Serious question: upvote my comment if you care at all about Master's Tour, downvote if you don't care whatsoever.
- lostkiwi
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Member for 9 years, 6 months, and 29 days
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Dendroid posted a message on Changes to the Masters Tour and Qualifiers!Posted in: News -
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KanjiG posted a message on Kazakus, Golem ShaperPosted in: Kazakus, Golem ShaperAlso if you care about the card art
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KanjiG posted a message on Kazakus, Golem ShaperPosted in: Kazakus, Golem ShaperTheres 3 Golems you choose from
(1) Mana Golem
(5) Mana Golem
(10) Mana Golem
Effects scale on the Mana Cost of the Golem you choose
First pick 1 in a pool of 3 out of 6 possible effects
- Swiftthistle - Rush
- Earthroot - Taunt
- Sungrass - Divine Shield
- Liferoot - Lifesteal
- Fadeleaf - Stealth
- Grave Moss - Poisonous
Second pick
Wildvine
- Battlecry: Give your other minions +1/+1. / +2/+2 / +4/+4
Gromsblood
- Battlecry: Summon a copy of this.
Icecap
- Battlecry: Freeze a random enemy minion. / 2 enemy minions / 3 enemy minions
Firebloom
- Battlecry: Deal 3 damage to a random enemy minion / 2 minions / 3 minions.
Mageroyal
- Spell Damage +1 / +2 / +4
Kingsblood
- Battlecry: Draw a card. / 2 cards / 4 cards
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Phantom_Noway posted a message on Should lackeys be nerfed?Posted in: General DiscussionJust make random dragon or spell. Not need to discover
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HSam posted a message on Legend doesn't feel that LegendaryPosted in: General DiscussionLegend was never really a test of skill anyway, it's just a grind. And I'm happy that you have to grind less.
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TheAtticus posted a message on New Warrior Card Reveal: Unidentified ShieldSpiked Shield = Arcanite Reaper + Iron Hide
Tower Shield +10 = a s***load of Armor
Gotta say, this is probably my favorite of the Unidentified cards.
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YJHS2000 posted a message on New Paladin Quest - The Last KaleidosaurPosted in: Card DiscussionCompare Galvadon to Amara, Warden of Hope (the priest quest reward). If your first three adapts are +3 attack, +3 health, and taunt, they are the same minion. Now, for the rest, would you rather have "Adapt twice" or "set you health to 40." Think about at that. And if you still think Galvadon is better, is it so much better that the quest should be so much harder?
Compare Galvadon to Queen Carnassa (Hunter quest reward). If your first two adapts are +3 attack and +3 health, they are the same minion. Now, for the rest, would you rather have "Adapt thrice" or "add 15 3/2 raptors to your deck that draw a card when played"?
The only toss up for me is Megafin (Shaman quest reward). If your first two adapts are +3 attack and +3 health, they are the same minion. Now, for the rest, would you rather have "Adapt thrice" or "fill your hand with murlocs"? In most cases, except maybe a murloc deck, Galvadon is better. But I don't really care that Shaman got shafted with their quest since they've been on top for a year now and are keeping more than enough good cards.
Yes, Galvadon has potential otk value depending on your RNG in the adapts and whether your opponent has answers. But unlike the other rewards (except maybe Megafin) it also has the potential to suck. At least with Megafin, the build-around deck is playable.
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It shouldn't break your no minion synergies, as I would imaging that at the start of the game he will instead count as 4 spells. I guess we won't know for sure until we try it.
I often play no minion mage and I think this will be a terrific fit. Although the problem with no minion mages is that their biggest weakness is aggro (especially Hunter or Demon Hunter) and I don't think this card will change that.
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I actually think he could potentially be strong now.
Turn 1 - Buy a unit, hero power a unit, freeze the board
Turn 2 - Level, hero power the unit again, freeze the board
Turn 3 - Hero power the unit again, you now have the opportunity to play a level 4 on turn 3. Still highroll potential, but without the all or nothing strategy you needed to previously take with this hero.
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Shadowstep would also work really well for Rogue as well for C'Thun.
Overall though, I'm not sure that Rogue has enough tools to consistently survive the long game for a C'Thun strategy
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Here is the effects, since they aren't show above:
An interesting aspect of this compared to the original Yogg-Saron, Hope's End is that it looks like you get a 0 mana card, which means you can decide when to play the effect, rather than it happening immediately like with the original version.
I am not sure if it will see play though, time will tell
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I guess moving Lil’ Rag to 6 will give elemental players more incentive to move from tavern 5. Games are still going to be heavily favored for anyone who triples on 4 and picks up a copy of Nomi though.
Demons and Pirates are still unplayable. A top 4 will be about the best you can hope for.
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I run a similar deck, which I used to get to legend last season (and just about to hit rank 5 this season).
I would say that a single Puzzle Box of Yogg-Saron is a must.
I would also say that one copy of Pyroblast is a must. It closes out the games so often.
Victories often happen due to either of those cards, and I wouldn't replace them for anything.
Other changes I have, but are less important
Generally I feel like I am favored against most matchups. I almost never lose to tempo mage, Rogue and Shaman is usually favored and Paladin is maybe only slightly favored. Games against Galakrond Priest and Warlocks are favored, but the games often go a long time. Bomb warriors can be difficult, and I haven't played against a Druid in a while.
Demon Hunter is an almost certain loss though, and you have to get a good start to beat Hunters.
Here's a game I had against a Galakrond Warlock last night, memorable only because it went into fatigue:
https://hsreplay.net/replay/X2bmL5yPuxx3znv2kEEAeA
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I did the 8 missions when Jaina's Book of Heroes was released.
However now every time I start Heartstone, the Solo Adventures still has a 'new' tag on it, and I can't seem to clear it.
Dos anyone else experience this?
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Am I missing something here
Google suggests that it is 2:38 pm PT Time, 25th August
The event says that it runs to 7pm PT Time, 25th August.
I open up the twitch stream and it's clearly hosting another streamer playing battlegrounds, suggesting the stream has finished.
Am I overlooking something here?
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Hello there
I have done some searching online but been unable to find a conclusive answer regarding the new no dup rule.
In particuar, how does it worth with Golden Cards?
If I recieve a golden copy of a card, does it follow the same 'collected' status as normal cards, or are they seperate?
For example, lets say I get a golden card, and I disenchant it. Will I still get two normal versions, or is the golden copy considered 'collected'?
Many thanks
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The first time I played Reno I held in long enough to pick up a Bran, and then after that point I easily ran away with the game with a Murloc build.
I've not had that success again though, (although I came close when tripling a mama bear) but he has extremely highroll potential if you hold out long enough to pick up the right card.
I think 4 gold is fine. It costs 6 gold for the other two cards for a triple anyway, not including the gold costs for the rolls to get there, so it seems pretty fair, even despite not getting the discover from tripling.
To illustrate my point another way, he is definitely stronger than some of the other heros, and despite having a weaker early game, he has the potential for a very strong late game.