Does anybody know what time the nerfs are going live? I couldn't find info anywhere. Thanks!
- m3st1c0
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skeeversauce posted a message on Card Nerfs Aug 26th - Including WildPosted in: News -
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TMRobinson posted a message on Unpopular Opinion on WarriorPosted in: General DiscussionQuote from sicknantos >>Warrior is not broken and Boom does not need a nerf.
I think we've become accustomed to aggro ruling the ladder, to control always getting shoved out of tier 1 by hyper aggro and combo/OTK decks that nullify control's whole archetype as effective. Now that control has solid tools in the warrior class to effectively counter aggro (and OTK isn't so easy anymore), the community is crying wolf over the "broken" Dr. Boom, Mad Genius. Comparisons to the original Death Knight cards are fairly common (and misguided imo, since the Frozen Throne hero cards were outrageously broken and designed without regard to how they'd age as standard progressed over two years). People often say he has 5 awesome hero powers (he has one great one, one good one, and 3 highly situational ones regarding their value and effectiveness).
I beat warriors all the time, both with and without their playing Dr. 7 hero card. It depends far more on the ability of the player, and Boom rng only really comes into play in mirror matches or specific situations, not as a general rule. I've gotten plenty of salt adds with people weeping about how lucky I was that their hero power wasn't armor for 3 turns in a row, not how badly they wasted their resources on boards of tokens while I built up a hand to kill them with regardless of the 21 armor they thought would save them. I've lost to lucky hero power rolls, sure, that's part of the Hearthstone experience, but that mechanic isn't broken, it's just effective. it's a control card and it controls very well.
This is how strong cards work: they perform their task well within the archetype they fit for that class. Overpowered cards like Conjurer's Calling and Luna's Pocket Galaxy offer a power spike much earlier or with a much greater force than other classes can attain. Turn 5 of any match is often either 2-4 Mountain Giants or mage reducing every minion in their deck to 1-mana with no additional debuff like Jepetto enforces (making them 1/1's as well), for example.
Control inherently plays against many players who don't appreciate or utilize the archetype because it doesn't feel good and isn't meant to. It's supposed to slow you down, to stop you, to nullify your aggro. They exist to stop you from reaching your goal of turn 5 lethal (or whatever your deck's goal is for lethal). It's slow, it's frustrating, and it's part of how the game balances out. Without slower, controlling decks, we would all simply face race each other or build hyper-streamlined combo deck with heavy reliance on draw mechanics. Matches would have no interaction - a common complaint against some of the most toxic decks in Hearthstone's history - and that is all control is about. Control exists because it has to interact with your cards. Everything it does loses value if it's played outside of the removal or disruption of your cards and gameplan. It's what makes control matches such lumbering, sloth-like grinds: both sides are trying to hoard resources for the most opportune moment in the match. First one to waste a card takes the biggest step toward defeat.
Warrior is a very strong control deck and powerful archetype right now, but it's not our biggest problem, let alone much of one at all. It's a class that has the tools and can use them effectively. Mage is broken. Hunter has multiple top tier decks, one of which is entirely unchanged from Rise of Shadows. Paladin currently board floods on turn 5 with murlocs and God help you if you don't have a lot of AoE.
We need to get over our piss baby crying about Dr. Boom and take a look at actual problems in Hearthstone.
Ok, send in the condescension and vitriol, people! Or if you have something constructive to say, I'd like that, too.
You sound like someone who believes they invented control warrior but really you've just been net decking the best version you could find and are now defending because you know you'll just have to net deck again and again until you find something that is also broken. cheers douchebag.
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Nohva posted a message on Unpopular Opinion on WarriorPosted in: General DiscussionIt doesn't take a statistical genius to see that the stats on Dr. Boom are ridiculous (around 70% when in mulligan, around 65% when drawn).
Not one card should generate this much power, and I'd wish for people to stop looking at their own skill and rank, and take into account the tens of thousands of players who play at lower ranks. These players are simply not as good at the game, specifically resource management. In those ranks, one card that controls the entire game, feels unfair and unjustified.
I love Control decks, but very little of them are viable against Warrior's Control deck. And it IS because of the Mad Genius, don't care what way you spin it.
Cards that rely on simply being drawn and played are bad for the game. Luna's Pocket Galaxy is another example. And it's also the main reason why high-ranked ladder is infested with Warriors and Mages. They're the only classes that can challenge each other. Coincidence? I think not.
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TardisGreen posted a message on Unpopular Opinion on WarriorPosted in: General DiscussionWarrior is incredibly broken. In less than one month it's getting nerfed, hopefully to the ground.
Boom is broken, of course. But it's not just Boom. Warrior is stacked with broken cards.
Have you noticed that Control Warrior has the best two one drops in the game? Kind of ironic, isn't it? Most control decks don't have the luxury of running one drops.
Warpath, Brawl, and Dye-o-matic are good AOE's. And if that wasn't enough, they got another one.
Supercollider can kill two giants with one swing.
Shied Slam is an extremely efficient single target removal. And if it can be activated with no armor by Shield Block, and Boom.
Militia Commander was broken. Apparently Restless Mummy is even more broken.
There are two good mechs, Ziliax and Sn1p-Sn4p that go into a variety of decks. But they get far more value in Warrior than other classes.
One mana, draw three. What needs to be said?
As if all that wasn't enough, throw in a taunt package including a better Stonehill Defender.
But wait. I'm not done yet. I'm Saving the Best for Last. A four mana card that kills, among other things, Ysera, and leaves a body around.
No other class has access to this set of tools. That is why Control Warrior is the ONLY control deck in the game. We don't see Control Priest/Shaman/Warlock/Paladin. Their toolset is terribly flawed to begin with, and they can't beat Boom in the long run.
Like I said, it's incredibly broken.
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BubaFed posted a message on [Theorycraft] Infinite Armor DruidPosted in: [Theorycraft] Infinite Armor DruidIt will not work. The linecracker must attack the bees, and not vice versa.
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frosthearth posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?Posted in: NewsPreparation + Edwin shenanigans have always been in the game, I don't understand how can it suddenly be too strong. If you think it's too much with raiding party, make raiding party more expensive.
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AntonydusWurm posted a message on HCT World Championship ResultsPosted in: News6 packs here we go :D
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raichus2 posted a message on Dire Frenzy: what is worng whit this card?Posted in: Card DiscussionHey guys! Let's talk about the card Dire Frenzy
4 mana, give a beast (not matter the owner) +3+3 and add 3 copies that conserve the buff +3+3 to your deck
okay, i really love this card, and i can't understand at all why it is not apreciated
1) You invest 4 mana for a instant +3+3, good for trade, maybe not the best tempo play
2) You gain tons of value, there is the strong of the card, probably this is irrelevant compared whit Dathstalker Rexxar¿?
3) Versatil target, you can choice big beast for late game or cheap ones for strong mid game
4) Hunter has not good draw card: Master's Call can supply this?
5) Too slow vs agro and not enough preassure vs combo?
Synergies: Augmented Elekk, Zul'jin, Master's Call
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Athalax20987_unmergedb0530645 posted a message on miracle hunter V1.0Posted in: miracle hunter V1.0You should consider Countess Ashmore in your deck. I like the idea and I'll try it out soon :-)
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Krezione posted a message on What's wrong with even shaman?Posted in: Standard FormatIt's like a zoolock but less effective and it costs way more dust...
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the 3/3 (3) thats summons a little taunt whenever you play a spell can be a thing with that card
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silence exist, omegalul
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got 10-0 with a deck in rank 5, broken deck ofc
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no battle rage ?!?!?
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prep + spell fatigue on turn 2
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this deck could be cool in wild with some dragons