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    posted a message on What if Dr Booms nerf is....

    He does not need to be nerfed, it is okay to have very powerful cards in a game, that is why we play the game. Dr. Boom is not detrimental to the game. Undertaker could easily win the game, or gain an insane amount of value that 1 mana could take 3-4 cards to deal with it at times. If you couldnt answer on the spot its almost always game over. Tinkmaster made it so you couldnt play big cards (ruins the fun of playing them) nat pagel drew to often and provided to much snowballing from cards. Leroy was turn 8 win % for rouge way to often and was none board interactive and was not enjoyable to play against that often and lead to instant deaths.

    Dr. Boom gives value, but not as much as those two did. You can deal with him the same turn he comes out, even a turn or 2 later and your situation isnt getting worse possibly (undertaker), you can kill his bots pretty easily, and they are rng based so yeah it sucks some times, other times it doesnt suck.

    Dr. Boom is the best 7 mana card you can play right now, just like sylvanis is the best 6 drop you can play. It is okay to be the best in a slot. Plus the meta is adjusting and he is being dropped from some decks. I dropped him from control rouge for a while, in for a while,  then out.  I beat 3 Dr. Booms last night playing control rouge (rank 9) without an issue (never sapped him, not running bgh, -Thalnos, eviscerate, fan, drew 2 cards took 1 damage twice).

    Plus BGH can kill him and some times kill both bots and you only take 2 damage, some times even 0 if you have guys on the table. Thats a 3 mana card killing a 7 mana card, who isnt happy about that? i always am, and the bots are really very little worry to me.

     

    If you play aggro, yup he wrecks your day, that sucks (not really). Stop with the bitch train about Dr. Boom please, craft your bgh's and get your sludge belchers out. He is not that detrimental to the game if at all.

    Posted in: General Discussion
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    posted a message on First attempt at a new card

    So this is the first time I have tried to do this. I wanted to make something very powerful and with a new type of ability. I think it would be a ton of fun, pretty powerful and very late game.

    Posted in: Fan Creations
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    posted a message on Targeting arrow bug

    So I have heard of this bug that when, at the end of your turn if you have something that requires you to use a targeting arrow such as an attacking creature, if you end your turn (time runs out) and the arrow is pointed at the opponent it locks him/her out of the turn. I had an individual do this to me last night. I was playing mage and he was dead on board on my turn. He starts BMing me and drops leroy. He cannot win so he starts pointing the targeting arrow around as the timer goes down and expires as he is pointing at me. The targeting stayed up which I then realized what he had done. I could only click on my cards but not target, none of my minions where responsive. I had a flame strike so I dragged it and dropped it wiping the board. I still could not attack with minions but it let me target with my spells and I killed him. Any one else experience this and successfully unglitch it like I had? Has blizzard hotfixed this?

    Posted in: General Discussion
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    posted a message on Miracle get lost

    Oozing is a small setback at best against Miracle. If we dagger and pass, it might mean we have poison. If we do we are waiting to see a creature dropped, poison then kill the creature, already getting value out of the card, a 1 mana kill is pretty powerful. If it is late enough in the game we will poison, 3 to the face bladefury. making you next turn ooze pointless. Ooze is only good against MalyGod, which I am playing but rarely see the ooze, and like I said, its a minor setback from a card we already more than likely got value out of.
    Zoo is a toss up, we get bladefury, we win, we dont, its a grind and highly favored towards Zoo mostly because of the 1 for 1 it causes.

    Posted in: General Deck Building
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    posted a message on Miracle get lost

    There are a ton of things that stop rouge, mostly good play and not making big mistakes. I have had so many spots where I could see lethal for my opponent or they could keep my from winning and they do something ass backwards and I win the next turn. Mistakes are the biggest thing Miracle takes advantage of. We are usually ahead on cards and constantly working towards our end game that little mistakes on your end win us the game. If you anticipate when they will do something you can really slow a rouge down to a crawl. Hell put the deck together and play it, in turn you will be better against it. I love playing the mirror because most people suck at Miracle and are easy wins probably 70% of the time.

    Posted in: General Deck Building
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    posted a message on Alexstraza v Ysera/Uber Legendary

    Leroy is just simply a great card, its a fireball for any class, it is a combo piece in miracle rouge, it is in most aggro decks, its removal when needed, it literately is probably the best investment you can make with dust at the moment in this game. I would consider making Bloodmage next. I think it will be a huge card in the Naxx expansion being probably the best neutral card with death rattle and is played in a ton of decks as well. Craft Leroy and smile when he wrecking balls for the win :)

    Posted in: Card Discussion
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    posted a message on Miracle get lost

    Miracle is not broken at all. Yeah you win if Auctioneer sits on the table for a couple turns, that happens. Solution, kill it, save your AOE for it, watch for missplayes or force them to make decisions. I am playing MalyGod currently, and play to my endgame situations and some times i get there, some times I do not. The times I do not is when my opponents force for me to waste damage on creatures or play very aggressive and put me on a short clock. You have to realize what they are doing and then play to the weak points. You know they are combo, you go as hard as you can at them and put them on the back foot, dont let them mess around and build on each turn because you are afraid something might happen. Some times we do "miracle" out and draw a card to win the game, other times we draw dead. It happens, just play to win the game, do not play to not lose. They are different ideologies. 

    Posted in: General Deck Building
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    posted a message on Alexstraza v Ysera/Uber Legendary

    Leroy will be used way more often than Alex. I have both and play most of the decks you mentioned. I play Alex in Handlock and in Control Warrior. Thats all, leroy though, is in almost every other deck and opens up a ton of different aggro decks for you to play and does get used in Handlock. I would craft bloodmage over Alex as well. I crafted him the other day and man, he is way better than I gave him credit for and is a great card. Alex is a great card, but really is limited to the types of decks it is used in where leroy is much more versatile.

    Posted in: Card Discussion
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    posted a message on Worst Pack?

    I went a huge amount without opening a legendary as well man, it sucks. I have had similar packs as this one and boy does it ruffle the feathers. I probably went 70 packs, including purchased ones before I opened a Legend, which I already had, then I opened a Grull, which I also De'ed. Your day will come soon, you will open something cool and be excited. It is all chance. I have opened 3 legends in 40 packs, then opened 3 epics in 40 packs. All a numbers game, but I agree it does get annoying.

    Posted in: General Discussion
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    posted a message on [Curse of Naxxramas] Naxxramas - Death's Bite Discussion (Warrior Weapon)

    Here is a future thought/idea. What if blizzard is going to allow you to equip two weapons? Like with a titans grip esk card. allow you to swing with both, but both take durability loss at the same time. Or maybe a card that lets you "throw" your weapon like the other ability that warriors have in wow.  You have to remember Blizzard is going to be adding as much of WoW to this game as possible. So this card might be meh like so many are saying it is, but imagine playing Deaths bites turn 4 and swing, turn 5 titans grip equip fiery war axe, swing and pop deaths grip, 7 damage from weapons + 1 from Death rattle leaving you with a fiery war axe for the next turn. It is just an idea, but really it is totally possible we will see these types of mechanics in the game.

    Posted in: Card Discussion
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    posted a message on [Curse of Naxxramas] Naxxramas - Death's Bite Discussion (Warrior Weapon)

    Free Whirl Wind is a free Whirl Wind...

    What this card really does is improve your turn 4 and 5 tempo.
    Heres a common two turns for this card- t4 cast deaths bite, kill a 4 mana minion, turn 5 kills a 5 mana minion do 1 to the face and anything else at 1 health then cast your arc reaper or any other 5 mana card. That is a huge turn and is really being overlooked. It is right in the middle of the game and has huge potential to swing a game massively in your advantage.
    This card is being undervalued massively, its much better than your first face value is giving it.

    Posted in: Card Discussion
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    posted a message on 12 Win Decklists.

    The closest I have made it to was 11 wins, did it with a rouge deck. I have been playing arena a ton lately. I am pretty much tired of standard right now. I can play pretty much anything from the 15000 dust control warrior deck to dirt as cheap zoo. But something about arena is just a ton of fun. I feel I have become a better player because of arena as well. I average 5 wins currently per run. Is there any tips any of you can give to help me reach the magical 12 win slot?

    Posted in: The Arena
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    posted a message on Next Adventures: Which raids do you expect?

    Yeah they will save ICC for the death knight class. Saying they wont do it because its similar to Naxx is silly. It was one of the funnest raids I was every apart of. Imagine if they some how did the ship battle. How insane would that be lol. Uld will be a ton of fun, I would even like to have the Raid in the arena (cant remember the name) that would be a ton of fun as well thought it would be tough to do wings in it with out adding in bosses or trash fights. I would hate to have to battle trash fights to get to a  boss though.
    I think Team5 will do a great job with the raid content, they have not let us down so far and have done an amazing job with the game.

    Posted in: General Discussion
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    posted a message on How much gold are you saving up for Curse of Naxxramas?

    Just completed a quest!
    I now have 85g
    BOOOOOM...
    Dont worry about saving now, it is pointless. I have a feeling the 1st wing will be out for the start of season 2. Do you daily for that week, thats probably around 280-420 just in quests, then random wins, should have between 400-600 gold in that week alone. The content for the following week will be roughly 500 gold. Saving like the stockmarket is about to collapse is pointless really. If your going to do that, save for the next full expansion and pay the 3-5 for each wing. Claim you dont have the extra cash, return some bottles, mow a law, dont eat fast food. Bam your healthier and got new cards.

    Posted in: General Discussion
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    posted a message on Next Adventures: Which raids do you expect?

    Kara, hands down Kara. It was a ton of fun to do. Best part;
    "FLAME WREATH DONT MOVE!"
    They could do Black Temple. They could give class specific cards from Illidan, WarGlaves for Warrior and Rouge.. well thats all I care about I want me some Legendary Weapons for my control warrior.

    Posted in: General Discussion
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