• 8

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase III Submission

    The King!


    Boetius Bannister, King of Fireheart.
    Off, to the East of the Eastern Kingdoms,
    Boetius and his people silently builds an army.
    Waiting for the day to return back to the rest of civilisation,
    Where the Horde shall finally fall.

    A king is a man who does not fight with an axe, but with an army. He does not ensure his safety with armor, but with a guard. And he does not gain power and success through taking down opponents in duels, but rather from gaining trust and respect from the men and women inside his city walls. The king is a class who uses minions to defeat his enemies, rather than his own magic or strength, and when his minions do their jobs right, he makes sure they are rewarded as such.

    He understands the commoners hate for the noble, and the nobles distaste for the commoner, and he understands the commoners contempt with his fellow commoners, and the friendships that the nobles gain between eachother in royal parties. The King knows how to impress and correctly utilise a minions rarity to best serve his needs, and using promote, he knows how to get that rarity where he needs it.

    Example Cards

                       

                                  He didn't mean to kill that guard...              She's never been the same since she
                             Or that lady... Or the the dog... His hand            learned where meat comes from.
                                            just slipped, he swears.

                                                

                                     Disclaimer: Casting this spell                           Back when he was just a small
                                         will not actually result in                         rich child, his parents were killed in
                                            planetary domination.                           an alleyway. Ever since that fateful

                                                                                                                               day, he's... Richer?

    Explanations

    Arthur Bannister - Arthur Bannister, Boetius' son, is quite unlike his father. He doesn't care for "girly things" like politics, people and social class. In fact, rational thought is also foreign to him. But he does like crushing anyone who seems to be weaker than him, fighting, mindlessly insulting children, etc. He's not the nicest of guys. But what he IS, is a perfect example of the King's minion based removal cards, which utilise minions to remove things rather than standalone spells. He's a giant, potentially devastating board clear, and he has some interesting synergy with cards like Raid Leader, Stormwind Champion and a couple of King cards that have yet to be shown. The more he hurts, the more he kills, and under the right conditions, he hurts a lot.

    Savage Butcher - Common King, one of the two "tribal" rarity King archetypes, is a control deck that relies on small minions and big board buffs to form an impenetratable wall of taunts that will keep the aggro decks from the Kings face. However, that sounds nice and all, but against control decks, wouldn't that run out of steam? That's what Savage Butcher is here for, she's among the kings card advantage focused cards. She costs a lot of mana, but 2 for 1's on a fast acting minion are certainly more than welcome in the common king deck.

    Rule the World - 4 specific cards drawn for 6 mana... Isn't that a lovely thought? However, in order for this card to be the dream, you've got to push your deckbuilding skills to the test. In order for it to work, you need to guarentee at least 4 draws, after all, Nourish costs 5.... That means you'll have to be running multiple commons, rares, epics and legendaries in your deck, and you need to ensure you don't draw all of your cards of any one rarity before you draw this, else it's value is going down the toilet. Draw 2 full rarity sets from your deck before this? Might as well not even bother playing it at that point. But on the upside, this card is just brimming with possibilities, you could build a deck and call it "Rule C'thun", and this card would be guarenteed to draw a common, rare, the other Rule the World in your deck, and either C'Thun or Twin Emperor Vek'lor. You could reasonably include it in any deck in fact, if you adjusted it accordingly.

    Pompous Noble - Behold, the mighty 5 mana 1/1! Or, in the right deck, the 5 mana 15/15! When you make an Epic King deck, you might as well go all the way. Epic cards are gimmicky and situational, why should a deck built around them be any different? Ride that wave, and allow the Pompous Noble show you that his strength is not only unparalleled, but also unperpendiculared... Not that that means anything. Anywho, clearly the epic king, with this guy being the most synergistic card for it, will not be the most powerful deck on the tierlist. After all, did you know there are actually only 10 neutral epics in the classic set? This guys biggest statline in classic, will almost always be capped at 16/16. That said, 16/16 is pretty good for 5 mana, and as the sets roll in, Epic king might just begin to form and shape into one of the most powerful pure gimmick decks in the game, after all, when it comes to super late game win conditions, nothing really beats playing a 15/15 and a 16/16 on the same turn once the opponents removal is gone.

     The rest of the classic set and their explanations

    Rations - With the basic set containing no rarity based cards, there will be an increased amount of cards focusing on rarity in the classic set. Rations is a very big card for the Common King, a deck with quite a decent amount of token generation. With this card, your little swarm of little minions don't become any stronger, but they each become quite sturdy. It also replenishes your health a little, allowing you to stabilise on the board while stabilising your health. No one seems to be enjoying the raw murloc head we got for them... Maybe they just don't like fish?

    Shifty Commoner - A very simple card that immediately recycles itself when you play it. It won't necessarily give you something good, but it will give you something, and really, that's all that matters to a Common King. It has excellent value for its cost, a 2 mana 2/2 which you don't lose card advantage on, but you have to be able to make use out of whatever card comes out of it. Do note, however, that the card will always either be a neutral or a king card. She acts cruel and harsh, but that's just her way of showing her affection. Probably.

    Huge Swing - This card is essentially the King's very own Shadowbolt card. However, this card has a bonus as long as you have a couple of minions on the board to boost it up. Normally, the card just has the King swing for 4 damage, but, with the help of your men, they can perform the attack, taking down the minion regardless of its size. This only works with commons though, as it's unlikely Epic king would want to play it anyway, and it rewards more intelligent play from the Common King player. Should you promote your Shifty Commoner for the buff? Or should you save your promote for now in hope of gaining a huge strength increase to Huge Swing? Well, it's usually called a Wide Swing, but that's just... Boring.

    Shieldwall - So, you've swarmed the board with tiny little Castle Archer's, Shifty Commoner's and Argent Squires, but that warrior just won't stop hitting your face! It's not like you can attack his weapon, spells or charge minions, so that board doesn't really matter much, does it? Well, with this card you can completely stop all the attacking your opponent is doing, should you have a big enough board, leaving yourself only open to spells. In addition to them all gaining taunt though, they gain +1/+1 buffs, in exchange for making Huge Swing and Riot worthless until you get another few tokens. If you use this on one minion, is it really a shieldwall?

    Squad Leader - A rapid token generator for the King. Obviously designed for a Common King variant, but this, along with many other cards, are completely fine outside of common king. The actual man himself is the leader of a Militia Squad, thus he's not exactly an elite military captain. In fact, judging by the look on his face, he seems like a bit of a wimp. And thus, everytime you promote him, he shouts out for help, getting 2 men who will keep the both of you safe from attacks. The combo potential with this guy is also outstanding. Not all heroes wear capes. That said, this man wouldn't be a hero no matter how many capes he had on.

    Aspiring Knight - Rare cards are cards which are more general use cards. This card, for example, is just a solid minion with a lot of combo potential. Let's say you have this, a squad leader and a shieldwall in hand. Put it out, use a couple of hero power tokens on the squad leader, shieldwall. Boom, you now have 4 2/2's with taunt, a 4/7 with taunt, and a gigantic 11/11 with taunt. A pretty decent turn, I must say. She really wanted to be a cheerleader, but when she figured out that cheerleading isn't too popular past your teen years, she decided that brutal fighting to the death was close second.

    Celebrations - A cheap card that provides a very small immediate effect, but can promote a card in your hand. This obviously has a few synergies here and there with charge minions and other minions that would be popular in a goons deck, but it also has synergies with a LoE card called Regal Nymph, and also works well with things like Display of Strength. For the last time, we meant the events, not the chocolates!

    Tax - Rids the target of their money, which will usually reduce their stats by a lot, whilst removing their effects. Costs 1 less than Hex, but a 3/3 is significantly stronger than a Frog and it doesn't counter things like Resurrect or Anyfin Can Happen. Why does a "Miniscule tax raise" cost you 2000 gold while a "Major tax cut" saves you 10?

    Personal Trainer - This card provides a +2/+2 buff to commons, and a +1/+1 to rares and epics. In exchange for it's versatility over Houndmaster, it doesn't give Taunt. It's helpful in the majority of decks, including the 2 main rarity archetypes. Setting a minion to epic is helpful with Epic King, and Common King has the most minions that can benefit from his effect most. It's the, eye of the Stranglethorn, it's the thrill of the fight!

    Riot - This card takes all your displeased peasants and makes them show your opponents minions just how annoyed they are. Sure, a riot of like, 2 guys isn't all that scary, but when you've got 3 or 4 people out the riot can be terrifying. This follows the Huge Swings idea of "maybe you shouldn't promote your commons just yet" else they'll be too content to riot. "WE DEMAND WHALES! WE DEMAND WHALES!"

    Spear of Champions - A spear that has been wielded by only the most glorious warriors in existance. Anyone who used this weapon has indeed acquired themselves a place in history books as legends. Of course, those people have to be worthy though, so this only works on epics. Since Epic King is supposed to be a more late focused midrange deck, I think a slightly costlier, but high value Arcanite Reaper is suitable. And although the King isn't usually the one to be doing all the fighting, he's still a class with a few weapons. But those weapons are spears, one of the safest weapons to use. Not that that actually means anything in Hearthstone, but it's still a little flavourful. The mighty warrior, Spear of Champions in hand, readied himself, seeing a large silhouette over the horizon... Then suddenly, he let out a terrifying yell! "A'VE GOT THE BEAST 'EN MY SIGHTS!"

    Basic Set

     Tokens

     

    Posted in: Fan Creations
  • 1

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase III Discussion
    Quote from ZardozSpeaks >>

    Oh man, I got 22nd in phase 1 AND in phase 2. Also, my birthday is on the 22nd. This has got to be some kind astrology thing. O_O

    Congratulations to everyone who made it, and I hope a few of you who didn't make it to phase 3, take the opportunity to post your class in its own thread, and keep developing it.

     Glad you made it through in the end! Though you can't really afford to be 22nd this time.
    Posted in: Fan Creations
  • 1

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase II Discussion
    Quote from ZardozSpeaks >>
    I'm not going to make it.
     Oh damn it, I liked your class. I think your basics were a little too generic and had no real identity to them, but honestly, I think your class has a lot more to offer. And your non-basic cards you showed off were cool... Time to go through the classes to vote again then I guess.
    Posted in: Fan Creations
  • 12

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase II Submission

    Bow down to...

    The King!

     

    As shown in the previous phase, the King is a class that focuses on manipulating and utilising rarity as a kind of tribe like murlocs or pirates, using synergies to win. Basic playstyles include Common Control, Epic Midrange, 30 Legendary decks, and then all the regular archetypes like control, midrange and aggro.

    Of course, in the basic set itself, it's a bad idea to try and interact with rarity itself. Newer players with no cards won't be able to even make a common deck, and the basic set should ideally act as the core building blocks of the class. Even if the classes core is to interact with rarity, basic spells that don't interact with them and focus on the other elements of the King are necessary.

     Example Cards

    Explanations

    Display of Strength - This is some cost efficient hard removal that reflects one of the basic ideas of the King; The King's primary method of taking out big guys will be using even bigger guys to do it for him. He's a King after all, not a fighter. This card will allow huge minons to see some immediate value, and the reduction in cost in comparison to something like Assassinate allows him to swing the tempo in his favor. However, requiring big minions, or at least, minions bigger than theirs, might be a bit tricky... Unless you use something like the next card beforehand.

    Public Execution - The King can have anyone he wants killed off, he's the ruler of his own country after all. And should he want to, he can also demoralise and nullify enemies, reducing their will to fight, and allowing his minions to get an advantage, whether that be in a Display of Strength or some regular combat, so your Faerie Dragon can kill off Ysera. Attack manipulation, quite clearly, is also a big part of the King.

    Flamecore Guardsman - Taunting is a very big part of the King. This card sacrifices a little bit of your board or health in exchange for more early game control, which, especially in common King decks, is important. It has enough health to avoid being pinged and can kill off little 1 attack minions, all the while it has enough damage to kill off 2 drops or the 1 drops seen in modern day Hearthstone.

    Regal Nymph - Look around in your collection and see how epic cards are almost always pure gimmick cards. Epic king, an archetype that Regal Nymph is a big part of, embodies this. Regal Nymph utilises the very high value, albeit very situational nature of these cards in a special way with the Discover mechanic, which is built to be a mechanic that allows players to choose the best card for their current situation. So, when you're against an Anfin Pally, take a Hungry Crab, when you happen to have your Bloodmage Thalnos in hand, take a Master of Ceremonies and when your opponent is running a N'zoth deck, pick up a Defias Cleaner. Despite this nice little ability though, she has 4/6 stats for 5 mana. She's only a little bit understatted, which is due to the fact that her ability only works if you control an epic.

    Briona, Court Jester - Briona is a card that doesn't fit too much into the basic theme of The King, but she is essentially the figurehead of the Gadgetzan Faction of the King. This is a little sneak peek into that faction. Can you guess what the factions theme might be? Sneak peek aside, the card itself is pretty mediocre. Paying 3 mana for a 2/3 is terrible, however you can get multiple if you pull off an attack. When you buff the card with some spells though, she starts to get a little crazy, increasing both her stats and the stats of her duplicants. Keep in mind however, that all damage dealt to Briona will also be a hit to any future duplicants.

     The rest of the basics and explanations

    Guard Duty - Gives a minion a Taunt as well as a +1/+1 buff for 2 mana whilst cycling. This allows you to generate value whilst protecting yourself.

    Piercing Throw - The idea behind this card is that you throw your spear at an enemy and if it's enough to kill it it will pierce through it and hit something else. Think of it as a cleave, but you can target one hit in order for the second hit to come out.

    Chilly Peace Pike - During times of strife and conflict, this weapon was called by its more popular name, Fiery War Pike. The King is a weapon class, and he primarily uses spears. This spear in particular starts off as a really powerful weapon for 3 mana, but the turn after it cools down and turns into a 3/2 weapon, which is bad for 3. This forces you to to use the weapon reactively instead of proactively, playing the weapon when you need it rather than when you have the mana.

    City Protector - A simple 3 mana minion that allows you to heavily reduce a minions attack so that friendly minions can lose less health while trading into it in addition to setting up minions to have Display of Strength casted on them.

    Royal Feast - A healing card that heals for a LOT but won't work until the turn after you play it. This means the card will rarely work while behind, you can't simply tank the enemies attacks, you have to use it to stabilise to stop yourself from being killed by charge minions, spells and hero powers over time.

    Valiant Slash - A single target damage card that will kill the majority of minions, in addition to being usable on face, for a little bit of burst.

    Hail of Arrows - A couple of archers come into the field and unleash hell on the enemy forces, sticking behind after their onslaught to help deal with the opponents response, in an attempt to swing the game back in your favour. Token generation is also a small part of the King.

     The Token

     I hope you'll give my class a chance, I personally have a lot of ideas for it and I think that the many themes that could be explored in future expansions can be combined with the rarity mechanics to create some interesting cards not seen in Hearthstone before!

    Posted in: Fan Creations
  • 1

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase II Discussion
    Quote from ZardozSpeaks >>

    Made some pokemon cards for my blood mage. I knew I wanted at least 2 phoenix's across my different sets, and Moltres and Ho Oh offer a lot of fitting artwork. 

    Birthday Phoenix is of course a bit of a joke, do you guys remember Birthday Pikachu in the pokemon tcg? This card would have flavor text something like "Everyday's a birthday when your a Phoenix". I might actually include this in The Grand Tournament where we're allowed to have a kind of "wacky" structure, possibly multiple Legendaries (like Hunter). 

    I guess our pokemon has to be a minion? I'd really like to use this Phoenix Immolation spell. I'll probably include this card with this art in a set either way, no reason I can't have multiple pokemon artworks in my set, but I also think it'd be a fun card to showcase. 

    Any thoughts on card balance or cost? I don't imagine I'd include both Kamikaze Phoenix and Phoenix Immolation in my set, just one or the other. Also, anyone have good Moltres or Ho Oh art?

     Right, so Kamikaze Pheonix is a wolfrider that costs 1 more but over the course of the game you'll end up playing more than however many you put into your deck. I don't know, I get that it's a Pheonix so it returns from death, which is cool and all, but why is it a wolfrider? I don't think such an aggressively statted charging minion really fits with your class too much. I mean, I understand that your deck wants to go on for ages, but until you get to fatigue, it doesn't provide value, it just gives you a bunch of bad wolfriders over the course of the game. When you DO get to fatigue it helps, but I don't really imagine the Blood Mage is a fatigue class, especially considering the hero power. I don't really know what the Pheonix mechanic is supposed to be doing for you.
    Also, I have similar concerns with the Pheonix Immolation, in addition to the fact that it is literally a bad shadowflame, which is kinda iconic to warlock, but that's fine. I like the pheonix aspect on the card a little more here because it allows you to add any card you want back into the deck, such as Reno, but I don't like its primary effect being a worse shadowflame for that amount of mana. The secondary Pheonix effect, is similar to Manic Soulcaster, which is a 3 mana 3/4 and doesn't even see a huge amount of play, which leaves me to believe you're overcosting it a bit.
    Posted in: Fan Creations
  • 9

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Submission

    Class: The King

    Boetius Bannister, King of Fireheart.
    After his ship's captain died, many, many years ago, sending him as well as a shipload of men and women off to a large landmass off to the East of the Eastern Kingdoms, Boetius has managed to build an entire Kingdom, one that rivals Stormwind itself. He keeps in contact with the Wrynn's to this day, but only they know of his empire, for Boetius' Kingdom mustn't be found out, as in it he gathers the forces and strength necessary to make his way back, and take down the Horde for good.

    Introduction

    The King is a class that focuses on something that others care little for. He is a King that cares for the finer things in life, such as golden knives and forks, shiny jewels adorning his crown and his pride and joy, his Kingdom. The King cares for class, not the combat kind, the society kind. When he brings out a minion, most are concerned with how tough they are, how they can handle themselves in a fight etc, but not him, that comes second to checking out the quality of their clothing, their job, and how many rubies they can purchase before going broke. This class implements the games rarity system into a heirarchy. The best way to show this off, is to just show off his unique keyword. I present to you, Promote.

    When a minion appeases the King, he might just take their pitchfork away and give them some armor and a sword, dubbing them a knight. This will not only put the minion higher up on the heirarchy, but it will also make them more skilled combatants, allowing them to endure more hits and make theirs hurt for more. However, he can't exactly just put people at his own tier of the heirarchy, thus, legendaries cannot be promoted. He can also promote weapons and rarely even spells, showing off the accomplishments of them whilst making them even better. Do note that only one card actually promotes spells, justifying the rather large looking effect.

    His hero power allows him to prepare the medals of honour, the documentation and the equipment necessary to give a minion a promotion. Using the card on the same turn as the hero power essentially makes it cost 3, however they can be stockpiled in the hand to suddenly cast a bunch at once, rapidly promoting your minions, but again, not past legendaries, so commoners can be promoted 3 times, green skinned merchants can only be promoted twice, providing pretty good deals, but necessarily the best ones anywhere, and noblemen will only get to be promoted with this once. To any other class, this is literally just a banana that doesn't work on legendaries. However, to Boetius, rarity matters a lot, and to his minions, going up in life is pretty nice. Thus, many of his minions interact with different rarities in different ways, and some interact with promotions.

    The Example Cards

    These 3 cards show off the importance of rarity, their implementations, all while not completely requiring you to build around them to be good.

    Lowly commoner shows off one of the few archetypes that will be available to The King. The Peasant King, as I imagine he would be named, would use lots of common cards that create more common cards which create more common cards, forming a militia, which is basically an army of commoners and maybe merchants. Basically, in a kingdom, you don't want the kingdom to fall, so, if you got no fully trained, kickass knights at hand, you just get everyone you can see and pass them a weapon to start smashing skulls and slicing necks. Applying that to the archetype, you protect your King by using just about any commoner you can see, regardless of who it is, you get a bunch more of those commoner's, and then you make them all go stand outside the castle gate and fight off attackers. In other words, you get random commons, you don't whine if you get wisps, you chuck them out there, you get more and more and more until you get a full on army to use group buffs on. So it's sort of like a token control deck. And, this card shows that. It gets good value by paying for itself with another card, yet the effect is made inconsistent but still guarenteed to be relatively cheap, in exchange for some better stats to contest the enemies board in the early game.

    Personal Trainer doesn't fit into any one archetype, he's kind of like a Houndmaster that works best on commons instead of beasts. He buffs commons twice, rares and epics once and can't buff legendaries. He allows you to double up on promotion triggers as well, so he'd definately be used as an activator card for small comboes throughout the game. He obviously works well for Peasant King, but he's also good in midrange decks as well as epic decks, because his effect allows any commons to turn into epics, which can be interacted with using certain cards. He also shows off some of the ways promote could be implemented into cards.

    Spear of Champions is a midrangey kind of weapon for Epic King, or Noble King, which is going to be a gimmicky but hopefully fairly alright. I intend to have it be a midrange deck that have a few epic cards that reward either aggressive playing or protective playing. The card itself has a lot of flavour, it promotes epics, which are one rarity away from legendaries, therefore, making the minions it buff become "Champions". The card is like an Arcanite Reaper, which is a card that is used usually quite aggressively, and then combines that with a relatively slow effect that takes place over two turns. However, it does provide quite a bit of stats for the cost of the weapon in comparison to its own stats, and there will be a couple of epic minions that reward promotions of epics that will be benefitting from this as well. However, it should ideally be used in epic decks, but with the hero having the ability to get minions to epic despite not originally being epics, it's not completely necessary.

    In addition to the common and epic decks you can play, regular aggro, midrange, control and combo decks will, ideally, be available to play as well as the fabled 30 legendary deck, although that one might not be quite as viable as the others.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.