- mDemisha
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Member for 8 years, 5 months, and 19 days
Last active Sat, Jul, 8 2017 08:53:22 -
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LittleOgre posted a message on Weekly Card Design Competition 3.13 [Submission Topic]Posted in: Fan Creations -
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Horkinger posted a message on question about mage spell: blizzardPosted in: General DiscussionThe text says: "Deal 2 damage to all enemy minions and Freeze them". So you could read "Deal 2 damage to all enemy minions and Freeze all enemy minions " . And yes, These are two different effects that take place one after the other. In game mechanics, it's bad luck that the damage causes other effects which then are on the field before the second part of the spell's effect resolves. But if you really need a (more or less) logical explanation, just imagine that first there are ice rocks causing damage, and after that an ice wind will freeze everything. Anyway, now you know how it works and you can plan with it.
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KKeegan posted a message on New Rogue Quest - The Caverns Below (Crystal Core)Posted in: Card DiscussionIt's really simple to see how much garbage this card is, especially compared to other quests. You only have to ask yourself those questions :
- If Amara, Wardens of Hope was a neutral card, would you add it to your deck ?
=> Actually, I don't see any class or archetype that would NOT play a 5 mana 8/8 taunt that heals you to 40.- If Megafin was a neutral card, would you add it to your deck ?
=> Maybe not every deck, maybe not every class. But a 5 mana 8/8 Murloc tag that makes you draw easily 3-6 murlocs with no drawback is really strong. Aggro would love it, Midrange would love it, it's even good in Control, and it has the Murloc synergy.- If Nether Portal was a neutral card, would you add it to your deck ?
=> Gaining permanently two 3/2 every turn for 5 mana ? Yeah, I guess almost every deck would run it.- If Crystal Core was a neutral card, would you add it to your deck ?
=> What deck would have the freedom to spend its 5th turn to do NOTHING to have such a reward ? Aggro could never play it, Midrange would never lose so much tempo, so there is only Control ... but does Control decks want their Ysera or Ragnaros the Firelord to be 5/5 ? Only a token-based deck could make use for it, but token decks are usually Midrange, and losing your whole 5th turn in Midrange is a high risk.So here it is : the Rogue quest is the most difficult to pull out. Yet, it is the only one that gives you a reward that would never be an auto-include.
I'm not discussing the flavor (which is boring AF btw), but the power of the card : it. is. crap. Period. For now we now already 3 classes that will get super powerful quests, and Rogue gets a shitty clumsy one. Like always.
And Rogue normal Legendary is shit, like always.
So let's play Miracle again for the next 4 months !
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Zence posted a message on Rogue Legendary is OKPosted in: RogueMy thing isn't that Shaku is bad, cause he always can guarantee a card. Its just why is it legendary? I feel like that rarity isn't worth its effect.
Worth keeping, not really worth crafting.
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Builder_Bob posted a message on Rogue Legendary is OKPosted in: RogueGetting a random class card is simply overcosted. It isn't even always a positive. You often get cards that clog your hand.
Take Babbling Book vs Swashburglar to see what I mean. Very similar, but vastly different. Babbling Book's lower variance allows you to shape your deck around even the random cards you can get from it. With Swashburglar you can make little plans before you start the game. I am not saying Swashburglar is bad by the way. Just that Babbling Book is superior due to this difference in variance.
Burgling should either cost less, or the burgle should be more specific. "Add a random X-cost card/spell/minion (from your opponent's class)" to name a few examples.
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user-24543939 posted a message on ROGUE MAINS UNITE ! DEFEND YOUR RIGHTS !Posted in: RogueHey, where is everyone? Oh, right – this is the Rogue forum, so it must be empty because this is the class that gets only useless garbage pieces of shit as "cards". This class is a joke.
See the class legendary. A huckster that costs 1 more for +1 HP. You are fine with being treated worst then a dog ? Maybe you like it being spit in your face constantly and having to wipe the ass of Ben Brode ? Is it your ambition in your life, wiping his disgusting ass ?
And to open the wound again, Blizzard is promoting a tavern braw where the theme is Valeera burgling people -_-
How do you think people perceive rogue with this kind of pitiful shows ? "The class that is about randomness and gimmicks".
I used to be a multi legend rogue main, before the flurry nerf.
You know what, when people saw a rogue in the old days they thought "here is probably a smart and very skilled player". And that's not only in Hearthstone, in WOW Vanilla also Rogue was THE class of skilled people who can outsmart and out-mechanic other players.
You know what people think when they see a rogue now ? "Here is a child that tries to do gimmicks. I guess they play rogue because they like the looks of Valeera since nobody inteligent would try to play rogue anyway""
Blizzard has not only ruined rogue with his nerfs over time (most nerfed class since alpha by far), but them pushing gimmicks like burgle or curve-stone rogue with raptors has also ruined our reputation.
People no longer see us as being worth something. . Rogue is a sinking shipwreck. This is not the skilled class, this is the piece of shit class.
Now enjoy Brode laughting manically about us and telling us to find the next unicorn rogue. Enjoy being mocked by every sensible person as the "has-been retards" trying to play gimmicks and think we are worth something.
That's what you get when you aren't loud and vocal, and don't riot to defend your rights. You get stripped from all your stuff and exploited like slaves.
ROGUE MAINS OF ALL COUNTRIES, UNITE !
ROGUE LIFES MATTER !
WE NEED TO RISE UP NOW AND HARD !
WE HAVE HAD ENOUGH TO BE TREATED LIKE DOGS !
WE WANT A NEW DESIGNER TEAM !
WE WANT TO BE GREAT AGAIN !
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Edit : Quoting a recent answer of mine to explain to non rogue players our situation
Rogue players are such whiners. When they print counterfeit coin it all "why does blizz print cards only for miracle wtf" but then they release jade golem or burgle cards and its all "blizz so stupid rogue cant use these kinds of cards" Rogue has always been fine and the healing complainers dont seem to understand that the meta has very little burst atm,its about board control and tempo.
There are different kinds of rogue players this is why."Old school" rogue players are combo players interested in outsmarting people and using their skill to pull of crazy wins. They thrive on being the best and showing it to everybody by playing the hardest class. And they want to be seen as competent when playing rogue, they hate it that rogue is looking more and more like a "random based gimmick class for kids" which is what this burgle tavern brawl is giving as impression to new players.Then there are the people who picked up rogue later on, for different reasons entirely. This thing is that Blizzard has carefully worked on suppressing Miracle and true combo rogue decks (since alpha we get nerfs in this direction) while pushing "on curve" rogue decks like raptor and also random non serious and non skill based rogue decks like "burgle".Now, the people who got into rogue for these reasons feel that their archetype should get more support and they don't wanna play full combo skill based decks and they feel that really the "old school" players are throwing a tantrum for nothing, while the "old school" rogue players which I'm part of, are getting mad that their class is being turned more and more into a casino-fest and they demand that the combo rogue archetype (the real rogue) be made great again.That's basically why you will see very varied opnions from current rogue players, going from complete hostility to Blizard's current rogue policy to satisfaction for getting a new "burgle legendary".I'm quoting a post in this thread that I find is the most clear explanation of our situation :Ain't you guys rage when you read this from Dean ayala?
Q: So is Blade Furry going to stay a 4 mana card? Because it seems to me if you're going to cater to niche decks with these types of cards (Ferryman, Purify), it seems reasonable to print a board clear that caters to control rogue decks.
A: We don't have any plans to change Blade Flurry, I would be quite surprised if it ever changed. The future of Rogue is likely to include very weak AoE or life gain and very strong single target removal and card draw.I would like to ask, because maybe I'm not seeing it and someone would find the answer. What does Rogue have that other classes don't ?- Card draw : I often hear that Rogue draw a lot ... I don't think it's true. Rogue relies only on Gadgetzan Auctioneer (a neutral card) to draw, and absolutely needs tons of cheap spells (often dead draws) to fonction. Warlock and Warrior have a far better card draw IMHO, and I would say only Hunter is really in a worse position.
- Minions : Well, Rogue minions are among the weakest (bodies and effects) in the game. I'd say only Mage has weaker minions.
- Removals : I don't think Rogue has more removals than Mage or Warrior, or even Shaman. Rogue is in a good state here, but not the best.
- Survivability : Rogue is the worst class for the survivability part. There is only Hunter with as few survivability, but they don't care since Hunter tries to win fast.
- AoE : No good AoE for Rogue, the other bad class on this point is Hunter, but I think Unleash the Hounds is stronger than Fan of Knives.
- Burst : Rogue can deliver a big burst thanks to Gadgetzan Auctioneer, Leeroy Jenkins or Malygos (all neutral cards ...). But once again, classes like Warrior, Mage, Druid (that has a stronger Malygos deck) Shaman and even Hunter can burst as much as Rogue do.
- Weapons : absolutely no good weapon for Rogue, no weapon synergy whatsoever (wtf is that hero power ? No synergy !) while Shaman, Warrior and Hunter get good weapons/synergies.
- Cancer : well, when is the last time Rogue dominated the ladder with a cancer deck ? I mean, an ultra-aggro-face deck like Face Shaman, Face Hunter, Eboladin, Pirate Warrior ? Even aggro Druid and Mage are stronger. That's a good thing actually.
- Tempo : once again a term often used to speak about Rogue, thanks to Backstab, SI:7 Agent, Eviscerate and Sap ... and that's all. No other tempo card, and you can see they are all from the Classic set. But yes Rogue can deliver good tempo, but has not the minions to push for a tempo deck (meanwhile, Shaman, Mage, Paladin, Warrior and Hunter are having fun).
- Decks : Rogue can't play control, we all know that. Aggro is bad, midrange is bad. We are left with combo decks for ... forever actually. And even then, we have decks like Patron Warrior, Malygos Druid or maybe Freeze Mage that are stronger.
- Tag decks : and by this I mean "Decks with a particular tag", like Beast Druid or Dragon Priest. Well, for Rogue, no Beast synergy, no Dragon synergy, no Murloc synergy, and less Pirate synergy than Warrior. Too bad.
- Strong legendaries : hey Edwin VanCleef, you must feel alone here.
- Class identity : stealing random cards ? Priest do it better. Stealth ? Not enough cards, only shitty cards anyway. Combo ? Weak mechanics. Aaaand that's all.
Ok, I'm still looking for other points, maybe you can help me. But for what I've said, you can see that Rogue has NO identity. According to Team 5, they cannot get AoE or life gain because it's not their identity. But there is NOTHING a Rogue does better than any other class. Card draw ? Makes Warlock laugh. Single target removal ? Warrior, Shaman and Mage please.
While typing this it looks like Hunter is in a bad state too. I would agree, except that Hunter has some identity : Beast synergy, Deathrattle synergy, and Face Synergy. It's not that good anyway.
Folks we really need to stay on the issue and lobby Blizzard to get a fair treatment. Not doing anything and waiting isn't gonna work. See they still consider flurry fine as it is. Since the flurry nerf rogue doesn't feel completly "rogue anymore". It's just a shadow of its former self. We could prep sprint draw mass cards, prepare a combo with weapon buffs and then take back the initiative and seriously threaten lethal with flurry plays. And this had counter plays, taunts would cause us to deal much elss damage (they block the first weapon attack), weapon destruction would cause us to loose. Not only that, but it was hard drawing all those cards and pulling a proper combo. Some people try to deny our rights by pretending that we were too OP before standart format arrived. But remember, it was the time where druids could deal 14 damage from hand with 2 cards, or deal 34 (!!!) damage in one turn with 4 cards in hand if they had only two 1/1 on the board (force of nature, innervate, x2 savage roar = 34 damage). Flurry was our safety net against all the zoos and midrangey garbage trying to dump their hand and go face-face-face. We need something like that, and flurry was great because it gave us a reason to care about our hero power synergy, while we have none now, and it was a board clear "in parts" which allowed it to be flexible concerning the usage.Devs are more stubborn then donkeys and more partial then hungry hyenas so we need to keep lobbying as much as possible. I would like to see flurry back the most out of any change. Keep lobbying to improve our situation ! Be as vocal as possible and present a common front to Blizzard so they see their Hearthstone devs as failing to keep consumer satisfaction. -
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Trippicus posted a message on ROGUE MAINS UNITE ! DEFEND YOUR RIGHTS !Posted in: Rogue -
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nichocolates posted a message on how many legendaries did you open?Posted in: General DiscussionFuck you luckers, 100 packs and only 2 fucking legandaries go fuck yourself statistics mother fuckers
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Nightlife posted a message on 50 Card Packs - To buy or not to buyPosted in: General Discussionbuy, you want to so I'm giving you permission. I did.
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I cannot stand the lazy effort team 5 had always been showing with every expansion. This time round, no forgiveness, I just asked for a refund on the pre-order bundle. Every single expansion, rogue get the shrt end of the stick.
the moment I saw the shitty ferrymen, that's it for blizzard, again and again and again they show that they are incapable of designing card, until a new design team takeover, i don't see where this game is heading to a better place for every consumer like you and me.
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Just go win one game of standard game. i get mine this way.
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Kappa.
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I am glad someone took action instead of only posting on forum/reddit.
Change Blade Flurry by supporting the guy who create the petition (even though we know its low chances to succeed).
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Craft of WOG Twin Emperor Vek'lor than >>> craft for WOG The Black Knight
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So, after a few day this Nerf had been announced, I am still eating salt even in my dream, do u guys feel the same? I think c'thun see potential in rogue class, but really minion deck just doesn't feel right with this class either.
are we able to do a riot? Can we gather all the support from everyone who deem that this card need to be rebalance. Like a post that get over 1000+ upvote here or at blizz forum, or mass community not playing rogue at all (I believe they can capture the statistics of player in games using what hero and what card?)
I have enough of,
"wait, wog expansion is only half way, they might have good card in store for rogue."
"Ben brode: I am excited to see what rogue player can come out with (pre-LOE)"
"Design team: blade flurry is a card that limit our card design for rogue."
"Wait, the next expansion will be better, u have not seen it all."
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Folks, the wait is over, Blade flurry nerf beyond grave and no weapon to compensate. No AOE for board clear as well, spot a miniature-fireball with conditional play (likely only for minion damage). Good luck people!
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I came from the future, your tomorrow is my today. 22/4/16 here.
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this nerf is
to thegroundbeyond grave. now this class is at the mercy of every expansion to spot a few meta defining(not playable) card for this class to see play. A floater class that fluctuate with expansions. Unlike other class that got solid basic/classic set, this class is very much in the bad-average range when compare.Card like Swipe and Flamestrike make this card a joke, on top of that, unable to use hero power, destroy your weapon as a drawback, probably require u to use mutiple card, require multiple turn to set up, easily ruin by 2 mana acidic ooze.
Blade Flurry: destroy weapon, damage to all enemy (OP and limit design space)
3mana: destroy weapon, damage to all enemy (great but still limit design space)
4mana: destroy weapon, damage to all enemy (good but still might limit design space)
2mana: use 1 durability, damage to minions only (great)
3mana: use 1 durability, damage to minions only (good)
4mana: use 1 durability, damage to minions only (average)
2mana: destroy weapon, damage to minion only (good)
3mana: destroy weapon, damage to minion only (average)
4mana: destroy weapon, damage to minion only (RIP)