• 2

    posted a message on Triple'thun

    Ha true. You even have three to choose from.

    Posted in: Triple'thun
  • 2

    posted a message on Triple'thun

    C'ThunMecathunShatterThun

    Posted in: Triple'thun
  • 0

    posted a message on Spawn of N'Zoth

    Posted in: Spawn of N'Zoth
  • 0

    posted a message on Disguised Wanderer

    Some of the best summon/attack quotes in the game!

    Posted in: Disguised Wanderer
  • 7

    posted a message on Zilliax

    Zilliax

    Posted in: Zilliax
  • 4

    posted a message on Faceless Corruptor

    ASSIMILATE OR DIE

    Posted in: Faceless Corruptor
  • 0

    posted a message on Fencing Coach

    This guy works great in wild Quest Shaman!

    Posted in: Fencing Coach
  • 1

    posted a message on The Chaos Conduit; Custom Hearthstone Expansion

    Quite an insightful analysis about a lot of the cards so, I will try to respond to each one.

    1) Nature's Preserver makes sense, so I an just update the card with that one.

    2) Ruby Hoarder, or more specifically Dragon Tooth was made such that it functions identically to The Coin but supports Big Spell Mage. Synergies include Ethereal Drake (or any spell cost reduction card), Arcane Tyrant, and Dragoncaller Alanna.

    3) Drakonid Swarmer I made with Wisps of the Old Gods in mind, adding Taunt to them as a bonus. I feel like only summoning 4 of them is a little weak, but to meet in the middle I can make it summon 5 or 6.

    4) Sophie is certainly an interesting one, and as one of the cheaper Permanent generators it does seem right to make it a little on the weaker side. Your idea is good, but to make it a little bit more powerful, I can make it restore 1 health to all friendly minions and 2-3 health (whichever is more balanced) to your hero.

    5) Perhaps this is bad wording on my part, but I meant for it to be placed on any minion and to give the two coins to the opposing player. For example, if you cast it on your own minion, it will give two coins to your opponent when it dies. If you cast it on an enemy minion, it will give you two coins when you kill it. If you have a better way of putting that on a card, please let me know because I am stuck with how to properly word that.

    6) Shad'ra's text is already too long for it to be limited to two or three repeats with the battlecry, but since you (and a lot of people I showed it to) believe it is on the stronger side, I can give it the Blizzard nerf treatment and increase its cost to 6 or 7. That way, it is a lot less of a "game winner" when played on curve and can also be very punishing if the battlecry whiffs (7 mana 6/3 do nothing is preeeeety bad!).

    7) I do like your idea of change here, and it can even fit flavor-wise if I make it the first minion played/summoned each turn. That is, giving the "leadership" over to that minion for one turn. I will definitely consider a change like that since this is also a card people have complained about being too strong.

    I would also enjoy hearing any additional "picky" balance details you may have, just make sure to keep it fairly concise.

     

    Posted in: Fan Creations
  • 0

    posted a message on The Chaos Conduit; Custom Hearthstone Expansion

    Thank you for your feedback! I understand that permanent tokens are essentially impossible to balance (believe me, I went through quite a few iterations before settling with the ones I have now) but I enjoyed the idea of Nether Portal and was actually inspired by the many amulets and permanents of Shadowverse. Plus, I wanted to add something "new" with my expansion like Legendary weapons, quests, death knights, etc. As for Eris, I can see how she can be underwhelming. I was actually planning a Blackrock Mountain-style "twist", where Doomjaw is the actual final boss (this is why he has the big, powerful, 10-Mana value card). In the meantime, I will work on a more "superboss" style for Eris and will update it when I finish.

    Posted in: Fan Creations
  • 4

    posted a message on The Chaos Conduit; Custom Hearthstone Expansion

    Attention all aspiring adventurers, warriors, and explorers! The mischievous chaos deity Eris has captured the many denizens of four separate kingdoms and has forced them to do combat with one another in The Chaos Conduit, a domain of her own creation, for her own sadistic pleasure. Now, she has turned her attention to the many Heroes of Warcraft and will stop at nothing to drag them into her twisted realm. So ready your armies, sharpen your swords, hone your abilities, and fight for your survival and freedom in: 

    Title Beta

    Set Features:

    • 130+ New Custom Cards!
    • A new Keyword: Swarm
    • A new Legendary mechanic: Permanent Tokens
    • Solo adventure mode (in the works)

    Swarm-a new mechanic focusing on tribal synergy!

    Swarm 

    I have always enjoyed the idea of tribal decks in Hearthstone, and I think this is a step in the right direction to making more of those decks a reality. Not all classes will receive Swarm cards, but I have made one for each existing Hearthstone tribe.

    Notes:

    -Swarm will trigger on play, not summon so Shadowed Prowler will not gain +2/+2 after you play something like Unleash the Hounds.

    -Because it triggers on cards played from hand, this expansion will favor adding many small tokens to your hand to play for Swarm triggers.

    -Swarm focuses on tribal synergies, so I will be bringing back some keywords from old expansions.

     Permanent Tokens-Unkillable, untargetable tokens that take up a board space, but provide constant benefits. See Nether Portal.

    -To prevent some bad evolves/devolves/transform effects, all permanent tokens will be generated through spells, Battlecries, or Deathrattles of collectible cards.

     Now, onto the cards!

    Druid

     

     Hunter

     Mage

     Paladin

     Priest 

     Rogue

     Shaman

     Warlock

     Warrior

     

     -Neutral Cards-

    Common

     Rare

     Epic

     Legendary

    Eris

     Chaos Invocations (Eris)

     Darksworn Cards (Doomjaw and Harbinger of Doom)

    Notes Regarding Doomjaw:

    -Cards will be replaced randomly, so in theory you could get all of the same card. Each card would have an equal chance of appearing, though.

    -Alice is a "Legendary", so there will only be one in your deck (if possible). Basically, if this card is selected to replace a card in your deck, it will not appear in any future "replacement rolls"

     My very first expansion! So many cards to make, but I believe it was worth it to see everything together in the end. As of the time I am posting this, the "adventure" mode is almost complete, and I will include a separate post for that later. Orgrim Doomhammer, Aegwynn, Yrel, and little Sophie will be the playable heroes for this mode, which is why they are there as class cards as well. Of course, all of these cards are subject to change! I am not a professional game developer, so if you guys believe one card is too strong or too weak, I would be more then happy to tweak it! Overall, thank you for reading and looking through all of this, feedback is very much appreciated.

    Posted in: Fan Creations
  • 0

    posted a message on Eris: A "chaotic" combo card!

    Eris

    Summon Theme (just for fun)

    Play: Who's ready for some chaos?

    Attack: Time to be cruel!

    Flavor Text: Vanilla stats? Oh, what fun is there in vanilla stats?

    Chaos Mirros:

    sdsdsddsdsdsdsdsdsn

    Some important notes/interactions:

    -All four Chaos Mirrors will appear in a Discover style similar to Kalimos, Primal Lord.

    -"Replay" works like Tess Greymane so Battlecries will not trigger. Also like Tess, cards will be replayed in a random order.

    -Chaos Mirror: Legendary will not summon a copy of Eris if chosen, unless you played a copy of Eris previously.

    -For the sake of clarity/simplicity, and to avoid very unfun 30-damage OTK (Mind Blast, Sinister Strike, etc.) I have omitted Basic cards from the replay pool.

    Overall, I believe this would be a fun card for players to mess around with and find cool combos for. What do you guys think? Have any cool combos in mind?  There is some cheese combo with Jade Idol x6 into Eris and hope it picks summon.

    Posted in: Fan Creations
  • 2

    posted a message on Drakeslayer

    One day, my friend you will get to attack. And then, all those Dragons will be sorry.

    Posted in: Drakeslayer
  • 9

    posted a message on Darkmire Moonkin

    Get 320 of these and you get a free legendary!

    Posted in: Darkmire Moonkin
  • 0

    posted a message on Romulo

    Dost thou provoke me? Then have at thee!

    Posted in: Romulo
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