a lot of class just don't have the aoe to effectively deal with myras into this. in the case of the classes that do you simply play a tempo game instead and treat myras as a refill and this as an only if its the last card you have that will work.
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Dec 7, 2018Posted in: Rogue
typical plays are either firefly/flame elemental, spirit, and then lifedrinker on turn 9 followed by blaze caller on turn 10 for 10 damage to the face or spirit, fire plume pheonix on turn 8 and blaze caller the next turn. I don't necessarily try to get servant's battlecry with shark. nightmare amalgam and lots of fire elementals help with almost always having an elemental played the turn before if I need it. also, I don't always use shark on elementals sometimes its used for my buff minions instead.
i feel like some other classes are just so powerful that it's just hard to win against them but it feels fairly competitive.
Dec 7, 2018Posted in: Rogue
ok so my list is
1 x keleseth
1 x face collector
2 x igneous elemental
2 x nightmare amalgam
2 x shattered sun cleric
2 x si 7 agent
1 x sonya shadowdancer
2 x fire plume phoenix
1 x edwin van cleef
2 x life drinker
2 x saronite chain gang
2 x spirit of the shark
2 x fungalmancer
1 x graal the shark
1 x myra's unstable element
1 x servant of kalimos
2 x blazecaller
1 x bonemare
i played around with having the darkness instead of sonya but it never popped even when we almost went to fatigue and i feel like most deck now adays will kill you before then so i dropped it.
Dec 6, 2018Posted in: Rogue
I am on my phone right now so I'll put a complete list latter. But mostly has the elemental pack plus life drink si7 and bonmare. As well as spirit vancleef and a few others. It feels pretty strong what does everyone think.
Nov 30, 2018magicallypuzzled posted a message on What do you think the sleeper card of the expansion is going to be?Posted in: Card Discussion
cannon barrage seems like the sleeper card, seems like rogue could sustain a lot of pirates on board and use cannon barrage as a finisher
aaaahhh i wanted to be the first one to say this. seriously if you sneak in a damaged spellzerker the damage can be insane.
Nov 28, 2018Posted in: Card Discussion
the absolute dream which obviously i know won't happen but you have 6 pirates out, the dagger that grants rush with one charge left, and an enemy minion with 1-2 damage you play spellzerker attack with weapon attack with spellzerker prep cannon barrage prep cannon barrage for a total of 70 damage (just from spell) by my count.
Nov 27, 2018Posted in: Card Discussion
I think people are really badly misjudging this card, first of all, it really isn't hard to have at least a few pirates on board but not be in a winning position where this is just a win more card like some people have said. if the opponent has any taunt and you don't have this you are probably trading your entire board to remove it you have this you probably don't lose anything.
second hooktusk is a late turn play the chances you draw this before you play her are rather high and it instantly becomes a great card once you play her so I think people really exaggerating the anti-synergy of the card yes you might sometimes draw this with hooktusk and that would feel bad. but i think overall it would be a very valuable card in that kind of deck.
maybe I am wrong but that's my take on this card still hoping for another pirate or two but we'll see what happens
Nov 26, 2018Posted in: Card Discussion
so I have been thinking about it some more and I have come to the conclusion it's much better than I originally thought. that said I'd still like to see more actual pirate minions supporting it and I am getting more and more irritated as they have failed to show up.
Nov 25, 2018Posted in: Card Discussion
none of the pirates we have seen benefit from rush if they are trading they are dying 90% of the time so is summoning the pirates the only thing this is good for? 8 mana 6/3 summon 3 easy to kill minions unless something changes I think this is pretty bad but I hope I am wrong.
maybe I am just salty I was hoping she would either summon her crewmates without drawing them from your deck or add them to your hand.
Nov 23, 2018Posted in: Card Discussion
you get to pick both of the discovered cards just make sure you don't pick something that out ways the advantage of a 4/5 for 4 and it doesn't matter which card you give to your opponent. or if you do just recognize you are taking a gamble.
Nov 21, 2018Posted in: Rogue
thank you for making these decks also the videos I have the worlds worst luck combo'd with poor play so even when I am playing the teir one decks I will still lose. but I love watching you pilot all the different rogue decks you create.
edit lol how did I type best when I ment worst? lol
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