• 3

    posted a message on C'Thun, the Shattered
    Quote from fjl93 >>

    This is the final piece for no minion mage. When they released that set of cards with no further support I was so dissapointed. Such a nice archetype left to die. The main problem with it was that it lacked of consistency. It was RNG-dependant. If you generated bad minions and bad spells, you had no win condition at all. Now it haves a solid win condition. And not only that, the generated spells are overall... OK. The one that destroys a minion is the slowest of all, the others seem ok. On top of that, they all go perfectly with Ring Toss.

    Before somebody says it, YES, C'thun will break your no-minion synergies. But C'thun is not intended for being used against agro or midrange. You just won't complete it on those matches. C'thun will be your good to go vs control win condition. Most of the times against control, if your value was garbage, you lost. Now you have a solid plan B. And vs agro and midrange, you have a solid taunt, and good removal/face damage.

    Hyped af. 

    It shouldn't break your no minion synergies, as I would imaging that at the start of the game he will instead count as 4 spells. I guess we won't know for sure until we try it.

    I often play no minion mage and I think this will be a terrific fit. Although the problem with no minion mages is that their biggest weakness is aggro (especially Hunter or Demon Hunter) and I don't think this card will change that.

    Posted in: C'Thun, the Shattered
  • 2

    posted a message on 18.6.1 Patch Notes - Battlegrounds & Duels Changes

    I actually think he could potentially be strong now.

    Turn 1 - Buy a unit, hero power a unit, freeze the board

    Turn 2 - Level, hero power the unit again, freeze the board

    Turn 3 - Hero power the unit again, you now have the opportunity to play a level 4 on turn 3. Still highroll potential, but without the all or nothing strategy you needed to previously take with this hero.

    Posted in: News
  • 6

    posted a message on C'Thun, the Shattered
    Quote from ilPeco >>

    Rogue deck with stowaway ? Too slow ?

     Shadowstep would also work really well for Rogue as well for C'Thun.

    Overall though, I'm not sure that Rogue has enough tools to consistently survive the long game for a C'Thun strategy

    Posted in: C'Thun, the Shattered
  • 25

    posted a message on Yogg-Saron, Master of Fate

    Here is the effects, since they aren't show above:

    An interesting aspect of this compared to the original Yogg-Saron, Hope's End is that it looks like you get a 0 mana card, which means you can decide when to play the effect, rather than it happening immediately like with the original version.

    I am not sure if it will see play though, time will tell

     

    Posted in: Yogg-Saron, Master of Fate
  • 2

    posted a message on 18.4.2 Patch Notes - Balance Changes to Ragnaros & Other Heroes and Cards in BG

    I guess moving Lil’ Rag to 6 will give elemental players more incentive to move from tavern 5. Games are still going to be heavily favored for anyone who triples on 4 and picks up a copy of Nomi though.

    Demons and Pirates are still unplayable. A top 4 will be about the best you can hope for.

     

     

    Posted in: News
  • 4

    posted a message on No Minion Mage

    I run a similar deck, which I used to get to legend last season (and just about to hit rank 5 this season).

    I would say that a single Puzzle Box of Yogg-Saron is a must.

    I would also say that one copy of Pyroblast is a must. It closes out the games so often.

    Victories often happen due to either of those cards, and I wouldn't replace them for anything.

    Other changes I have, but are less important

    • I have a Rolling Fireball in place of one copy of Power of Creation
    • I have 2 copies of Ice Barrier and only 1 copy of Netherwind Portal - There are some really dud 4 mana minions, and Netherwind Portal so often disappoints
    • I also don't run Ray of Frost - It's not often that I feel like it's an overwhelming board presence that loses me the games, although I  am open to give it a trial. Although not at the expense of the two cards I mention at the top of this post.

    Generally I feel like I am favored against most matchups. I almost never lose to tempo mage, Rogue and Shaman is usually favored and Paladin is maybe only slightly favored. Games against Galakrond Priest and Warlocks are favored, but the games often go a long time. Bomb warriors can be difficult, and I haven't played against a Druid in a while.

    Demon Hunter is an almost certain loss though, and you have to get a good start to beat Hunters.

    Here's a game I had against a Galakrond Warlock last night, memorable only because it went into fatigue:

    https://hsreplay.net/replay/X2bmL5yPuxx3znv2kEEAeA

    Posted in: No Minion Mage
  • 1

    posted a message on Does anyone else's Solo Adventures still say 'new' after clearing the Book of Heroes

    I did the 8 missions when Jaina's Book of Heroes was released.

    However now every time I start Heartstone, the Solo Adventures still has a 'new' tag on it, and I can't seem to clear it.

    Dos anyone else experience this?

     

    Posted in: General Discussion
  • 3

    posted a message on The Scholomance INN-Vitational! - Streamer Event w/ Twitch Drops!

    Am I missing something here

    Google suggests that it is 2:38 pm PT Time, 25th August

    The event says that it runs to 7pm PT Time, 25th August.

    I open up the twitch stream and it's clearly hosting another streamer playing battlegrounds, suggesting the stream has finished.

    Am I overlooking something here?

     

    Posted in: News
  • 1

    posted a message on I have a question about the no dup rule

    Hello there

    I have done some searching online but been unable to find a conclusive answer regarding the new no dup rule.

    In particuar, how does it worth with Golden Cards?

    If I recieve a golden copy of a card, does it follow the same 'collected' status as normal cards, or are they seperate?

    For example, lets say I get a golden card, and I disenchant it. Will I still get two normal versions, or is the golden copy considered 'collected'?

    Many thanks

    Posted in: General Discussion
  • 3

    posted a message on Reno hero power should be buffed to costing 0 gold

    The first time I played Reno I held in long enough to pick up a Bran, and then after that point I easily ran away with the game with a Murloc build.

    I've not had that success again though, (although I came close when tripling a mama bear) but he has extremely highroll potential if you hold out long enough to pick up the right card.

    I think 4 gold is fine. It costs 6 gold for the other two cards for a triple anyway, not including the gold costs for the rolls to get there, so it seems pretty fair, even despite not getting the discover from tripling.

    To illustrate my point another way, he is definitely stronger than some of the other heros, and despite having a weaker early game, he has the potential for a very strong late game.

    Posted in: Battlegrounds
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