• 1

    posted a message on [Class Competition Finalist] The Summoner

    I definitely enjoyed reading, and I'm surprised that you managed to come up with really good flavour text for all the cards. That's some dedication. I will say I'm offended you called Baby Gryphon ugly however. I'm not really sure what to say to properly thank you here, nothing I say will be able to compare to what you've actually done, so I feel rather spoiled right now.

    Thank you, this was really nice of you.

    Posted in: Fan Creations
  • 0

    posted a message on [Class Competition Finalist] The Summoner

    Huzzah, the results are in, and this class came dead last. That's totally fine though, it was the finals, and I'm glad to have even got there. Thread's unlocked now so peeps can speak.

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - GRAND FINALE POLL

    Lol this is what happens when you have to go out halfway through your post lol. Good job to everyone involved, especially f4rt, who's invested a lot of time, effort and emotion into his cards!

    Maybe next time I'll put in card explanations and spend more than a minute coming up with showcase cards. I'm happy with the fact I even got this far in the first place though, so I'm not bothered.

    Posted in: Fan Creations
  • 2

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - GRAND FINALE POLL
    Quote from Viridian >>

    I am torn.

     Hello Torn, I'm Dad.
     
     
     
     
     
     
     
    Sorry, trying to de-stress.
    Posted in: Fan Creations
  • 9

    posted a message on [Class Competition Finalist] The Summoner

    Introduction

    The Summoner's core focus is relatively simple. She likes to summon minions. She likes to summon the smallest minions available, and the biggest. She likes to crush with a few towering goliaths or huge armies. Her goal is simply to summon, and everything else stems from it. As a Summoner, she doesn't evoke any fireballs or heal herself or allies or give anyone buffs, she summons something to do all that for her. She's flexible in her summoning, able to use the creatures for these effects without keeping them stable within the world, immediately dispelling them afterwards, allowing you to save mana. She can also use her spells to empower the next minion she summons, but not one currently on the board.

    Oh, and she's also evil. Not Gul'dan kinda evil, supervillain from a black and white 80's tv show kinda evil. Her hobbies include monologuing, using scare tactics, practising her evil laugh and summoning terrifying monsters. She doesn't kick small animals though, she finds them too cute. She won't admit that of course, but there's that. Finally, she's still an intelligent caster, so she spends a lot of time studying and note-taking, which in hearthstone terms means copying cards.


    Invoke is the keyword of the Summoner. It represents her summoning expertise; she can summon creatures with potent effects, that annihilate the board or specific minions, but stop concentrating on it straight after, saving her mana but losing the minion.
     

     

    Villainy 101: Summoner's Guide


    Chapter 1: The Basics

    As a Summoner, you must not underestimate the basics! You may look to the later sets and see all your fancy legendary monsters and insane epics, but without a decent basic set, you'll be stunted heavily! A class with no basic set is not a class at all, as a class cannot properly set its identity in place without fundamentals. Get studying, initiate...

    Some Examples

    The Full List

    Below are your fundamental fundamentals, the cards you get right from the get-go.

    And below here are the cards you unlock as you better your skills.

    > > >

    >

    Chapter 2: Classic Summoning

    You've made it to the second chapter? Well, that's a good sign, most novice summoners die off straight after teaching their wolf summons to consume the weak. In the classic set, you'll have access to cool new stuff, such as Invoke cards and Secrets, whichmeans you'll be improving in both the aspects of flexible summoning and not dying. Prepare for some  more complexcards this time, which will help define your individuality as a summoner a mongst the other classes.

    Some Examples

    The Full List

    Chapter 3: The Old Gods

    Welcome to Chapter 3! The Old Gods are some truly terrifying beings, but with the help of this guide, you might just gain their power and complete alliance... Except Yogg-Saron, he's fairly volatile. The Old Gods are complete buildaround legendaries, which means plenty of exciting new deck possibilities are presented for you. Think wisely about how you handle them.

    Some Examples

     

    The Full List

    Chapter 4: Karazhan

    You've made it an unexpected distance, all the way to Karazhan. This is notably less intense than what you've just been through, and this place shall introduce three whole new archetypes for you to go down. Well, you could have run them before, but you get the point. This is a turning point for summoner individuality, and I hope you come out of it better knowing yourself.

    The Cards

     

    Chapter 5: Gadgetzan Mayhem

    I'm impressed, not many make it this far through the book. Welcome to Gadgetzan, and welcome to the Kabal. Here you'll find a number of caster freaks who use their hands to shoot fire and stuff (A complete waste of spellcasting potential) as well as some helpful fellows who'll show you the ropes on making potions. It's not hard when you get used to it, I promise. This chaotic place is perfect for a villain such as yourself, but you'll have to stay safe as there're some people who've also caught wind of how objectively fantastic summoning is.

    Some Examples

     

    The Full List

    Chapter 6: The Beasts of Un'Goro

    You wanna hear a little secret? Well you can't, you'll need to earn it. Welcome to the birthplace of quests, yours of which is to summon a beast that I'm sure you've heard of, who'll tell you something I'm sure you HADN'T heard before. You'll just need to search for him beforehand. It's not just him though, there're also elementals and dinosaurs and all sorts of interesting goodies about. You'll just need to find them. Good luck on your Journey.

    Your Quest

     

    The Full List

    Chapter 7: The Frozen Throne

    Waiting for you around these parts, the Lich King himself sits. Be proud to be worthy of that, reader. His powers are truly rewarding, giving you access to your first class cards which heal, with their powerful lifesteal effects. Unfortunately, this isn't always incredibly reliable. If you do face off against him yourself, be afraid of his curse. With less board slots, good luck defeating him with anything but the biggest of minions.

    Some Examples

      

    Fall before my army! Watch as your friends and loved ones die under my servants! Hahahahahaha!

    The Full List

    Chapter 8: Monster-Ridden Catacombs

     This is the final chapter of the book. You are indeed an excellent summoner to have made it this far, but don't think your journey is over after this point. The Witchwood is just around the corner... For now, have some fun with support for all your favourite decks, and a number of scary beasties. Have fun adventuring down there, and good luck to you in your future adventures!

    The Spellstone

     

    From the ground the rocks, citrine birthed. Its catastrophic strength returns foes to the earth.

    The Full List

     

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - GRAND FINALE [Discussion Topic]
    Quote from Demonxz95 >>

    I pity all of you. Good luck trying to find good Spellstone art.

     ez pz
     
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - GRAND FINALE [Discussion Topic]

    Huzzah, my picks passed. Good luck guys.

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

     

    Quote from Demonxz95 >>
    Quote from McF4rtson >>

     

    Quote from Emergencystairs >>

    Eh. Rush is copied verbatim from Shadowverse, even the same name for the keyword. Not impressed.

    I saw that too... not sure what’s going through blizz’s head...
     
    In all fariness, Rush is probably the best name they could've had. It's short, simple, to the point, easy to remember and it explains what it does. Exactly what a keyword should be. I suppose "Dash" could've also worked, but something like "Fast", "Speed" or something else of that caliber would've been really stupid sounding.
    "Woah! Militia Commander. This minion is a 4 mana 2/5 with Battlecry: Gain +3 Attack! But that's not what makes her special... She has Run."
    Posted in: Fan Creations
  • 1

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]
    Quote from Demonxz95 >>

    *Looks at number of upvotes everyone has*

    Well, this looks bad.

    Not necessarily, it might not reflect the votes people get in the polls. I don't remember getting many votes in the actual submission last time in comparison to others but I'm here now, the same could be true for you this time.
    Posted in: Fan Creations
  • 9

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Submission Topic]

    The Summoner

    The Summoner's core focus is relatively simple. She likes to summon minions. She likes to summon the smallest minions available, and the biggest. She likes to crush with a few towering goliaths or huge armies. Her goal is simply to summon , and everything else stems from it. As a Summoner, she doesn't evoke any fireballs or heal herself or allies or give anyone buffs, she summons something to do all that for her. She's flexible in her summoning, able to use the creatures for these effects without keeping them stable within the world, immediately dispelling them afterwards, allowing you to save mana. She can also use her spells to empower the next minion she summons, but not one currently on the board.

    Oh, and she's also evil. Not Gul'dan kinda evil, supervillain from a black and white 80's tv show kinda evil. Her hobbies include monologuing, using scare tactics, practising her evil laugh and summoning terrifying monsters. She doesn't kick small animals though, she finds them too cute. She won't admit that of course, but there's that. Finally, she's still an intelligent caster, so she spends a lot of time studying and note-taking, which in hearthstone terms means copying cards.

    Class Stuff

    What makes the Summoner a Summoner?

    Good Stuff

    • Board Clears that come in the form of plentiful single target removal and board clears;
    • Flexible Huge cards that have multiple costs, can be cheated out, lots of taunts;
    • High Combo Potential and Value through card copying and overstatted buffs;
    • Secrets that will help keep you alive, usually by summoning defensive minions.

    Bad Stuff

    • Lack of Healing as there's simply nothing going for reliable healing... You'll need your taunts and secrets to stay alive;
    • Lack of Reliable Card Draw as the main card draw options for the class are conditional;
    • Can't buff Minions already on the board as the only buffs available only apply during a minions summoning.

    Villainy 101: Summoner's Guide


    MEAN STREETS OF GADGETZAN

    The Mean Streets of Gadgetzan are full of crime, violence and mayhem; perfect for a villainous summoner such as yourself! As a summoner, you may think you want to join the Jade Lotus, but remember; you are a caster, not a ninja who worships green rocks. In the Kabal and Gadgetzan in general, you'll have access to plentiful mooks and lackies to help fetch your potions, which will grant you access to more ways of affecting the board than you'll have access to with your summons alone.

    • Mutant Merchant - What a shock, the summoner uses her potions to experiment with her minions. This freak will sell you anything, from a Murloc Tinyfin to Deathwing himself; it just has to be a menagerie minion. Fortunately, the summoner is quite fond of those.
    • Potion of Creation - A very simple example of a small card that you can use as a huge one at a cost. Also very potent in Big Spell Summoner, an archetype that got major support in Whispers of the Old Gods.
    • Glibbi - Value galore. As a summoner, you'll have a significant amount of cards that can copy other cards at your disposal, which means cards like Kazakus and Elise the Trailblazer become significantly more potent. Have fun getting extremely high value as you duplicate every single one of the cards in your hand.

    JOURNEY TO UN'GORO

    Un'Goro, land of the dinosaurs and elementals. As a summoner, you like both of these things... Though you won't be looking around at too many dinosaurs today, as you'll be focused on a much more terrifying beast; Ozumat, the Kraken. The secrets you'll learn will shock you. Keep yourself alive with sturdy elementals, and you'll crush your enemies with Ozumat's Nightmare.

    • Monologist - This girl loves monologuing so much, she got a PHD in it. She's a little rambly, so you won't know quite what you'll get out of it, but it will support your quest, whatever it is. Simple support card.
    • Brittle Bodyguard - An incredibly sticky wall of taunts that will take a little while to get through. Can be cheated out with Panicked Summoning in classic, and it's a big minion which makes it ideal for resummoning.
    • Forgotten Knowledge - Look at these fools, with their quests to find dead dinosaurs and to open portals filled with tiny imps. All this time, Ozumat has been hiding out, with secrets forgotten to the rest of the world. Find him and he'll unleash his nightmare on your opponent, punishing your opponent for fighting back with swarms of tentacles.

    Tokens

    Other cards

    MEAN STREETS OF GADGETZAN

    • Careless Messenger - A subtheme of the MSoG set for Summoner is the press and information. This girl will use your own secrets as a trade to gain new information, and she's a really solid minion for a Secret deck.
    • Reactive Potion - Every experienced chemist will know to keep one very vital potion on them at all times in the case of an attack; Pocket Potion! Toss it to the floor and immediately kill everything nearby. A solid boardclear and secret .
    • Slippery Mook - This wimpy looking guy doesn't look too promising, but if you've spent lots of mana and just give him a chance, he might just prove you wrong. A card which could be used to make an Invoke Summoner deck, and a potentially really big minion, something that is beloved to summoners.
    • Femme Fatale - You can't have a villain on the streets with an information subtheme... Without a Femme Fatale. Send her out and take your opponents information, giving you cards in the process. A nice value card.
    • Echoing Potion - "Echoing Potion" is simply what you put on the label. Really this is pretty much an ooze in a bottle that takes the form of the first thing it sees. Really potent card for combos and can provide solid value with deathrattle and end of turn cards.
    • Bluegill Witch - Most people would say that enlisting a murloc as a chemist is "Stupid" and "Insane", but a true Kabal devotee knows how to harness the hidden genius that lies within them. A very potent card that can act as either a kind of Hex when used alongside something small or a Dinosize of sorts when used with something big. Use alongside old gods and The Ancient One for maximum results.

    JOURNEY TO UN'GORO

    • Mimicking Hornnose - Chameleons can change their appearance to be much harder to detect and this one can go far further. Really solid when you have some big ol minions, such as giants.
    • Great Escape - Stealing things is important to villains, and escaping is proven to be good for the health of both you and your minions. Get em outta there before the guards ravage them. Nice card for cards you want to put back in your deck.
    • Primordial Pebble - Tiny minions are also beloved by Mephilia. Look at this adorable little guy! You can either kick him out there to get mauled by Deathwing or you can spend 3 and potentially get a couple of scary 3/2s with Taunt , or 0/5s with Taunt , or 0/2s with Taunt ... And poisonous.
    • Purrfect Tracker - The second of the cat squad, Purrfect Tracker follows Magicat to help provide 0-Cost minion synergy. After buffing up all your 0-Cost minions, add them to your hand and throw them at your opponent.
    • Rebirth - It's like summoning minions but... Different. This is some incredible new techology. Use this to resummon big minions such as Brittle Bodyguard.
    • Elaborate Scheme - Ahah! A dastardly plot indeed! Your opponent will see you play a secret and they'll get super worried, thinking "Oh no, what's she planning? I was previously really confident about my game plan but she just played that plan right there and now I'm really put off!" and then they'll try and figure out what it is. Then, at the start of your turn, this comes out and they're back to square one on figuring out which secret it is and they'll be real spooked. Exceptional value but a little bit slow.
    • Thrakdos the Hollow - Thrakdos doesn't look all that impressive, does he? He was, once. Now, he's a shell of his former self... He's gone hollow. That does mean he acts as a perfect vessel for another elemental to release out of however, as he preserves the elementals that you play until he hits the board and crumbles, letting it free.

    Previous cards

    BASIC

    TOKENS

    CLASSIC

    TOKENS

    WHISPERS OF THE OLD GODS

    TOKEN

    ONE NIGHT IN KARAZHAN

    TOKEN

    By the way, if everything is loading real slowly for you, you can see all my cards here in my Imgur album

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Discussion Topic]

    Chat looks like it's dying a little bit so I'm just gonna put forward what little I've got for Un'Goro as of right now.

    When I'm less busy, I have some opinions I want to share...

    But now is not that time.

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Challenges Poll]

    2, 4 and 6. Not so happy with 2, but 4 and 6 are a-okay in my book.

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Challenges Poll]

     

    Quote from Mewdrops >>
    Quote from maxlot >>

    Deciding to make my cards artstyle a little more consistent, sooooo...

    ------>

    ------>

    ------>

    ------>

    Don't know what to say past that. If any of my cards specifically don't look like they're fitting the artstyle I'm trying to stick with, please tell me. Link to the class is here ------> http://www.hearthcards.net/setsandclasses/#12-The-Summoner

     Nice art changes! I like them ^-^
    As for your other cards, I think Abandoned Hatchling is a little off art-wise. It seems a little too gritty and realistic. Maybe Panicked Summoning as well, but that one less so.
    I like the new portrait as well, Mephilia looks much better zoomed in and purple-ified. 
    BANG, credit to ThePixelDash for editing this art for me, look at this cute lil' fella. I quite like Panicked Summoning though, I don't think a change is necessary. I did however change...
    Wild Adrenaline was Titanic Strength, Mother Gryphon is the token generated by Baby Gryphon and Pebble is probably the most important change, now he looks a lot better.
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Challenges Poll]

    Deciding to make my cards artstyle a little more consistent, sooooo...

    ------>

    ------>

    ------>

    ------>

    Don't know what to say past that. If any of my cards specifically don't look like they're fitting the artstyle I'm trying to stick with, please tell me. Link to the class is here ------> http://www.hearthcards.net/setsandclasses/#12-The-Summoner

    Posted in: Fan Creations
  • 5

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase V [Challenges Poll]

    If anyone wants some good ol' Turt artwork, I got some here, in case challenge #1 passes.







    ...Most of that is probably good. Hopefully this makes things easier!

    Posted in: Fan Creations
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