This is sad to hear. I've been coming to Hearthpwn since I started playing Hearthstone and I'm going to miss reading all the news and spoilers on this site, because that's mostly what I used it for.
- made4victory
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Member for 6 years, 4 months, and 25 days
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SnarkLord1980 posted a message on The HearthPwn Tavern Is Closing Its DoorsPosted in: News -
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calico posted a message on Nerf Conjurer's Calling next pleasePosted in: General DiscussionSome Magic players call Hearthstone simplistic and repetitive. I defend it but when I see all these Mages these days I think they have a point.
Fill your hand. Play Giant. Play Conjurer's Calling. Boom you're already forcing your opponent to move mountains (literally) to keep you from steamrolling him.
A deck this powerful that wins by repeating the same exact early game gimmick time after time needs to be addressed. Not sure if it's overpowered but it feels terrible to play against.
EDIT: Guys I'm not talking about the minion heavy, dragon, etc. Conjurer Mage. That is trash compared to this deck. HSReplay is calling it "Spell Mage". It shows it as Tier 3, but it's Tier 2 at least right now. The winrate is sub-50% due to it being diluted by a bunch of worse versions of the deck and because it's more skill intensive...and also because people were losing with it more during the experimental phase. It can get rushed down by aggro/tempo but has more tools to deal with it than "Dragon Mage" etc. and is very capable of stabilizing. It's very flexible. It can win against any deck and almost auto-wins when it draws the nuts.
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iandakar posted a message on Nerf Conjurer's Calling next pleasePosted in: General DiscussionI'm not sure it's time to nerf it quite yet, but it's definately something to watch.
The issue is that Conjure mage is fully relying on a VERY slow meta thanks to warriors that can't even think of winning before fatigue. That creates a very powerful reasoning for being able to do nothing for so many turns on a deck with almost no spells. And warrior is all over the meta because of Rogue.
So without Rogue, faster decks that beat warrior become more common, which makes running a deck with almost no removal that relies on hoarding cards for a late game blast of minions a doomed idea. Anyone who've experienced handlock during an aggro meta knows that mountain giant is NOT a good card to keep during those situations.
So faster decks mean conjure will have to stop dedicating itself fully to abusing that gameplan in order to either be more aggressive or protect against aggression, which means they will be easier to fight even as a slower deck and less common.
Which is why 'control metas' are NOT healthy for a card game. A LOT of deck balance is in stopping greedy or abusive strategies by forcing you to soften your deck in order to fight against different types of attacks. In other words, aggro keeps control decks honest.
Blizzard has already proven willing to revisit a meta if there's further issues. So we don't HAVE to panic and go after mage right away. If they prove to be too much of a mess then we can get to dealing with them too. For now, let's let things actually sink in and see what happens.
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SteamyXD posted a message on DragonSlip - Da Undatakah infinte value PriestPosted in: DragonSlip - Da Undatakah infinte value PriestQuote from Bodycount1 >>Needs more stay alive power before the combo comes out. The 3 aoe isn't enough for fast decks.
Not just stay alive power. I tested this deck. First of all thanks for the deckbuilder, fun and good archetype, really like it!
But played some games(try to figure out mulligan, strategies etc) and my problem is, that this deck have to be a bit more controllish. soulpriest circle x2 is bad imo and not enough. pyro+acolyte is good for drawing, but pyro is bad for board clear cause lack cheap spells(yeah banana buffon but there are more tools why nome priest miracle is good: lazuls scheme, forbidden words, regenerate, silence).
extra arms seems good, but villain is kinda meh. many situations were that i cant play the combos cause ill die. hard to make the board to drop villain safely
shadow word death x1 is like meh for me. hard to dig out from the deck: maaybe x2 or just other way?
dont wanna criticise this deck just an advice(cause i really want some priest decks to work and it seems viable) lets try to make this deck faster or more versatile. for example proud defender? doomsayer? or try to make the miracle way to fasten up when u reach 10 mana u are able to win with the comboes?
Again! good deck just i think it needs some refine, maybe an alternative wild version with higher level boardclears.
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Kozmocrat posted a message on Portal Shaman [Brandnew Deck]Posted in: Portal Shaman [Brandnew Deck]You need to provide criticism, not "I lost it's bad".
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Dalzik posted a message on [Rank 1-5] Burn Mage (23w/6l)Posted in: [Rank 1-5] Burn Mage (23w/6l)I made an account just so I could say this deck is trash.. feel free to try.. but def dont go out of your way to craft anything for it
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TrevoRaven8 posted a message on New Shaman Card - Walking FountainPosted in: Card DiscussionNow *that* is how you combine keywords.
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LittleOgre posted a message on "slurplock"Posted in: "slurplock"So Shaman has Likkim, maybe Warlock gets a Sukkum weapon to add to this deck ............
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Bluelights posted a message on Urban Dictionary (Hearthstone Edition for the silly-minded)Posted in: General DiscussionControl warrior: do nothing the entire game and somehow still win.
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Bluelights posted a message on Myra's Unstable Element, awesome in this Tavern BrawlPosted in: Tavern BrawlAmerican politics ruining another otherwise civalised conversation FeelsBadMan. Seriously getting tired of american political attitude. Its dumb its toxic, those people you worship arent gods and you would agree with them that killing puppies is okay depending if the person who you support says it.
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will see about as much play as Myra Rotspring... can't see it in a competitive decklist
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Dire Frenzy approves!
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yay, more dragons! hopefully another good dragon deck can return to standard
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You can't control what the spellstone brings back. If your on low health at that point...gg
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That Priest deck is best swapping a Mass Dispel in for the Zilliax because he can harm more than help. Better to rez a high health taunt and not dilute your pool with an anti-synergetic card that saps your health with Auchenai Soulpriest
I also found Void Ripper to be useful if I have Anti-Magic Shell on board or need to swing for lethal in after Greater Diamond Spellstone
Just tips.
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The most consistent priest combo deck I've ever played. I don't have Zilliax, Lyra the Sunshard, or a 2nd Psychic Scream so I replaced with Void Ripper and Mass Dispel for more combo lethal certainty. I do feel a bit of pain not having lifesteal from Zilliax for recovery. But in sum, great bones for combo deck to keep reviving taunt threats to buff.
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I count 12 mana needed for otk...
4 mana - portal
2 mana - 2nd portal
4 mana - automaton and manipulators
2 mana - hero power
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Still don't get the combo...Can someone break it down?
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Shudderwock - what you do when you get out of the pool and a cool breeze hits you
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Leeroy Jenkins - End game 1 turn sooner than your opponent expects