Yes, they didnt address this issue and the game feels more imbalanced than ever. Beasts are pretty irrelevant outside high rolls, mechs are meh, and Demons need a way to get sticky
I play around 6200... I actually love playing Murlocs as George, because right when u start to fall off (around when you start getting 10 gold per round) you can hero power your lil fellas and get double value off them... That is about when you want to hero power them anyway. Brann can be decent with them too, getting buffs off battlecries
I have played two battlegrounds games now in which we get three people at the very end. My opponents get a bye every other round, and I am playing a real opponent every round. This allows them to plan out their turns better, stock up resources, etc, while I am forced to be in full battle mode... for example, my opponents might get an extra round of lightfang, while I don't get the opportunity. There needs to be a system in which the person playing against Kel Thuzad rotates, it shouldn't just be random.
You made two valid points, but you are straight up wrong about the point of my post. I was arguing that there is variety in wild, among types of decks and classes. I should not have used the word "all", and you are right that data from a representative sample with a quantitative analysis would support my claim. But let's be honest, this is a game. I am not doing all that. What I did was list many legend viable decks so that people see that there are options out there. That is what potential wild players want to see. If you want a statistical analysis, boot up R and do it yourself.
In wild there is always a counter for whatever you are seeing. Big priest and Nagalock can feel oppressive, but getting highrolled always feels bad. To illustrate the diversity of wild, I have made a list of all of the (currently) competitive decks in wild. Exodia Mage (No Quest), Secret Mage, Burn Mage (similar but different win cons), Malygos Druid, Combo Priest, Big Priest, Fatigue Druid, Jade Druid (built slightly differently, coldlights and naturalize being the obvious difference), Secret Paladin, Murloc Paladin, Dude Paladin, Aggro Paladin, Kingsbane Mill Rogue, Aggro Shaman, Nagalock, Cubelock, Pirate Warrior and Renolock are all legend-viable decks. That's 18 archetypes and 8 classes represented. Sorry, Hunter just sucks.
0
Yes, they didnt address this issue and the game feels more imbalanced than ever. Beasts are pretty irrelevant outside high rolls, mechs are meh, and Demons need a way to get sticky
0
I play around 6200... I actually love playing Murlocs as George, because right when u start to fall off (around when you start getting 10 gold per round) you can hero power your lil fellas and get double value off them... That is about when you want to hero power them anyway. Brann can be decent with them too, getting buffs off battlecries
3
I have played two battlegrounds games now in which we get three people at the very end. My opponents get a bye every other round, and I am playing a real opponent every round. This allows them to plan out their turns better, stock up resources, etc, while I am forced to be in full battle mode... for example, my opponents might get an extra round of lightfang, while I don't get the opportunity. There needs to be a system in which the person playing against Kel Thuzad rotates, it shouldn't just be random.
0
75 packs and 4000 dust
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Excellent the Boogie Monster rotating out of standard left a huge gap in the meta and this just might fill that gap
2
Girls should be able to play Hearthstone too when will the discrimination end
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At 2 mana it is massively undercosted. Keep your golden ones if you open one, this will be nerfed by mid-May
1
First call to arms, now this? Are they serious?
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You made two valid points, but you are straight up wrong about the point of my post. I was arguing that there is variety in wild, among types of decks and classes. I should not have used the word "all", and you are right that data from a representative sample with a quantitative analysis would support my claim. But let's be honest, this is a game. I am not doing all that. What I did was list many legend viable decks so that people see that there are options out there. That is what potential wild players want to see. If you want a statistical analysis, boot up R and do it yourself.
0
We hunger for catnip
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In wild there is always a counter for whatever you are seeing. Big priest and Nagalock can feel oppressive, but getting highrolled always feels bad. To illustrate the diversity of wild, I have made a list of all of the (currently) competitive decks in wild. Exodia Mage (No Quest), Secret Mage, Burn Mage (similar but different win cons), Malygos Druid, Combo Priest, Big Priest, Fatigue Druid, Jade Druid (built slightly differently, coldlights and naturalize being the obvious difference), Secret Paladin, Murloc Paladin, Dude Paladin, Aggro Paladin, Kingsbane Mill Rogue, Aggro Shaman, Nagalock, Cubelock, Pirate Warrior and Renolock are all legend-viable decks. That's 18 archetypes and 8 classes represented. Sorry, Hunter just sucks.
3
How do you beat cubelock
2
Exactly
1
Fortunately none of those cards are played in this meta
2
Amazing deck. Time to gibble some fools