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    posted a message on Balance Changes and Patch Notes Teaser - Constructed & Battlegrounds

    You know what I really hate about anouncements of anouncments then a huge delay before the patch?  The fact that you end up playing against all the tryhards who deliberately abuse the cards blizzard themselves have already decided are too powerful.

    It suck - I'm facing more paladins than ever now...

    Posted in: News
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    posted a message on Advice wanted

    I would argue that you should never dust anything other than cards that have been recently nerfed or cards you have more than one of (or golden cards you dont think you will ever use).  The dust return is so poor that it's rarely worth it.

    The way the dust/card system is designed you can fairly quickly get all the common and rare cards.  You will also get a couple of legendary cards quite quickly from the rewards track and pity timer (1 legendary in your first 10 packs of each set is garuanteed I think).  You will never get duplicates until you have all of that rarity of card, and when you do get a duplicate from the reward track you can re-roll it to something else.

    In the "My Collection" section you can use the search keywords "refund"  to see which cards give full dust refund and "extra" to see your duplicate cards

    As a final thought - I always tend to craft neutral legendaries in preference to class legendaries because they generally have more flexibility and you can use them with every class.  Class legendaries do tend to have more powerful and unigue effects though.

     

     

    Posted in: General Deck Building
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    posted a message on Hollow Hound still a problematic card

    I think hound is broadly OK with the exception of the interaction with Always a Bigger Jormungar

    The cleave effect is one of the few things that you can actually try to play around - either using locations or dormant minions to "block" a spot, or by playing taunts on the end.  Even if you have neither of those things you can position your biggest minion in the middle so that the hound dies.

    No one thinks hound is too good in Death Knight which tells you that the problem lies with the other hunter cards, not the hound.

    Posted in: General Discussion
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    posted a message on Discovered by....discovered by...

    I run other discover cards too.  You can't hamstring yourself by avoiding a powerful mechanic even if you don't like the prevelance of the mechanic in the game.  I would prefer these cards didn't exist - but they do, so you have to use them if you want to win.

    As I said in my post - I actually really like the concept of discover as a mechanic.  I just think there's far too much of it now and it often becomes the defining part of a game.

     

    Posted in: General Discussion
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    posted a message on Multiple New Warrior Cards Revealed

    It's a battlecry though instead of a deathrattle which is a big difference.

    Posted in: News
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    posted a message on Card design philosophy

    While I agree with the sentiment I disagree with most of the cards you've used as examples and I also think there's a second component that relates to deck design.  There's no more skill using Brawl than any other board clear, and arguably brawl is one of the more powerful ones which will always be relevant regardless of minion powercreep.

    Using board clears as an example, a bigger issue is the number of board clears available and the number of cards which build a board in one go.  There's no more "holding minions to play around the clear". You just vomit them down and if they have a clear, you create a new board next turn.  Paladin and totem shaman are the perfect examples of this.  Equally, just because the opponent has already used their two clears doesn't mean there aren't a bunch more.  Priest has potential for something like 8 board clears and if they got a proper win condition the deck would be clears + whatever was required for the new win condition.

    Regarding synergy between cards, the way they are designed you basically just stick all of the "synergy cards" in your deck and flesh out the rest with whatever overpowered cards remain.  Odin warrior is basically draw, armour and clears.  The new excavate cards are probably going to be the same given how overpowered the legendary excavations seem to be, and dragon druid basically requires all/most of the new dragon cards. 

    p.s. Identity theif is (imo) one of the more thoughtful cards in the game - not about when you play it, but what you pick to best support your gameplan (or disrupt the opponent if you're running The Harvester of Envy).

    p.p.s there's also too many OTK's and too much draw now in my opinion.

     

     

    Posted in: General Discussion
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    posted a message on Should we tell them to nerf it now?

    I don't want to put a downer on Hearthstone, but it really feels like the devs have run out of ideas and are just reprinting cards with powercreep.  Warlock can literally discover and play The Azerite Snake to be played on curve.  I'm not saying that it's very likely or you would ever want to do that, but it just shouldn't be possible. Such a swingy card should be more akin to a quest reward or 8+ mana card.

    The fact it's a minion makes replaying it more than once very likely, and at worst we have a 10 mana, 2-card combo that deals 20 damage and heals 20 health. 

    The discrepancy between the classess is going to be more pronounced than ever.  I'm also very cynical about the current approach of "release stuff that's obviously very overpowered" only to nerf it 2 weeks later after everyone has suffered from a shit meta for 2 weeks.  I would say that "maybe the devs have more data than us" but history tells us that this is not the case and the obviously overpowered cards are, in fact, overpowered.

     

    Posted in: General Deck Building
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    posted a message on New Hunter Legendary Card Revealed - Spurfang

    I cant decide if this is good or not, but I'm glad it's not another obvious card to support a "face-is-the-place" style hunter deck. 

    Posted in: News
  • -9

    posted a message on New Neutral Common Card Revealed - Cactus Rager

    So...massive powercreep and a 2 mana card that has the potential to take off a huge chunk of health if you don't have an answer.  Sure it dies to any 1 drop, but if you're going second you may not get a chance to answer this on time and lose the game as a result.   Poisonous is fairly pointless on this card given it's cost, but I'm sure there will be some scenarios when it it matters.

    Overall, I feel the direction Blizz is going with this game is the wrong one. 

    Posted in: News
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    posted a message on New Hearthstone Expansion: Showdown in the Badlands - Releases Nov 14th!

    I don't like the quickdraw mechanic at all.  Really adds another high-roll potential to cards that just isn't necesarry or fun (imo). 

    Wow...you drew your quickdraw card the turn you want to play it - I guess I should have played around it. 

    In particular the saronite chain gang clone is going to be very un-fun on turn 4.

    Posted in: News
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