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    posted a message on How necessary is boommaster flark in mech hunter?

    I would say it's core, the only time you don't drop this on 7 is if you don't have the board space, which means you're very well ahead.

    You develop a 5/5, put multiple tokens for magnetic plays, and deal 8 damage if the board is clear.  It helps you get over the hump in so many games.

    Posted in: Hunter
  • 0

    posted a message on When do you rope an opponent?

    Never, it's more boring roping someone intentionally then being roped.  Just a waste of time and if they're roping you then they clearly don't care about their time already.

    If they're roping me i just emote spam every play I/they do, because people don't rope you when they're winning, only losing.

     

    Posted in: General Discussion
  • 0

    posted a message on The Nerfs made Murloc Shaman the new meta breaker

    I would disagree.  Murloc shaman wasn't even that bad against Rogue so Rogue going away shouldn't inflate it's winrate.  Maybe less control warriors looking to counter rogue helps it, but if it becomes prominent the warriors will be back.

    I think bomb warrior is probably the best deck right now.  It has a much better matchup spread than control warrior.  Because it has a proacctive win condition it's a lot harder to counter queue it than control warrior.  People only played control warrior because it was better against the absurdly popular Rogue.   and Bomb warrior beats murloc shammy too.

    Murloc shaman is a very strong deck though, no doubt.  I haven't played the more refined list with the shudderwock top end yet, so i'll probably play around with it later.

    Posted in: General Discussion
  • 0

    posted a message on Stuck at rank 1

    Bomb warrior worked fine for me.  I just went 18-3 to legend, didn't lose a single game at rank 1.  I would run a supercollider if I were you.

    Warrior is super busted right now.  

    Posted in: General Discussion
  • 0

    posted a message on The Pepper Thread - Share your good vibes!

    This game was really fun.  Shark rogue is the truth.

    Posted in: General Discussion
  • 0

    posted a message on Is there a problem if...?

    It's not that easy to kill someone on turn 5 as token druid.  to kill them on five they have to have basically not played a single card that affects your gameplan for 4-5 turns, in which case what did they think would happen, guess what if you don't do anything against an aggro deck you will die.  

    You would need a 7 whisp whispering woods which and then they do nothing while you savage roar and power of the wild.  

    Posted in: General Discussion
  • 0

    posted a message on Prieststone Inc.......
    Quote from calico >>

     As long as the Experimenter is on board and not silenced anything a snippie magnetizes onto gains its deathrattle and will die at end of turn.

     yeah and now that I think about it silencing the experimenter wouldn't do anything either because the minions keep the debuff so that was dumb.

    Posted in: General Discussion
  • 0

    posted a message on Prieststone Inc.......
    Quote from calico >>

    Oh Jesus....I didn't even think about Seance. Just one on a Snippie and you can do the whole thing again later with your other Experimenter. Even more broken. As for making the big board...umm...well my dog unless you can kill your Experimenter all those snippie bois will die at end of turn.

     oh, yeah that is true,

    what would happen if you magnetized all the snippies to a skaterbot though?  would it still die? but then you would only have one so it's more answerable.  still think the combo gets nerfed.

    Posted in: General Discussion
  • 0

    posted a message on Reckless Experimenter nerf before buffs in June?

    edit i'm dumb.

    Posted in: General Discussion
  • 0

    posted a message on Prieststone Inc.......

    This combo will ABSOLUTELY be fixed before the legendary gets dropped.

    If it were to exist, people are too hung up about having a mech to magnetize onto it.  You don't NEED a mech on board to make it an otk.  You just play Reckless Experimenter on turn 5 and then start dropping Snippie bois on top of each other until you have five 100/150 minions and then you just win against every class in the game other than priest, or frost nova doomsayer if you can't answer the doomsayer, I guess.  You would probably only run dead ringers and snippie as mechs, so all you need is reckless exp and one of your mechs by turn 5 and you win.

    If this were a deck you would also just run double seance to get more snippies or experimenters, so even the few classes that could clear this board in the late game would have to do it twice.

     

    Posted in: General Discussion
  • 0

    posted a message on Which legendary should I craft? [Giant Spell Mage]

    Jones sees the most play in general right now so that seems like the best option but as you mentioned the Rogue nerf might make it played less.  But at the same time, if people run less weapon hate then warriors will start using super collider again (I already play one in bomb warrior and it's a life saver against miracle mage), so hitting that with a harrison on curve would be a big deal.

    As I browse over the top legend miracle mage decks over the last two weeks are so, I see all three of these cards being run and not run.  So really none of them are core but all are good.  If you really love this deck, i'd say get Antonidas or Luna.  You seem to want Luna which is a solid choice but were this deck to be nerfed or something, that would probably be the least useful card going forward, but that is hypothetical and might not even be true.

    Antonidas is mainly good for finishing off slower decks, especially warrior.  Luna gives you a turn 3 play when you often won't have one and sometimes lets you go ham with draws, and Jones just feels good when it hits an important thing.  I'd just craft whichever you think would be the most fun to play.  Though you could also consider what other deck(s) you might want to pick up eventually that run one of these cards.

    Posted in: General Deck Building
  • 1

    posted a message on Am I only unhappy with the nerfs?

    The buff to unexpected results is totally fine, that card sucks.  Spell damage is a hard thing to stick and two random two drops for 4 is pretty terrible.  Cyclone mage still won't run that card unless you mean when it randomly pulls you one, which again I think it's a halfway decent card now.

    Necromechanic was ok but unless they release some insane deathrattles for hunter it won't see play.  At 4 mana it's much better tempo wise and combo wise, enough to see play before it rotates.

    Thunderhead was already pretty good, yes.  Kind of surprised by that buff but I don't think it's too much considering shaman is on the weaker end of the classes right now.

     

    I'm not sure how I feel about the warrior buffs, though.  You still won't play that cards so all that did was buff omega assembly and delivery drone and i don't think they needed it.

    Posted in: General Discussion
  • 0

    posted a message on So...Crystology...

    I don't really think so?  You would rather play a one drop than draw two one drops.  Against aggro where you won't hero power on two you might drop two one drops on two instead, but ehh missing the one drop isn't good.  

    As far as refill later on in the game, divine favor is just better.  It might be a card played in odd pally because one mana draw two is strong but I don't think it's strong enough to push the deck to new heights or anything.

    Posted in: General Discussion
  • 1

    posted a message on Prieststone Inc.......

    "if"

     

    they will clearly fix it before it goes live, just like they did shadowboxer+zilliax.  people freaking out over this is so silly and pointless.

    Posted in: General Discussion
  • 5

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    i'm pretty salty because i spent the last week or so playing token druid and big shaman and bounced around rank 1 to rank 3, before dropping to rank 4 because warriors ruining my day.  I usually only play just a couple ranked games a day.

    I had a good chunk of dust and nothing to really spend it on so I said fuck it i'll craft bomb warrior (warrior is the only class I don't have everything for) and then i'll see the grass isn't always greener on the other side...

    but what THE FUCK.  shit is SO green over here.  I went 11-2 to rank 1.  People on here and reddit are always saying "yea but warrior takes skill", no the fuck it doesn't.  you have answers to everything and out value everything.  The only time you lose is nightmare matchups and highrolls.  I'm not even losing to mech hunters and that is supposed to be a counter deck, lol.  Just stomped a miracle mage who had giant on 4 and another giant+coin+conjurer's on 5.

    Guess i'll just ride this bullshit to legend.  This should be pepper but it's really just salt.  It shouldn't be this easy.  Warrior is the easiest deck in standard.  

    Posted in: General Discussion
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