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    posted a message on 41 YO Dad, Finally Made Legend
    Quote from Warnerve75 >>

    When you are at that stage does it mean you are smarter than the other guy...no? It means you just calculate odds better.

     Doesn't being able to calculate odds better make you smarter in that regard? It sounds like you're just contradicting yourself.

    Posted in: General Discussion
  • 1

    posted a message on Has been Boomdays project one of the most disappointing expansion in HS???
    Quote from iandakar >>
    Quote from maroon5five >>
    Quote from DSchu102285 >>
    Quote from maroon5five >>
     You're right, if Blizzard knew how to balance all 9 classes they would. The problem is you assume they should be able to balance all 9 classes when that's just not the case. I can't remember a single long running similar card game that could keep anywhere close to 9 classes balanced. It's not that they don't know what they're doing, it's that your expectations are unrealistic.

    When I mean balance that doesn't mean every class needs to have a tier 1 class deck. It does mean not leaving a single class behind to be complete garbage. Why can't it be mediocre instead of absolutely terrible?  I.e. Warlock during Un'Goro.  No, I don't expect equilibrium among the classes but why does 1 class always get the shit end of the stick?

     I can't remember a single meta in the last couple years where one class didn't have at least one playable deck. Even Warlock during UnGoro had zoo. Zoo wasn't tier 1 of course, but like you said, you don't expect to have every class in tier 1.

     zoo wasn't tier 1, or 2, or even 3 during Un'Goro. 

     https://tempostorm.com/hearthstone/meta-snapshot/standard/2017-04-23

    Zoo is under tier 3 on that list.

    In any case, I've taken rush warrior to legend 3 times, and I dont remember it ever showing up at tier 3 or better. The difference in winrate between tier 4 and tier 1 is a lot smaller than people think, decks down there aren't even what I would consider unplayable.

    Posted in: General Discussion
  • 2

    posted a message on How will Artifact Affect the Hearthstone Economy

    The cost of other games will have no bearing on Hearthstone unless those games are good enough to poach a significant amount of players, and with the extremely low success rate of cards games in general i think that is unlikely to happen. Only time will tell.

    Posted in: General Discussion
  • 2

    posted a message on Rexxar DK is too much

    I don't think he is necessarily OP or that he should be nerfed, but I'm not a big fan of cards that provide infinite value and whose winrate drastically changes based on when you draw it.

    Take the hunter vs warrior matchup, if you play Rexxar on 6 you have a 66% chance to win, but if you play it on turn 15 you have a 32% chance to win. Compare that to Savannah Highmane, which if you play it on 6 you have a 59% chance to win vs 47% chance to win if you play it on turn 15.

    That large variance makes the game much more about when you draw the DK than how well you played the game, and that's not fun for either side.

    Posted in: Card Discussion
  • 1

    posted a message on Solution to roping players

    I hate ropers just as much as anyone, but I don't think a rule change is what is needed. I almost never get roped for a full game, because if someone starts roping me on purpose I just rope them right back. Once they realize I don't care they stop roping, then I stop roping. I think I've only been roped more than 3 times on purpose in a game once out of 20k+ games. 

    Posted in: General Discussion
  • 1

    posted a message on Even Shaman - Woefully Underrepresented.

    I can't say why others are not playing it, but I can say why I'm not playing it. I played even shaman and found it to be on the weaker side. I think the good winrate on hsreplay is probably boosted by the fact that the bad players who copy all of the top netdecks are playing something else. I was still able to achieve a positive winrate with it, but the winrate was much lower than what I was seeing with other tier 2 decks (I generally play mostly tier 2 decks because I hate playing mirror matches all day). 

    Posted in: Shaman
  • 1

    posted a message on Why Puzzle Lab is amazing
    Quote from Dendroid >>

    How can something that has such poor replayability "might be the best thing that ever came to Hearthstone"?  Like, how is giving content that discourages replaying even remotely close to being the best thing ever?  You casually ignore the most damning aspect of the puzzles for no reason.  This thread is a joke.

     Some of the best games I've ever played have no replayability..... Being a one time experience doesn't mean a game is automatically bad.

    Posted in: General Discussion
  • 1

    posted a message on Is TWIG really NEEDED?

    I took out twig and had the same winrate as when I had it in, so it's not required. I prefer the build without it myself.

    Posted in: General Deck Building
  • 3

    posted a message on The OTK vs. Control problem.
    Quote from Infirc >>

    i'm honestly at a loss when people say "control deck" and then complain about decks having a big win condition, seriously can someon update me in wtf control means for this community?

     A control deck is generally a deck whose goal is to out value the opponent and win in the late game once they have exhausted their opponent's resources. A combo deck is a deck that stalls until they can assemble a specific combo.

    Control decks can have a big win condition (such as N'Zoth, Boomship, Guldan), but their focus is more on exhausting the opponent's resources than getting their combo pieces together. 

    Another easy way to tell the difference: If both players hit fatigue, the control deck generally wants more resources left than their opponent, while the combo deck doesn't care how many resources they have compared to their opponent. The combo deck just cares about their combo.

    Posted in: Standard Format
  • 1

    posted a message on blizzard is not very consistant

    There are a lot of inconsistencies in Hearthstone, but I don't think this is one of them. The mana reduction is not attached to the minion forever. Once it hits the board it is considered a 4 cost minion again. 

    Posted in: Card Discussion
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