Battletag: Zamphuor#2995
Region: EU
Trade only? : yes, you go first (i will show the quest)
1
Battletag: Zamphuor#2995
Region: EU
Trade only? : yes, you go first (i will show the quest)
9
It's a tragedy that the voiceline doesn't get higher pitched each time he gets smaller
13
Remember Wild Growth?
Here, have unnerfed version with card draw with a very simple condition.
4
And reference why this card has any sense: Doomsayer, Reincarnate, Ancestral Spirit, Embalming Ritual, big priest.
2
why is 50% winrate your goal?
23
New game mode ? Nerfs/buffs ? iPad pro support ?
No way !
Expensive adventure mode, yeaaaah !! $$$$
13
How about suggesting Archivist Elysiana or Lab Recruiter when you're about to die from Fatigue?
it only lets you discover basic and classic cards
4
I wanted to make a Darkest Hour deck that summoned Blood Troll Sapper but I figured (and I guess confirmed now) that the imps that die during sacrifice dont power the sapper due to order. This is a really genious way to get around that by summoning minions that will die to the Shriek.
10 out of 10 for originality.
Raid Leader seems to be a decent substitution in the deck. Helps imps trade up and if you pull it on Darkest Hour it buffs your chargers and still dies to Shriek
3
This is pretty good on all the Reborn cards!
5
Cursed Treasure is a bit overpowered this game, old ai's aren't smart enough to get rid of Curse of Rafaam and/or their automated hero power forces them to hold it for extra turns.
This encounter doesn't give ai's mana advantage(bonus mana), so they have to hold two Cursed! for the first turn:
4 dmg
then possibly pay 2 mana to skip turn 2, after taking another 4 dmg:
4 + 4
by turn three they finally get rid of the last Cursed, with only 1 mana to spare:
4 + 4 + 2 = 10
They took 10 face damage, and skipped 2 turns, started the game at turn 3 with 1 mana.
If the ai decides to hold the cursed cards, they basically take 2 or 4 extra damage each turn, and the most health a boss has is 50 hp. so at least 20% of the fight is over, before the ai actually does anything.
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3
But the cost will grow over time. The later you use it (more valuable target), the more mana you spend (in basic). Which makes this card's mechanic fairly balanced. Just a bit of a... [!!!=RNG detected=!!!] ...
2
His come mean the end of an Era when Holy Wrath used to be just "Wrath"
(*or 'Last Wrath...' -Well, even Molten Giants were legal. At the Origins. :p)
2
The Mindgame... Literally
In fact, I love this twisted-mechanics type of decks. No matter losing 10 or 20 times. If you finally make that magic work.
---> "... It's alive. IT'S ALIVE!"
2
Sea Giant + Glinda Crowskin
1
Well, those cards have been included in Basic Set. That means nobody have invested any dust (or Gold) to earn them. So there's nothing to refund.
You can dust them for the regular Common card values now!
4
The new Art makes this card weak... (Missed!)
3
Well, I think we've just got a new Meta-breaker aspirant here!
2
@Preparation R.I.P. We're already missing you... Anyway. 1,300 dust fills this empty hole a little :)
2
Sure, you're 100% right! Thanks. But the problem is my recent grinding through Ranks 15-11 (yes, that far from the top). Which, atm, means like a full range variety of deck types (no Mid-range 'unter met for 30 games in a row now). Fast and slower ones come 50-50 on average. And the Control decks are the tough ones. 1hp bigger body makes no difference against removals, nor the attack. An extra taunt minion on the other hand, or even some lucky discoveries have saved some games for me. Trying Stonehills out with quite a lot success. I believe the time to swap Creepers back will come during the ladder climbing. At least until the meta will change.
Now the question for me to consider is: Am I playing the right deck now? :D
3
Interesting idea. may I ask what did you replaced with them? Mana curve of this deck makes the choice pretty difficult. While it can't afford losing any of the key cards.
I'm testing the Zealot instead of one Gnomeferatu atm. Works pretty well for like 20 games now. Extra Divine Shield for the Takers has pretty significant potential, while it can compensate Gnomeferatu's bigger body if buffed by Fungalmancer.
The only alternate card I've tried was Pumpkin Peasant. But his surprising and heal effect was missing in 4 of 10 games. While Zealot clearly won only 1 match. It did not seem as much a Gamechanger as Peasant. Who 100% could've saved 2 of the losses...