• 1

    posted a message on Barak Kodobane

    Wow, Hunter is getting a lot of good draw options between this expansion and the core set. A lot of it is tutor too. This opens up some more deck-building options.

    Posted in: Barak Kodobane
  • 1

    posted a message on Scabbs Cutterbutter

    With Edwin gone though, what 3+ cost cards are you trying to cheapen with this? I can't see this in weapons rogue, and Whirlkick and Evil Miscreant are rotating, so while this card looks pretty good, what viable deck would you run it in?

    Posted in: Scabbs Cutterbutter
  • 1

    posted a message on Swinetusk Shank

    It needs 3 poisons to out-scale self-sharpening sword though, because a 2/4 weapon is 2 less damage than a 1/4 that increases each use. I still think self-sharpening is better.

    Posted in: Swinetusk Shank
  • 2

    posted a message on Mor'shan Watch Post

    This is definitely the better watchpost, and yeah, its synergy with Rally is insane. It is a solid 3 drop that creates 2 drops, so you don't even need many other minions to have a decent rally.

    Posted in: Mor'shan Watch Post
  • 6

    posted a message on Kargal Battlescar

    I had that thought too. Priest can res and duplicate the 3 mana watch post (the better one IMO). Then, the 10 mana combo is this followed by Mindbender Illucia for a board full of 5/5's that the opponent can't clear.

    Posted in: Kargal Battlescar
  • 2

    posted a message on Oh My Yogg!

    This card is going to be in so many compilations, but it seems kind of bad from a serious standpoint. I might run it anyways though. For the memes!

    Posted in: Oh My Yogg!
  • 1

    posted a message on Occult Conjurer

    Secret Mage might finally have enough cards to be a thing. Playing the draw 3 secret on 3 and this on 4 is a big tempo play. Alternatively, the 2 mana draw a 0 cost secret could set up for this card to be coined out on turn 3.

    Posted in: Occult Conjurer
  • 2

    posted a message on Revenant Rascal

    I don't get it. I see people saying that you play this on 10 mana crystals to ruin combos, but you'd need both of then for that affect. No, this card is meant for aggressive decks to keep their opponents from stabilizing for a vital extra turn or two.

    Posted in: Revenant Rascal
  • 3

    posted a message on High Abbess Alura

    Actually, using Wandmaker, you could guarantee getting a large spell out of your deck turn 5. Alternatively, you could run a Quest and just not play it until turn 5 to activate the combo.

    Posted in: High Abbess Alura
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