• 0

    posted a message on How to get back into the game?

    Hi, I have been taking a rather small break from hearthstone for about four months. My highest rank is rank 4 with a dragon priest right after WOTOG came out. I am thinking about trying to push to rank five again, but I am rusty because I would play only occasionally for fun. I am looking for a deck that counters druid/shaman because at the moment they seem the most dominant. Thanks for the help!

    Posted in: Standard Format
  • 8

    posted a message on Sooo Beast Druids coming... How are you going to prepare?

    Hemet Nesingwary would be my first option, but sadly he rotated out. Rip standard.

    Posted in: General Discussion
  • 0

    posted a message on Idea for community expansions

    I come from a valve games background. They not be the best company, but they do one thing well is community expansions. For example the TF2 Community updates like Alien Invasion where the community designs maps, cosmetics, and weapon skins. The community seems to know the game better than the devs, and they make better cards than them. You go on hearthcards and you notice all of the good ideas people come up with. With cards like Purify you wonder if they even play the game at times. If they made community card updates, let the people design cards and other people vote for their favorites, then It might be better. Think of all the cool concepts you wanted, they could be in the game. Also think how much more balanced it would be. Just a thought, or at least have them take a look at some of the cards the community has made.

    TL/DR: Make community updates to let better and more balanced cards exist.

    Posted in: General Discussion
  • 2

    posted a message on Moat Lurker

     Purify Kappa

    Posted in: Moat Lurker
  • 1

    posted a message on Cho'gall and kara karazham?

    What do you think of the synergy between the new warlock spell and Cho'gall?

    Posted in: Card Discussion
  • 0

    posted a message on Priest early game cards!

    I do like the cards, indeed elspeth is broken though. Maybe only one avenger, but what would I know. Good job btw :)

    Posted in: Fan Creations
  • 1

    posted a message on My Fan Made Cards: Opinions on balance are welcome

    Adrenalinecrow, it's cool how the card recuperate is on hearthcards and has a good rating. I really like the cards and their ideas.

    Posted in: Fan Creations
  • 1

    posted a message on CRAFTING: How Important is Sylvanas

    VERY good card, probably worth a craft.

    Posted in: General Discussion
  • 1

    posted a message on The card that tilts you the most.

    My dreaming ends, your nightmare begins. C'Thun makes me rage.

    Posted in: Card Discussion
  • 1

    posted a message on Info/articles on deckbuilding

    Try the website "Hearthstone players" to get started. If you look for a little you will find the deck building articles. Hope this helps :)

    Posted in: General Deck Building
  • 1

    posted a message on It is official, i am a poor player

    Just keep trying, try to pinpoint the problem and work from there. Good luck :)

    Posted in: General Discussion
  • 0

    posted a message on Deck to use for the new season?

    Hi, I was wondering what deck everyone is going to use next season to start off. I am curious and looking for ideas. Feel free to share!

    Posted in: General Deck Building
  • 0

    posted a message on C'thun Rogue Help
    Quote from AFightingPanda >>

    Hey dude!  Cool list you got going on so far.  My main thought is that you are adding ALLLLL the cool stuff you got gang up happening and shadowsteps and all sorts of shenanigans.  But I think the hang up you are going to have is that you wont survive long enough to make all that cool stuff really work for you.  Rogue in general doesnt have access to very good healing options so that means the class is on a bit of a clock in every single match.  That being said I dont think the super slow cards such as doomcaller are particularly good in rogue.  Same kind of think happening with gang up.  You dont really have a ton of great gang up targets and even if you do gang something up you dont have a ton of draw which means that you are again playing a really long game which I dont think rogue currently has the tools to play.  So all that being said I would suggest trimming things down a bit.

    I would say you can safely cut - emperor, doomcaller, shadowstep, gang up, deadly poison, sprint, and the bladed cultists.

    Then I might suggest adding - sap, double gadgetzan, fan, brann, stealth, I would finally add two azure drakes.  

    I think overall those changes give you A TON more tempo to work with.  Odds are you could kill your opponent before even needing C'thun.  Overall those are my suggestions. feel free to use some or none of them!  Good luck with it!

     Thank you for the suggestions! I will make edits to the deck.
    Posted in: General Deck Building
  • 0

    posted a message on C'thun Rogue Help

    Hi! I just started deck building and I need constructive criticism on my C'thun Rogue. Thank you for you time, and I realize it is probably trash.

    http://www.hearthpwn.com/decks/498468-cthun-rogue-1-1

    Posted in: General Deck Building
  • 0

    posted a message on What deck will you be playing first in the new expansion?

    I think a flood zoo could be interesting with the new forbidden tentacle card.

    Posted in: General Discussion
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