After a couple setbacks, I got this completed on a Blood Imp in the Xaravan bounty. First attempt failed against an infernal when I forgot disarm was faster than Anacondra's heal (oops). Second attempt failed on a Blood Imp simply because its maximum health was too low. Wrath of the Lightbound 3 deals 21 damage and the Blood Imp had 19 max health. However, later in the run, I found a Blood Imp with 26 max health. The slow cooldown gave Anacondra enough time to heal the imp and Sneed.
If Wrath of the Lightbound is higher, the infernal route may be the way to go. Clear the rest of the battle, healing the infernal with Anacondra. Once it has enough health to survive, disarm with Sneed. Maybe Vanessa with Extra Pockets would work as well. Stripped of all attack, the infernal can do nothing. Just heal as needed to keep the infernal and your mercenaries alive.
Anyone have any tips for Yrel task 10? The task is to cast Wrath of the Lightbound 8 times. It's slow, it has a long cooldown and, at level 3, it's more than strong enough to wipe out all of Cookie's fish. I'm at a loss for what to do other than hope that I get a treasure refreshing her abilities.
hmm.. I would try to use her with anacondra and fox, that way you can refresh her ability and give more health to cookie's fishes.
You mean Anacondra or Fox? Because you already seem to be assuming Yrel and Cookie are in the team.
Right now, I'm considering trying out Felwood with Lady Anacondra and possibly Sneed. If I can leave that imp that buffs adjacent demons or strip the attack from an infernal and keep healing it, that might work. Anacondra will also be useful as my team will be damaging themselves if they're not using holy abilities.
Anyone have any tips for Yrel task 10? The task is to cast Wrath of the Lightbound 8 times. It's slow, it has a long cooldown and, at level 3, it's more than strong enough to wipe out all of Cookie's fish. I'm at a loss for what to do other than hope that I get a treasure refreshing her abilities.
When you click on the rewards chest for a particular bounty, it always says "Earn some coins for the Mercenaries in your party plus a random one of the following:". It often seems some of the rewards don't match what's listed. For example, I just completed the Fallen Guardians bounty in Felwood. Among the rewards received was King Mukla coins, who isn't listed as a reward for this bounty and whom I have not unlocked. Are these lists accurate? Incomplete? Is there something else I'm missing?
A little bit of a cautionary tale. I had built a deck for rogue achievements. Shadow Clone can trigger even if you have a full board. I found this out the hard way, completing Myra's Unstable Empress and failing Forbidden Jutsu.
I was playing against a cheese paladin that played Scrapyard Colossus. I finished off my opponent's other minion and would have been set up perfectly for Forbidden Jutsu. My board was empty and attempted to play Grand Empress Shek'zara. I managed to get offered Plush Bear and selected it, drawing 6 and getting Myra's Unstable Empress. The excitement over getting the achievement was short-lived when I realized I'd filled up my board. I figured, "There's no way he's clearing anything, right?" Sure enough, he went face. I was pretty sure other secrets that summon minions don't trigger when your board is full, but this one did. And since I didn't summon anything, the achievement failed.
By the way, related to the topic of rogue achievements and cheese paladin, it is really fun to turn their Redscale Dragontamer draw into a banana.
I was not faring too well with arena for most of the Wrath of the Old Gods expansion. Recently, however, I have 2 more 12 win arenas to share. The most recent was hunter.
With this paladin arena, it often seemed that my opponent could draw the right cards at just the right time and it wouldn't matter. I could get a ridiculous start with Small-Time Buccaneer and Argent Lance. Most games were one-sided. And Grimestreet Informant seems to always have at least one ridiculously good choice. One game, I got Knuckles and followed up next turn with Seal of Champions. I believe my last game ended with a Gorehowl to the face.
As you people know, there are a bunch of new 50 g quests that don't require you to win. The downside is that it may require you to play cards you ordinarily wouldn't play with. For example, play 10 enrage minions or 30 murlocs. How many murlocs or enrage minions are played in a typical game? So it looks like the answer may be to craft decks specifically for these quests, assuming you don't want to dump a 50 gold quest.
So far, I've completed one of these quests for combo cards, which actually fared decently well. It helped that I only needed 10 and combo cards are often inexpensive, somewhat powerful, and common. I tossed all my combo cards into a deck, included a couple Shadowsteps to replay them, Backstab and Swashburglar to help enable combos, Dark Iron Dwarf to help my cards trade up, and used to deck helper to help finish it off. I'm sure it's suboptimal (I definitely could have crafted more duplicates), but it worked fairly well. Two wins in two games and the quest was complete.
The quest I'm working with now is a bit tougher: 20 taunt minions. First of all, taunt minions don't synergize well. It mostly defeats the purpose if all your creatures have taunt and the stats on them generally aren't great. Assuming transform minions don't count, my best deck for this has 3. So the best case scenario, which is highly unlikely, is 7 games. Any suggestions on how to make a decent deck with a lot of taunt? Or for any of these other quests?
For those of you who didn't know, the pawn says "en passant" (in passing), not "un poisson" (a fish). En passant is a special move in chess. Let's say white (color added solely for clarity's sake) moves a pawn 2 spaces next to a black pawn. On black's next turn, he can move his pawn diagonally behind the white pawn to capture it, more or less treating the white pawn as if it had only moved a single space.
Since my last 12 win run, I've had quite a few bad runs. Eight of my last nine had been between two and five wins. Until today, of course. And I really didn't expect it with warrior.
I honestly don't know why this performed so much better than my previous attempts. Honestly, I more or less follow HearthArena's suggestions and play what I'm given. Upon drafting the deck, I expected the legendaries to be mostly irrelevant due to their cost, but they did have a major impact. I had one game where an opponent conceded after I traded several creatures into his,the last of which being a Cult Master, then followed with Kel'Thuzad. In yet another game, I attempted to seal a victory by playing a couple taunts to protect the minions that would be dealing the fatal blow, which was then met by Deathwing. I followed up with Varian Wrynn and got another concession. My only guess is my early game somehow kept me in the game long enough for my late game cards to matter.
One last thing I should probably mention. With Slam, Battle Rage, Cult Master, and Varian Wrynn, I had often outdrawn my opponents by the end of the game. Generally a good thing, but I had one game an opponent conceded where I was concerned I might run out of cards. I had about 8 cards left compared to his 17.
Legendaries are definitely not necessary for winning arena decks. I've currently had 3 12-win runs, only one of which had a legendary (Eydis Darkbane).
I've had 2 more 12 win arenas since my last post to this topic. The first I never got around to posting was a 12-1 shaman from early March. It looks almost like a constructed deck.
The Wailing Soul was a mis-click, though I did get some good use out of it. Often, it was played as Deathlord was about to die, but my favorite was a game when I Recombobulatored an Ethereal Arcanist into a Fel Reaver. I'm not sure if part of the reason this did so well was the type of opponents I faced. You'll notice from the HearthArena link my first 11 opponents were either paladin or mage.
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Do you get another pack for beating ETC week 2? Or winning with multiple classes?
Update: Well, I've verified you can get a pack for beating ETC on the second week as well.
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After a couple setbacks, I got this completed on a Blood Imp in the Xaravan bounty. First attempt failed against an infernal when I forgot disarm was faster than Anacondra's heal (oops). Second attempt failed on a Blood Imp simply because its maximum health was too low. Wrath of the Lightbound 3 deals 21 damage and the Blood Imp had 19 max health. However, later in the run, I found a Blood Imp with 26 max health. The slow cooldown gave Anacondra enough time to heal the imp and Sneed.
If Wrath of the Lightbound is higher, the infernal route may be the way to go. Clear the rest of the battle, healing the infernal with Anacondra. Once it has enough health to survive, disarm with Sneed. Maybe Vanessa with Extra Pockets would work as well. Stripped of all attack, the infernal can do nothing. Just heal as needed to keep the infernal and your mercenaries alive.
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I'm shocked I have most of this stuff. I'm a little light on dust, though. Any suggestions to replace Flurgl and Bolner?
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You mean Anacondra or Fox? Because you already seem to be assuming Yrel and Cookie are in the team.
Right now, I'm considering trying out Felwood with Lady Anacondra and possibly Sneed. If I can leave that imp that buffs adjacent demons or strip the attack from an infernal and keep healing it, that might work. Anacondra will also be useful as my team will be damaging themselves if they're not using holy abilities.
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Anyone have any tips for Yrel task 10? The task is to cast Wrath of the Lightbound 8 times. It's slow, it has a long cooldown and, at level 3, it's more than strong enough to wipe out all of Cookie's fish. I'm at a loss for what to do other than hope that I get a treasure refreshing her abilities.
0
Looks like this brawl was already replaced with Party Portals.
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When you click on the rewards chest for a particular bounty, it always says "Earn some coins for the Mercenaries in your party plus a random one of the following:". It often seems some of the rewards don't match what's listed. For example, I just completed the Fallen Guardians bounty in Felwood. Among the rewards received was King Mukla coins, who isn't listed as a reward for this bounty and whom I have not unlocked. Are these lists accurate? Incomplete? Is there something else I'm missing?
0
A little bit of a cautionary tale. I had built a deck for rogue achievements. Shadow Clone can trigger even if you have a full board. I found this out the hard way, completing Myra's Unstable Empress and failing Forbidden Jutsu.
I was playing against a cheese paladin that played Scrapyard Colossus. I finished off my opponent's other minion and would have been set up perfectly for Forbidden Jutsu. My board was empty and attempted to play Grand Empress Shek'zara. I managed to get offered Plush Bear and selected it, drawing 6 and getting Myra's Unstable Empress. The excitement over getting the achievement was short-lived when I realized I'd filled up my board. I figured, "There's no way he's clearing anything, right?" Sure enough, he went face. I was pretty sure other secrets that summon minions don't trigger when your board is full, but this one did. And since I didn't summon anything, the achievement failed.
By the way, related to the topic of rogue achievements and cheese paladin, it is really fun to turn their Redscale Dragontamer draw into a banana.
0
I was not faring too well with arena for most of the Wrath of the Old Gods expansion. Recently, however, I have 2 more 12 win arenas to share. The most recent was hunter.
http://www.heartharena.com/arena-run/t3tegu
Before this, I had my most insane arena deck ever. A 12-win paladin run.
http://www.heartharena.com/arena-run/544zuj
With this paladin arena, it often seemed that my opponent could draw the right cards at just the right time and it wouldn't matter. I could get a ridiculous start with Small-Time Buccaneer and Argent Lance. Most games were one-sided. And Grimestreet Informant seems to always have at least one ridiculously good choice. One game, I got Knuckles and followed up next turn with Seal of Champions. I believe my last game ended with a Gorehowl to the face.
0
As you people know, there are a bunch of new 50 g quests that don't require you to win. The downside is that it may require you to play cards you ordinarily wouldn't play with. For example, play 10 enrage minions or 30 murlocs. How many murlocs or enrage minions are played in a typical game? So it looks like the answer may be to craft decks specifically for these quests, assuming you don't want to dump a 50 gold quest.
So far, I've completed one of these quests for combo cards, which actually fared decently well. It helped that I only needed 10 and combo cards are often inexpensive, somewhat powerful, and common. I tossed all my combo cards into a deck, included a couple Shadowsteps to replay them, Backstab and Swashburglar to help enable combos, Dark Iron Dwarf to help my cards trade up, and used to deck helper to help finish it off. I'm sure it's suboptimal (I definitely could have crafted more duplicates), but it worked fairly well. Two wins in two games and the quest was complete.
The quest I'm working with now is a bit tougher: 20 taunt minions. First of all, taunt minions don't synergize well. It mostly defeats the purpose if all your creatures have taunt and the stats on them generally aren't great. Assuming transform minions don't count, my best deck for this has 3. So the best case scenario, which is highly unlikely, is 7 games. Any suggestions on how to make a decent deck with a lot of taunt? Or for any of these other quests?
2
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Since my last 12 win run, I've had quite a few bad runs. Eight of my last nine had been between two and five wins. Until today, of course. And I really didn't expect it with warrior.
http://www.heartharena.com/arena-run/5duwir
I honestly don't know why this performed so much better than my previous attempts. Honestly, I more or less follow HearthArena's suggestions and play what I'm given. Upon drafting the deck, I expected the legendaries to be mostly irrelevant due to their cost, but they did have a major impact. I had one game where an opponent conceded after I traded several creatures into his,the last of which being a Cult Master, then followed with Kel'Thuzad. In yet another game, I attempted to seal a victory by playing a couple taunts to protect the minions that would be dealing the fatal blow, which was then met by Deathwing. I followed up with Varian Wrynn and got another concession. My only guess is my early game somehow kept me in the game long enough for my late game cards to matter.
One last thing I should probably mention. With Slam, Battle Rage, Cult Master, and Varian Wrynn, I had often outdrawn my opponents by the end of the game. Generally a good thing, but I had one game an opponent conceded where I was concerned I might run out of cards. I had about 8 cards left compared to his 17.
1
Legendaries are definitely not necessary for winning arena decks. I've currently had 3 12-win runs, only one of which had a legendary (Eydis Darkbane).
0
I've had 2 more 12 win arenas since my last post to this topic. The first I never got around to posting was a 12-1 shaman from early March. It looks almost like a constructed deck.
http://www.heartharena.com/arena-run/89m3i7
Then just today, I completed a 12-2 mage arena.
http://www.heartharena.com/arena-run/vj9633
The Wailing Soul was a mis-click, though I did get some good use out of it. Often, it was played as Deathlord was about to die, but my favorite was a game when I Recombobulatored an Ethereal Arcanist into a Fel Reaver. I'm not sure if part of the reason this did so well was the type of opponents I faced. You'll notice from the HearthArena link my first 11 opponents were either paladin or mage.
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Just had my first 12 win run yesterday.
http://www.heartharena.com/arena-run/3z98im
Given the Equality and 4 Keeper of Uldaman, I didn't have to hold back too much if I was in danger of falling behind. Mostly, I tried to control the board, though I did have one game with a minion with Blessing of Kings and Seal of Champions and decided it would be a waste if I didn't go face. Spiteful Smith plus Light's Justice turned out better than expected as did Seal of Champions plus taunt.