How's Disco Maul not getting the nerf hammer?
- mantis33
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9
Menega007 posted a message on Hearthstone Balance Changes This Thursday - Nerfs to DKs and Twig of the World TreePosted in: News -
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PetiteMouche posted a message on A couple DK fix ideas.. this is ridiculousPosted in: General DiscussionI like how people pretend to make a point by comparing Soulstealer to Twisting Nether like Gigafin Lord Godfrey and Plague of Flames never existed.
And yes op this thread is ridiculous indeed, thanks for letting us know in the title.
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Anarchy1 posted a message on A couple DK fix ideas.. this is ridiculousPosted in: General DiscussionYour nerf ideas are all horrible and also far from the way blizz changes things.
- soulstealer is perfectly fine. Slow aoe plus a Body is Fine nowadays.
- your discover nerf would be a buff because it narrows the pool a lot if you only allow your runes.-quarter should be fine now. It lost around 4 mana of value due too last nerf.
-destroy a minion effects are also fine. Comparisons to one of the worst cards that already got powercrept many years ago (siphon soul) are bad. It’s like saying x is op because it’s better then yeti.
- vampiric blood is fine.
-frostwyrm maybe plus 1 mana. Your idea would also work, but it’s actually a slighter nerf then a mana increase.
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sPacEtiMe19 posted a message on A couple DK fix ideas.. this is ridiculousPosted in: General DiscussionConstruct Quarter BALANCE, 3mana, summon 3/3 rush
Destroy Minion spells for 3 mana. Problem here is DK AOE damage kills useless minions, then these spells pick off your biggest threats with literally no drawback. Makes it too difficult to get ahead of Blood DK. Siphon Soul for 5 mana is legit interaction for instance
Vampiric Blood NERF/DELETE or BALANCE; 3 Mana, +5 life, spend 5 Corpses to +5 and drawGnome Muncher BALANCE, 5mana, 3/5 Taunt Lifesteal, attack HIGHEST health enemy
Soul Stealer, NERF/DELETE. 8mana, 3/3, LOSE a corpse for each minion destroyedFrostwyrm 7 mana; NERF TO 4 DAMAGE 4/4 TOKEN
Discover Rune Cards, NERF to only usable Rune cards
The entire game would be in a better place except for Pure Paladin needs nerf list too. You want a community that expands, that buys products like candy. The problem with DK is the power trade off for mana cost per turn. It's too cheap and easy to negate your opponent and stuff their entire deck's strategy.
Instance; turn 5 opponent has managed to get 3-4x cheap minions on battlefield. DK just wipes it and gains health back (+vampiric blood interaction makes this more miserable). Opponent's turn 6 they play a big minion to offset the setback they just had turn 5.. the DK just spends 3 mana and removes that. Now opponent is screwed for most part waiting for 12 turns for game to end.Enjoyable product= more player base
More player base = more $$
More $$ = better product
You can make changes @BlizzardActvision, just use your free-will and get er done.Construct quarter: Is completely fine now at 2 charges.
Vampiric blood: is fine as a trip blood rune card.Gnome muncher: You want to kill the card.
Soul stealer: You want to make the card worse than twisting nether even though it’s 9 years newer and requires trip blood.
Frostwyrm: You want to kill the card.
Discover rune cards: A change I actually support.
There’s tuning something, and then there’s making it unplayable. Your suggestions would kill it. You being happy about that or not does not warrant it, and thank goodness emotion doesn’t dictate balance.
Also, you should know that complaining about the meta, or the decks that arise within the first few weeks means little as it has anything but settled. -
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Bullard posted a message on Shop STILL doesn't open after weeks/months on PCPosted in: General Discussionhttps://www.hearthpwn.com/news/9831-25-4-known-issues-test-subject-banned-from-wild
fix there^
I had to do it myself, takes two mins.
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CampinTheHut posted a message on Zero Losses - Plat 10 To Diamond 5 - Triple Blood DKPosted in: Zero Losses - Plat 10 To Diamond 5 - Triple Blood DKThis game sucks my dick.
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Alexyixiu posted a message on Balance Changes Later in JanuaryPosted in: NewsDie Shockspitter
whoever decided to print this card is retarded, and should be fired from this industry.
tell me who loves OTK and no-interaction games?
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Thanatos2k posted a message on New Rogue Rare Card Revealed - Noxious InfiltratorPosted in: News -
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boozyfbaby posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & MorePosted in: Newsall the druid complaints, when mage and hunter are far more opressive
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Hearthsam posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms ThemPosted in: NewsLegitimately mindblowing how guff keeps dodging the bullet when we all know it's the problem card in druid. Druid gets absolutely crushed by aggro, but crushes everything else because you know... playing with 20 mana is complete bullshit. Really fun polarizing class there.
Vile library is still gonna be insane, it's so easy for warlock to board flood with imps to suddenly create alarming face damage and minions too big to deal with. I feel like the location would be better as something like "Summon a 1/1 imp, improve for each other imp you control". You could still make pretty big minions twice (up to a 6/6) which is very strong for a 2 mana card but at least it wouldn't suddenly almost kill you out of nowhere with a huge buff.
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Gnomelia is just a worse Dissonant Pop with the benefit of not clearing your own board, but not leaving a 3/3 for you and potentially not even clearing their boards depending on how many minions they have, taunt, etc.
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That's a card that'd actually very easy to nerf, while still maintaining it being a good card. It's just insane value if your opponent doesn't have a viper. Take away a few charges and it's probably fine.
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I like most of the things listed for buffs/nerfs, but I'm really worried about the warlock sludge buffs. It's already a sneaky good deck without much in the way of counters.
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How in the actual fuck is this card not nerfed into the absolute ground by now? This is FAR more OP than the Warlock snake that steals 10 health. Half the time they win on turn 3 or 4 now with this bullshit.
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Most broken and toxic card ever printed.
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It would still come out dormant.
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OP beyond belief.
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This would be nice in my blood D.... nevermind. Runes are a stupid mechanic imo. Far too restrictive.
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It is absolutely baffling to me that multiple hunter decks can have a legit 80% winrate over MULTIPLE SEASONS and still never get nerfed. Whoever makes the big boy decision for Blizzard obviously would be hardstuck in Bronze if it weren't for their love of Hunter and the ability to get high legend while simultaneously putting zero thought or skill into your play.
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Can we nerf hunter and rogue in standard yet? Like holy shit..