what you bring up, even if I don't think we're going that route.
Quote from Rise_Before_Dawn >>I'd prefer to see new mechanics. All the treats should get "treant" race, like the Ancients are treants basically but are not counted towards some cards reductions. The "Undead" race has to be added asap. Then on top of it we would surely benefit from classes like "assassin", "warrior", and there could be so much more, because triclass cards are awesome and everybody enjoyed playing them, just imagine some cards from old expansions and classic set getting additional synergy that wouldn't be awesome?
If a treant race was made, Ancients would NOT be a part of it. They deliberately decides which were 'treants' for balancing sake. In fact, we honestly have a 'treant' race, just without the bottom tag. Honestly I think they should just go ahead and add it, but it wouldn't make any changes to what's going on.
There's no point in adding an undead race just for the sake of adding it. What specifically would they DO that is essentially 'new' and require synergy between them? Don't say 'they are linked to the graveyard" since 1. we already have that in spades without needing specific undead tags and 2. if anything we're a little 'sick' of the graveyard right now given the reception of Mass Res.
There's gallons, GALLONS of threads dictacting why adding a class would be a bad idea. Read on those before I go write yet another 10 page essay rehashing it. Simply put, no we aren't getting new classes, and don't need them, and we already did 'skill ups' on original classes via death Knights.
And I lived through the triclass era. There are three utterly UTTERLY hated eras in hearthstone: the post-boomsday era, the Undertaker era, and post-Mean Streets (prepatch-Witchwood was about to go that way if the patch didn't come soon enough).
I know most people either forgot or never lived through it, but the #1 biggest problem back then wasn't the OP nature of the decks as they weren't OP (yes I include Jade. YES jade wasn't OP!) but in how 'samey' it felt since so many classes were using the same blasted cards or else cards that did the same thing overall. Having three classes all spamming jades was NOT a good idea. Having the entire meta either be "spam pirates", "spam jades", or "pray for Reno" was NOT a good idea.
And to avoid a flame war over a misinterpretation jade wasn't OP. It was a piece of trash horribly made concept of a deck that was as mindless as you can get and rendered an entire archetype of decks worthless. In some ways, it was WORSE than being OP (compare to Patron which WAS OP). Mean streets taught us a lot about how what makes a good meta by showing that 'raw power' was less important than variety and fun.. by showing us a meta devoid of variety and fun.
Quote from Sherman1986 >>Magic for example doesn't get so much hate for doing this, does it?
That's because in Magic the Gathering, if you already have an old card that was just reprinted, you can play with it, you don't need the new version. Blizzard is not literally reprinting old cards like Wizards of the Coast usually does, they are just making new ones similar to already existing ones, that's all (ok, ok, Wizards of the Coasts does that too, but they have been in the business for so long that them doing such a thing is completely acceptable and understandable by almost everyone). But do I care about it? No, not really, at least not yet, because we still haven't seen the full set and even with this not so creative approach things can turn really interesting (especially because of the rotation ;)).
In summary: Reprinting old cards isn't what Blizzard is doing.
Blizzard is making cards that are similar to older cards, something other well established companies have been doing for decades successfully, but we aren't sure if Blizzard can pull it off as they are still relatively new.
And it's way too early to judge whether they are taking something old and making it new and interesting or whether the screwed up.
/thread?
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Guys i know it doesnt matter anymore, but i wanted to share this match: https://hsreplay.net/replay/D38bvSPmn5VKnWRHEUAvsb
It was a Blast, man, that was so fun, it's a shame i didnt discover this thread earlier, so many challenges that i could have done.
btw, that was the only challenge that was left unsolved:
Name: Bombs away
Format: Any
Classes: Any
Restrictions: You may only do damage to your opponent with Seaforium Bomber bombs. If they are a weapon class or warlock self damage that is fine.
*RETIRED (unresolved after 48 hrs)
Edit* - and here is the Video, sorry for the terrible audio haha
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Seems like a great game and i would love to play.
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well, Forlorn Stalker usually goes very well in this deck, as for the low cost cards, i like their deathrattle effects and i find them very important to try to win the early game and get some advantage, for example, Huge Toad can be a nice body in the early game to attack your enemy against control decks and against aggro decks like pirate warrior for exemple, his deathrattle can kill most pirates that have 1hp.