Although I love the idea of the ‘boom’ archetype I simply feels there’s not enough consistency (as of the card reveals so far.) The archetype is heavily reliant on rng just like the darkness from kobolds and catacombs which saw no play, the bombs only deal five damage which hardly makes any difference and lastly there are only two cards that add bombs (not counting seaforium bomber) as well as only one bomb lover which requires at least two bombs in your opponents deck. The odds of drawing specifically clockwork goblin into clockwork goblin into the bomb weapon, then hoping they draw none of the bombs until you draw boommaster, a card you can only run one of, and then finally hoping they draw the bombs after is very small. The fact that the goblin is understatted as a three drop as well as the weapon being 2 more mana than it should be make them very bad unless more synergy for bombs is released
I don’t see why everyone thinks this is so good. Warrior does not need any 1 drop minions that don’t draw cards. Many times it will just be a 1 mana deal one damage and gain two armor which is useless. The archetype of magnetic warrior seems promising and that seems to be the use for this card however I would assume that magnetic warrior would be tempo oriented leaving the armor gain to be not as important. Maybe in a metagame where there are many aggro decks that like to rush face this can be good however in other matchups I would say this is useless
I think this is insanely good as an extra card for otk res priest. If malygos, velen, and radiant elemental have not been drawn you can draw this, or get it from shadow visions and kill the opponent with mind blast and a holy smite
Tbh i enjoy using n’zoth because it allows you to stall for your rin or to drag the game out and win with your hero power however i could see one reveler being teched in if you do not see that many weapon classes
Im not sure whether its the worst but i was blessed and ended up going against fibonacci the other day (pro control warrior player) and he destroyed me with a control n'zoth warrior the idea of using mountainfire armour along with direhorn hatchling was brilliant
0
Although I love the idea of the ‘boom’ archetype I simply feels there’s not enough consistency (as of the card reveals so far.) The archetype is heavily reliant on rng just like the darkness from kobolds and catacombs which saw no play, the bombs only deal five damage which hardly makes any difference and lastly there are only two cards that add bombs (not counting seaforium bomber) as well as only one bomb lover which requires at least two bombs in your opponents deck. The odds of drawing specifically clockwork goblin into clockwork goblin into the bomb weapon, then hoping they draw none of the bombs until you draw boommaster, a card you can only run one of, and then finally hoping they draw the bombs after is very small. The fact that the goblin is understatted as a three drop as well as the weapon being 2 more mana than it should be make them very bad unless more synergy for bombs is released
3
Dude even If this was one mana iron hide would be better than it
0
Battletag: skinnywailrd #1651
region: NA
trade only: yes
-1
That’s crazyyyyyyy
2
Is that you Iron Juggernaut?
11
Ok nowww where are the deathrattles...
46
That’s so ... boring...
1
I don’t see why everyone thinks this is so good. Warrior does not need any 1 drop minions that don’t draw cards. Many times it will just be a 1 mana deal one damage and gain two armor which is useless. The archetype of magnetic warrior seems promising and that seems to be the use for this card however I would assume that magnetic warrior would be tempo oriented leaving the armor gain to be not as important. Maybe in a metagame where there are many aggro decks that like to rush face this can be good however in other matchups I would say this is useless
0
I think this is insanely good as an extra card for otk res priest. If malygos, velen, and radiant elemental have not been drawn you can draw this, or get it from shadow visions and kill the opponent with mind blast and a holy smite
13
Why is this 2 mana instead of one...
0
Well educated ratings however I have some changes
forest guide should be tier 3
wing blast tier 2
Duskbat tier3
cursed castaway tier 3
the glass knight tier 2
dollmaster dorian tier 3
Wanted! Tier 2
warpath tier 2
Witching hour tier 2.5
witchwood grizzly tier 2
0
Tbh i enjoy using n’zoth because it allows you to stall for your rin or to drag the game out and win with your hero power however i could see one reveler being teched in if you do not see that many weapon classes
0
Im not sure whether its the worst but i was blessed and ended up going against fibonacci the other day (pro control warrior player) and he destroyed me with a control n'zoth warrior the idea of using mountainfire armour along with direhorn hatchling was brilliant
0
Yes the hero power makes the minion golden was lucky enough to get gold thrall from packs
10