They will win, but also lose. If all would play DH then the winrate would be 50, so your theory is wrong.
Have only lost one game to other classes, and thats why it has such a high winrate. And that few play other classes.
6
They will win, but also lose. If all would play DH then the winrate would be 50, so your theory is wrong.
Have only lost one game to other classes, and thats why it has such a high winrate. And that few play other classes.
3
don't know why you guys are so angry about it, it's a new game mode and need a lot of testing and balancing, unlike normal HS that has been balancing for years.
2
Players who read these communities / posts are probably more invested in the game, resulting in a higher ranking.
Players who only look in-game are probably less invested in the game, resulting in a lower ranking.
In other words, I’d guess they want to make the ‘good’ players happy without demoralizing the ‘bad’ ones. Assuming that’s something they think about in the first place.
1
I think handbuff cards like Grimy Gadgeteer would be interesting.
7
How is it safer when the entire country of Indonesia has 0 cases, while the city of LA has 2 confirmed cases?
Because there are concerns that the "0 cases" results from a lack of proper monitoring in the region.
3
I mean, that mentality obliterated any semblance of balance on D3; so clearly not the answer.
6
The problem with that theory is that at some point things get out of hand. You cannot buff the lower tiers every round because eventually everything becomes ridiculous. I am not sure why you mentioned WoW, because my experience saw buff after buff after buff until they had to recreate the original game as a standalone. I personally don't find nerfs boring because they force you to find new strategies. Buffs can sometimes make things easier. To each, his own.
1
Quote from Unhappytimes >>Quote from RendInFriend >>What deck are you guys playing that can’t deal with Druid? There are plenty of classes that have hard counters to them (priest, warrior shaman and warlock just off the top of my head) and several neutral techs (creatures can get around evasive). Druid doesn’t need nerfs, players just need to learn to make a few tech slots in their net deck to deal with whatever deck of the week they are facing that week.
I think it has more to do with Embiggen into Breath of Dreams. The playing those early basically shoots up your win % massively, same deal with Ancharr.
I think it is losing argument to say that when a deck draws well, it wins more games and this is problematic. I think just about every deck has that characteristic. If you draw high cost cards early, your win percentage goes down. Embiggen into breath is strong, but embiggen at the bottom of the deck isn’t. The current Druid deck is a response to the hunter and rogue meta we have had, as aggro doesn’t do well against big taunts and life gain while rogue lacks multi-target removal and non-targeted removal. Play a deck that counters that strategy or at least tech in some extra removal or silence. Hard casting an expensive embiggen minion to have it silenced and Leeroy going face is just one way to punish the extremely greedy embiggen strategy.
10
Zephrys only makes decisions without regard to what is or may be in either player's hand or deck. He only evaluates the current board state and the health and Mana of each player.
15
Because it only offers cards from Classic and Basic? Also, to have it attempt to counter specific cards in your opponent's hand or deck would be ridiculous to say the least
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
1
I actually think this is the opposite. It won't do that much against aggro as by the time you play this you will likely already be ahead and will be pushing face instead of trading, but with control you usually lose because they play a big minion that you have to waste too many resources to remove and it runs you out of resources. If you time this right and can remove that big minion while also pushing even harder on the board, and do the same thing again the next turn, that is a huge plus.
1
Murloc mage doesn't win on turn 4/5? Are you serious? I've certainly lost a couple games that quickly to murloc mage.
1
That's not true at all. I prefer the experience on phone/tablet so I choose to play all my games that way instead of use my PC.
3
People did complain about it and I'm sure there were a lot of people that hated it, me included.
1
I don't usually open any packs I get expansions until the next expansion drops, and then I open about 300 packs all at once, so obviously I LOVE this change. I understand it's not for everyone though.
8
There's a big difference between void contract and rebuke, and that is rebuke has potential to be playable without adding direct support. Void contract will likely never be playable.
4
Having strong removal is what keeps this game from being straight curvestone. Without cards that can swing the game back and forth, and forcing people to play around those cards, the game would usually be decided by who gets control of the board early on. Maybe that sounds like a fun game to you, but it doesn't to me. Decks exist right now that play big minions so obviously the hard removal isn't making that strategy unplayable.
2
I think that balance changes help retain more players than it drives away which results in a net positive. No change will ever satisfy 100% of the player base.
1
That's a lot easier than you think. Mana wyrm was pretty nuts, but being bumped to 2 mana didn't kill the entire class. I got to 238 Legend last season with a mage deck that didn't run mana wyrm.
10
You knew the nerf was coming, what did you expect to happen? If MTG arena was to nerf cards it would likely be exactly the same.