Quote from Live4vrRdieTryn >>No. It started after last patch. No problems before that. Tried every easy fix nothing helps. Contacted support they straight out told me they cant help
You should have said you are from China. Believe me, it works 100% of the time. :P
2
Doesn't being able to calculate odds better make you smarter in that regard? It sounds like you're just contradicting yourself.
1
https://tempostorm.com/hearthstone/meta-snapshot/standard/2017-04-23
Zoo is under tier 3 on that list.
In any case, I've taken rush warrior to legend 3 times, and I dont remember it ever showing up at tier 3 or better. The difference in winrate between tier 4 and tier 1 is a lot smaller than people think, decks down there aren't even what I would consider unplayable.
2
The cost of other games will have no bearing on Hearthstone unless those games are good enough to poach a significant amount of players, and with the extremely low success rate of cards games in general i think that is unlikely to happen. Only time will tell.
2
I don't think he is necessarily OP or that he should be nerfed, but I'm not a big fan of cards that provide infinite value and whose winrate drastically changes based on when you draw it.
Take the hunter vs warrior matchup, if you play Rexxar on 6 you have a 66% chance to win, but if you play it on turn 15 you have a 32% chance to win. Compare that to Savannah Highmane, which if you play it on 6 you have a 59% chance to win vs 47% chance to win if you play it on turn 15.
That large variance makes the game much more about when you draw the DK than how well you played the game, and that's not fun for either side.
1
I hate ropers just as much as anyone, but I don't think a rule change is what is needed. I almost never get roped for a full game, because if someone starts roping me on purpose I just rope them right back. Once they realize I don't care they stop roping, then I stop roping. I think I've only been roped more than 3 times on purpose in a game once out of 20k+ games.
1
I can't say why others are not playing it, but I can say why I'm not playing it. I played even shaman and found it to be on the weaker side. I think the good winrate on hsreplay is probably boosted by the fact that the bad players who copy all of the top netdecks are playing something else. I was still able to achieve a positive winrate with it, but the winrate was much lower than what I was seeing with other tier 2 decks (I generally play mostly tier 2 decks because I hate playing mirror matches all day).
1
Some of the best games I've ever played have no replayability..... Being a one time experience doesn't mean a game is automatically bad.
1
I took out twig and had the same winrate as when I had it in, so it's not required. I prefer the build without it myself.
3
A control deck is generally a deck whose goal is to out value the opponent and win in the late game once they have exhausted their opponent's resources. A combo deck is a deck that stalls until they can assemble a specific combo.
Control decks can have a big win condition (such as N'Zoth, Boomship, Guldan), but their focus is more on exhausting the opponent's resources than getting their combo pieces together.
Another easy way to tell the difference: If both players hit fatigue, the control deck generally wants more resources left than their opponent, while the combo deck doesn't care how many resources they have compared to their opponent. The combo deck just cares about their combo.
1
There are a lot of inconsistencies in Hearthstone, but I don't think this is one of them. The mana reduction is not attached to the minion forever. Once it hits the board it is considered a 4 cost minion again.