• 2

    posted a message on Renounce Darkness

    This is the craziest card they ever made. In the middle of a game basically you are changing your class. Even Lord Jaraxxus can only change your hero power. I liked it and definitely play for some fun. Maybe i get four 7 mana Tirion Fordring or 0 mana Totemic Might :D But I have some questions:

    1. Will cards belong to a specific class or mixed? This so important. For example if it gives me three 0 mana Deadly Poison and not rogue hero power this is ridiculous.

    2. If specific will we choose it or random?

    3. Which cards will be replaced? In hand or ALL cards include cards in deck?

    Posted in: Renounce Darkness
  • 0

    posted a message on Forbidden Rogue Card (Theory)
    Quote from Froggageddon >>

     This is great man. Well done. I hope they come up with an idea like this.
    Posted in: Rogue
  • 3

    posted a message on Klaxxi Amber-Weaver

    I am wondering if you have A direwolf alpha on board and you play your 9/9 C'Thun beside. Next turn your Klaxxi Amber-Weaver will be 10 health?

    Posted in: Klaxxi Amber-Weaver
  • 6

    posted a message on Elise Starseeker

     From my experiences i see this card is not a "make a deck for it" because you lose your spells and legendaries you get is may not be you needed in right moment. But you could think like this:

    This card give you a card draw and this is not a bad thing. And this card draw give you another card draw so not bad at all. After that you can find a 4 mana 6-6 taunt and this is really good card too. And most important point is you don't have to play this when you draw. This is not an Ambush!. In right moment, when you have board control you can play your Golden Monkey.

    Elise Starseeker is a card for control decks and in control decks there are some cards to replace it with elise. Maybe you can sacrifice one of your Piloted Shredder

    Posted in: Elise Starseeker
  • 0

    posted a message on Do you remember?

    Point? Just a fun thread to talk about past: Easy boy, easy!

    Posted in: General Discussion
  • 1

    posted a message on Do you remember?

    Nostalgia is a good thing and sometimes a bit sad. There are too many players in here from beta times of Hearthstone. This thread is for them and others who want to learn about past of this game.

    1. Have you ever seen a knife has 30+ damage?: In Beta rogues had best hero power. You can equip a 1/2 weapon or give your weapon +1 atack permanently. So you can increase the atack of your little knife and make it a Gorehowl . After that add Deadly Poison and after double envenom your otk is ready: Bon Apetite!

    2. I will crack your head: Do you know rogues have a card named as Headcrack? Yes you can see it still in your collection's sh*tty cards section. But in old times this card was 2 mana and it was good to combo it with Bloodmage Thalnos or Kobold Geomancer. It was like having a secondary hero power. And after that Blizz hated rogues and punished: Sad story.

    3. 4/9 Drake is annoying? Try 9/9: If you dont have silence a Twilight Drake means problem. It can kill your 4 drops and become taunted easily. What if it has 9 atack. Now it can kill you easily. Before a patch this cute dragon had this card text "Battlecry: Gain +1/+1 for each card in your hand." Yes it was Dr. 4.

    4. You can't touch this: Today nobody is freeze-proof. But in old days warriors had an exception. If you had four armor and Water Elemental hit you, you take 3 damage but not freeze. That was not COOL!

    5. Behold, my mighty invention: Gelbin Mekkatorque was a good card. He could turn your opponents Ragnaros into chicken or heal you 6 in your every turn. But Blizz doesnt like gnomes, he loves goblins: Dr. Boom

    Posted in: General Discussion
  • 0

    posted a message on Is Dr Boom REALLY that good?

    In this game there are cards we call good Like Sylvanas, Ysera... And there are some cards we call beyond good like Shredder, mad scientist... Dr. Boom is the most broken one of them. So yes he is REALLY that good.

    Posted in: Card Discussion
  • 0

    posted a message on What beats control warrior?

    Anub'arak

    Maybe you can think this card is very bad because of tempo loss but he is really CW killer. They dont have silence so you have infinite value. At least two cards needed to complete remove and next turn he is back.

    Posted in: General Discussion
  • 1

    posted a message on Monk, Death Knight, Demon Hunter...

    I am very hopeless for new classes but My only hope is opponent searching bar writings: "Dastardly Death Knight" and "Mopey Monk"

    Posted in: General Discussion
  • 0

    posted a message on Rogue dead?

    Pingpingho made a pretty good place in tournament and maybe shaman is in Best shape too 😀

    Posted in: General Discussion
  • 0

    posted a message on Rogue dead?

    Yes rogue is dead. Because of this:

    1. Rogue didn't have any out of curve card from last 2 expensions. Cards we have are just fun at all. I like these cards like Beneath the GroundsAnub'arakBurgle etc. But they are just "good in a situation" cards and we don't have tools to create these situations.

    2. Neutral cards like Reno Jackson are helping rogue but as they do for others. And other classes having more benefit from those cards. Control Warrior became fatigue warrior, handlock became immortal, freeze mage became grinder. What happened to rogue? Nothing.

    3. Every class in game have damage preventing things like good taunts (Tirion Fordring, Ancient of War), or secrets. And some have good healing. We don't have neither. This makes rogue an agro class and now agro becoming more useless because of Reno Jackson. I want to create a control rogue deck can climb ladder but without tools this is hardest deck to create.

    Posted in: General Discussion
  • 1

    posted a message on [POLL] Reno Jackson-The meta defining card?

    I can't believe my eyes but face hunters are dying in everywhere. My 10 games against huntards and 10 wins. And it was only a control rogue deck try, not even a serious thing. I know evil always find a way but until then goodbye huntards!

    Posted in: Card Discussion
  • 0

    posted a message on How to slow down the meta?

    Cheap taunts exist already but we need cards acting like taunts. To prevent direct damage and force people to care value (health) we need cards like this:

    1 mana minion, 1-4, Card Text: Whenever a minion enter to play deal 1 damage to it.

    Goodbye Leper Gnome, Abusive SergeantWolfrider. And yes it deals damage to your minions too but you dont play 1 or 2 health craps.

    Posted in: General Discussion
  • 0

    posted a message on Anub'arak

    I know this card is hard to find a place in this meta but from my experiences control warriors hate so much. They can remove Anub'arak but "he will be back".

    Posted in: Anub'arak
  • 2

    posted a message on Subtlety - Control Rogue!

    Hi Dreu,

    Last night i crafted anub'arak because i like rogue class and want every card of it. And tried some decks for it, then screwed bad. I don't care about ladder but losing over and over is annoying. I saw this deck of yours and played 20 game. I had 12 win. I dont know is this enough to play but i liked your deck and will try it again. By the way i removed Ragnaros and i dont have Trogzor so i put Gallywix. Thanks for post.

    Posted in: Subtlety - Control Rogue!
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