6 mana 4/5 that draws 2 cards is already pretty good. But the fact that it can draw you 4 more cards every time your opponent fails to deal with it is insane.
Terrible deck idea: play this card in Hunter. Then you can continually draw it, buff it, and shuffle it back into your deck using cards like Scavenger's Ingenuity and Warsong Wrangler.
This card might create a new archetype for hunter if there are some more good cards to support a token hunter. On its own though I can't see this card being played in hunter.
I'm glad they brought the Rat King back. His boss fight in the Dalaran Heist was so neat! It looks like the Devs are trying to set up some sort of token hunter, but I'm not really sure if this card fits a token deck, especially in hunter. If you play this on turn 5 and fill your board with the 6-mana spell the next turn, then you can get the value effect of the revive on turn 7, but that's an awful lot of not hitting face for just another 5/5 rush.
Stealer of Souls combined with the 1 mana draw 1 effect of tradable cards as well as cards like Backfire could lead to an deck that has huge game winning swing turns mid game. And with several decent healing options such as Blood Shard Bristleback and the new baker card, the quest could act as a 1 mana gain 6 hp and answer control decks. Even if the meta is aggro, highrolling off of Stealer of Souls could still win games.
In Celestial Alignment Druid, there currently exists no good way to play cards such as C'thun The Shattered the turn you play the second celestial alignment, giving your opponent one last chance to win. However, with this card returning Innervate and Lightening Bloom to zero, C'thun can now be played 1 turn earlier on the Auctioneer pop-off turn. This card also just makes the pop-off turn easier. It's just a question of whether or not this card boosts the win rate of the deck enough for it to be competitively viable, which I'd certainly like since the deck is fun to play.
If you have a Far Watch Post in play, you can really mess up your opponent's win condition, especially with 10 mana cards. If you're running watch posts in general, this card seems really good.
Now you can run an Odd mage deck without the Odd restriction. This card definitely won't cause problems in Wild. In standard, it was the missing card for the Hero Power synergy deck. Still not sure if that deck is fast enough.
I feel like if you are running any 8+ higher spells, running this card is a must. I'm still not sure who runs this besides druid though. I'm still not sold on it being a tutor for Grand Finale in mage. That deck lacks removal.
We'll have to see the other Murlocs printed this expansion before we judge Murloc Shaman because most of the good Murlocs are rotating, including Warleader. Looks promising so far though between this and the buff card.
3
6 mana 4/5 that draws 2 cards is already pretty good. But the fact that it can draw you 4 more cards every time your opponent fails to deal with it is insane.
2
Terrible deck idea: play this card in Hunter. Then you can continually draw it, buff it, and shuffle it back into your deck using cards like Scavenger's Ingenuity and Warsong Wrangler.
2
This card might create a new archetype for hunter if there are some more good cards to support a token hunter. On its own though I can't see this card being played in hunter.
4
I'm glad they brought the Rat King back. His boss fight in the Dalaran Heist was so neat! It looks like the Devs are trying to set up some sort of token hunter, but I'm not really sure if this card fits a token deck, especially in hunter. If you play this on turn 5 and fill your board with the 6-mana spell the next turn, then you can get the value effect of the revive on turn 7, but that's an awful lot of not hitting face for just another 5/5 rush.
2
Stealer of Souls combined with the 1 mana draw 1 effect of tradable cards as well as cards like Backfire could lead to an deck that has huge game winning swing turns mid game. And with several decent healing options such as Blood Shard Bristleback and the new baker card, the quest could act as a 1 mana gain 6 hp and answer control decks. Even if the meta is aggro, highrolling off of Stealer of Souls could still win games.
2
In Celestial Alignment Druid, there currently exists no good way to play cards such as C'thun The Shattered the turn you play the second celestial alignment, giving your opponent one last chance to win. However, with this card returning Innervate and Lightening Bloom to zero, C'thun can now be played 1 turn earlier on the Auctioneer pop-off turn. This card also just makes the pop-off turn easier. It's just a question of whether or not this card boosts the win rate of the deck enough for it to be competitively viable, which I'd certainly like since the deck is fun to play.
2
If the mini set gives shaman a few more great cards like this, especially card draw, Shaman might actually be playable again.
Also, you could build your deck to tutor certain spells and certain elementals which opens up some options such as Imprisoned Phoenix and burn or Cagematch Custodian and Rockbiter Weapon.
-1
I guess if the meta is all control and combo, this could see play, but this is a dead draw in aggro matchups.
0
If you have a Far Watch Post in play, you can really mess up your opponent's win condition, especially with 10 mana cards. If you're running watch posts in general, this card seems really good.
4
Another watchpost affected by Rally! Who is ready for Watchpost disruption Priest?
6
1 mana 3/4 w/ taunt vs aggressive decks seems good. With the new secret synergy card draw options, secret paladin might actually be viable.
0
Now you can run an Odd mage deck without the Odd restriction. This card definitely won't cause problems in Wild. In standard, it was the missing card for the Hero Power synergy deck. Still not sure if that deck is fast enough.
3
Warmaul Challenger synergies well with this. It would be able to take out a 3/4 and still be a 4/4 itself.
0
I feel like if you are running any 8+ higher spells, running this card is a must. I'm still not sure who runs this besides druid though. I'm still not sold on it being a tutor for Grand Finale in mage. That deck lacks removal.
0
We'll have to see the other Murlocs printed this expansion before we judge Murloc Shaman because most of the good Murlocs are rotating, including Warleader. Looks promising so far though between this and the buff card.