If the new mode works how I think it works (dual-class special mode that lets you build a single deck from 2 classes), I'd love to try a build of Kingsbane Warrior, actually. He'd have armor to make up for the lifesteal that was removed.
Yea, Mass Hysteria shouldn't trigger it because its effect uses minion targeting itself to do the work, similar to what Dane explains here (if it worked like a regular spell, Noggen wouldn't be able to change targets): https://www.youtube.com/watch?v=OPRhd_u0TBw.
You're generating 1 minion for yourself, and 2 for the opponent. Usually not worth it. I can see this card played in a spell damage deck, but it wouldn't be top-tier.
guys, we used to have tri-class cards in Meanstreets of Gadgetzan. Nothing new here
We did, but those were cards with what's effectively class-agnostic effects. This is the first time we see effects that were core to one class before bleed into another (i.e. Overload Druid, Ramp Shaman, Devolve Mage).
Something hilarious happened in Tavern Brawl today. Opponent's special bonus was playing 2 Deck of Wonder spells at the beginning of the match. I slowly chipped down his health but lost the board. Opponent, feeling smug, emoted me as he summoned another copy of his 12/12 putting him 1 turn away from lethal (with my lethal via hero power needing an extra turn). After he finished emoting, his turn started, his scroll of wonder played Twisting Nether. I won the game while he kept emoting "how is this even possible?", I felt like a troll winning that.
I actually started thinking his real hero power WAS that coin-flip death for opponent (the bug) and was simply mislabeled. Because his regular hero power (damage when he attacks) is completely worthless since he has no attack or weapons in the deck.
What's interesting is that the cards in the decks look like they were designed for much slower meta. It almost looks like Blizzard was planning 7-10 crystal plays and then really miscalibrated treasures and now games barely last until turn 4. This may also explain why a few decks are dominating all others.
0
Not the same class, you're comparing apples and oranges. Strengths and weaknesses vary between classes.
7
And here I was worried DH didn't have enough silence and taunt bypass cards.
3
Warlock had multiple hand disruption cards in the past, including Demonic Project, and Gnomeferatu, to name a few.
8
Downvoted for generating more shit decks for us to filter though while searching for legit ones.
2
I think this will work well with Reno-Quest Mage that generates cheap spells to complete the quest.
2
Wouldn't that make it less OP? Those classes already have removal, the benefit of new removal to them is diminished. Your deck only fits 30 cards.
1
If the new mode works how I think it works (dual-class special mode that lets you build a single deck from 2 classes), I'd love to try a build of Kingsbane Warrior, actually. He'd have armor to make up for the lifesteal that was removed.
0
Yea, Mass Hysteria shouldn't trigger it because its effect uses minion targeting itself to do the work, similar to what Dane explains here (if it worked like a regular spell, Noggen wouldn't be able to change targets): https://www.youtube.com/watch?v=OPRhd_u0TBw.
1
You're generating 1 minion for yourself, and 2 for the opponent. Usually not worth it. I can see this card played in a spell damage deck, but it wouldn't be top-tier.
1
We did, but those were cards with what's effectively class-agnostic effects. This is the first time we see effects that were core to one class before bleed into another (i.e. Overload Druid, Ramp Shaman, Devolve Mage).
9
Wow, Troublemaker is like Greater Arcane Missiles with a 6/8 body... that recasts Greater Arcane Missiles for every turn you leave it alive.
2
Agreed, she gets to cherry-pick from the minions the opponents already cherry-picked.
0
Something hilarious happened in Tavern Brawl today. Opponent's special bonus was playing 2 Deck of Wonder spells at the beginning of the match. I slowly chipped down his health but lost the board. Opponent, feeling smug, emoted me as he summoned another copy of his 12/12 putting him 1 turn away from lethal (with my lethal via hero power needing an extra turn). After he finished emoting, his turn started, his scroll of wonder played Twisting Nether. I won the game while he kept emoting "how is this even possible?", I felt like a troll winning that.
Replay here: https://hsreplay.net/replay/CFVB6xna7o8Wrq99DvbPFn
0
I actually started thinking his real hero power WAS that coin-flip death for opponent (the bug) and was simply mislabeled. Because his regular hero power (damage when he attacks) is completely worthless since he has no attack or weapons in the deck.
4
What's interesting is that the cards in the decks look like they were designed for much slower meta. It almost looks like Blizzard was planning 7-10 crystal plays and then really miscalibrated treasures and now games barely last until turn 4. This may also explain why a few decks are dominating all others.