• 4

    posted a message on Blizzard should fix the game economy and increase chance to open Legendarys

    Wild is extremely accessible mode for new players, because cards does not rotate and many, many strong cards are common / rare. You can make a perfectly fine Even Shaman deck with one legendary (Genn) and common / rare cards. This is probably true for Odd Rogue. What limits creativity is going to a site, trying to copy decks and not think about budget substitutions.

    I remember Hotform, before he stopped playing HS, made a deck with basic and common Shaman cards (not even rare cards) and got level 5.

    Posted in: General Discussion
  • 0

    posted a message on Looking for tips [Pally]
    Quote from enoX_36 >>
    Quote from Gorillatron >>

    2.)If you are playing a Lynessa deck it is dumb to do not add the Galvadon Quest.

     

     This is so wrong. 2 x steed and 1 x potion of heroism and lynessa is already too good for a 7 mana minion. She is good, this is a control deck, adding Galvadon means changing the deck to work around one card. This is not what OP wants.

     Is not stupid. Op already playing 6 buffs, and Sound the Bells will count for more. Is not changing the deck to work around one card, is adding a new win condition versus control. Aggro is so absent of the meta right now that the tempo loss on turn 1 will barely be noted.

    Posted in: Paladin
  • 1

    posted a message on Possible reasons for such dust-rich event

    It is purely because Magic Arena is expanding it is beta phase, opening for a huge number of new players and offering a store which you can use your money (including reverting all your money back in form of in game gold when the wipes occurs). They increased the amount of gold of missions when Gwent opened it is open phase, but Gwent did not really took off. Magic in contrast is already the biggest physical card game by far, and if they can get the economy right (is really looking like earlier Hearthstone right now) they are a great for HS dominance over TCG market.

     

    Posted in: General Discussion
  • 0

    posted a message on Who purposely does not play Tier 1 decks? Why?

    I have all cards, so I play the decks I like the most. When I did not put money on the game, I played a lot of Pirate Warrior (before MSoG, when it was a bad aggro deck) and loved playing it. When MSoG was released, deck got many cards that made it overpowered, so I started to get many people adding me to insult after a game. 

    Now I play the decks that I want because I have all cards. I was playing a lot of Taunt Druid and Dragon Shudderwock Shaman (I love to have 3 Rushing 7/20 taunt Shudderwock every turn), because I have fun, not because they are meta ( in case of Shudderwock deck sure it is not) but I can understand people that are not whale like me who need to play tier 1 decks to improve the collection. 

    There are some tier 1 decks that are very good to play, like Cubelock. 

    Posted in: General Discussion
  • 0

    posted a message on The Difference between the Lich King and the Firelord?

    Probably there will be another neutral 8 drop. Medivh saw a lot of play when Ragnaros rotated, now it is Lich King turn, who knows who is next?

    Posted in: Card Discussion
  • 0

    posted a message on Even shaman isn't even

    Even Shaman is the best standard Shaman deck right now.

    I play a version with Hagatha and the 2/2 Echo Murloc, so I play as a midrange, if I am playing control I can switch to Hagatha later to get a lot of resources from the murloc. 

    Posted in: Shaman
  • 0

    posted a message on How much gold/dust have you saved for Witchwood?

    Saved my credit card for this. Lol!

    I have 5k gold and 10k dust, will win 1800 more because of the rotation.

    Posted in: General Discussion
  • 1

    posted a message on I drank too much and crafted....

    Last year, I was drunk, so I bought 180 packs and crafted all Standard cards. Even the worst ones (including Millhouse and Cho). 

    Right now I am only missing some GvG cards.

    Posted in: Card Discussion
  • 5

    posted a message on Non-Warlock nerfs that should have also happened

    In my humble opinion, Keleseth is good as is. Yes, when you draw him it is powerful, even more with some Shadowsteps. But like it happened at World's, going all in on this plan can backfire because your hand goes completely, and if your next draw is a not discounted Creeper or Bonemare you almost lost the game, a tempo deck with 2 untempo turns is game over.

    Call of Arms: very strong indeed, but not overly strong. If CoA was so strong, it would turn the game when played against a faster aggro like Druid but more than the norm, it is not the case. But I would not dust excess copies yet, because one more early game minion and it will be overpowered for sure.

    Cube: I love cube as is and I am trying on other classes. Hunter is my preferred one, getting a King Krush from Kathrena and Cube - Play dead two times is disgusting.

    Sumoneer: sure it is tough to recover from a 5 turn Tyrantus, but it put major restrictions on deck building. Summoneer decks are slow Midrange types that play trading creatures and do not rely on spells. Summoneer is the major swing turn (priest has Duskbreaker, but without PWShield sometimes they do not draw two dragons in time). Also, those decks that will put Cubelock in check after rotation.

    Posted in: Card Discussion
  • 1

    posted a message on Rant: Stale Meta on Standard

    The Wild metagame is the same as Standard, only the decks has more tools available (Reno / Lightbomb / Entomb for Priest, Malganis / Sylvanas / Voidcaller for Cubelock / Minibot / Muster for Paladin), only at the low ranks that you will see variety.

    Posted in: General Discussion
  • 0

    posted a message on Is Spireful Priest really that awesome?

    It is a deck that has a chance against every deck because of the Duskbreakers and potential swing turn with a good Summoner or Archivist turn. But is very draw dependant (you need Duskbreakers and activators against aggro, not draw spells before Summoner) and does not have any very favoured matchup. It is a better Midrange Hunter, that is a deck that does not have many weaknesses but not many easy matchups. 

    I find the Combo version way better against the most common decks on ladder.

     But like you said, crafting Sumoneer will allow you to experiment with a lot of different classes.

    Posted in: Priest
  • 2

    posted a message on Does Blizzard care if I report people who rope when they realize they've lost?

    You cannot report this behavior. Also, because you are playing Control Priest, you probably used your own turn to it is Max a lot of time before they start roping you. 

    I do understand the sentiment, sometimes I get to play fatigue decks (Druid is amazing right now to play those type of games right now) and get a few roped turns myself. Even lost games when playing on mobile and got a disconnect, the ropers rope just waiting for those moments.

    Posted in: General Discussion
  • 0

    posted a message on Recruit paladin beats Reno priest??? WTF!?!?

    Viciousyndicate is data based. So the data shared by players indicate that Recruits have a slightly favored matchup against Reno Priest and the pros that make the report agree on that. If OP has a good matchup against them probably is because you are playing a deck teched against flood decks, it will lower your winrate against other control decks.

    I think Recruits can run the Reno Priest out of resources with the amount of reload the deck has. A good Paladin player will not let you draw much from Cleric and Acolyte, and Justicar is a handful for Priest, because they can make a board from nowhere and buff it for lethal. I just finished a game against Reno Priest when I forced the opponent to Reno at turn 6, next turn I just put Windyfury at my board of 4 4/1 recruits for lethal. The priest player used Spirit Lash and Pyro but I just got more boards than they had clears. That's happen more than often when the Reno deck is teched for draw instead of clears.

    Posted in: Wild Format
  • 5

    posted a message on Proof KFT is ruining Hearthstone

    Blizzard will never win this argument. Blizzard prints strong neutrals like Sludge Belcher, Shredder and Haunted Creeper, also the midrange curve of Sylvanas, Dr. Boom and Ragnaros, the 5 drop utility cards like Azure Drake and Antique Healbot and everyone complains that all decks looks the same. So they create the Wild mode, rotate cards like Azure Drake to the Wild and start printing more class card legendaries and less good neutrals, everyone rants that the price goes up. So they print some very powerful neutrals again and everyone rants! 

    Unfortunately it is very difficult to find the correct balance. I started a new account last week to see how the game is now for the newer player. Got Valeera as DK (dusted), Yshaarj at first WoTG pack, Lich King at 3rd KFT pack, Kalimos at 4th Ungoro pack and some trash classic legendary. Crafted the midrange standard skeleton (Firefly, Gollaka, Tar Creeper, Cobalt Scalebane and Bonemare) and already at rank 10 at both standard and wild. In wild, crafted the Shaman common deck posted this week by Hotform, and it is a breeze, I think the deck is even legend capable.

    So yes, sometimes the powerful neutral cards annoys us, but it is a fair trade to allow newer players to compete against decks with all legendaries.

    Posted in: General Deck Building
  • 3

    posted a message on Get your standard decks out of wild!!
    Quote from Kla_guy >>

    Thesis: Standard is also Wild.

    Proof: Standard  Wild.

    Q.E.D.

     Thread closed.
    Posted in: General Discussion
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