• 0

    posted a message on 1600 dust, legendary or 4 epics?

    It's really contextual.  Whichever would give you a complete deck is probably the best answer. 

    However in general I would favor crafting a legendary since they're more rare to get if you're buying packs with your gold as you get it.  They also won't be reopened, whereas I try to avoid crafting epics because I know i'll get them eventually (a lot of times i've crafted epics for a deck then ended up with those two epics in the next week or so in packs)

    Posted in: General Discussion
  • 2

    posted a message on The HearthPwn Tavern Is Closing Its Doors

    Is hearthstation going to be a replacement or are you guys calling it quits?  It seems like the later by the way it's written but i thought I'd ask because I'd gladly follow if so.  Regardless, thanks for running this site well.  

    RIP hearthpwn.

    Posted in: News
  • 0

    posted a message on Bomb Warrior to Legend
    Quote from Ace100ace200 >>

    What do you do against an early giant? That is my main concern with this deck.

    Some combo of shield slam, three drop trade in, militia commander  You don't want to go 2-1 with things but if it is a giant against a mage it's more than worth it.  It's a lot easier to get those early shield slams when you have weapons projects too.

    Quote from GHOSTDUSTER >>

    Not sure what Alex is for. Also two brawls is probably better.

     One is fine in my experience, but nothing wrong with two.

    Posted in: Warrior
  • 0

    posted a message on Bomb Warrior to Legend

    You probably want two Town crier.  Weapons project is quite strong for answering early things against token, bomb hunter, zoo, mage, etc.  It also allows burst armor for shield slams which can be clutch under pressure.  Worth looking at a single copy.

    I would definitely drop loot hoarder.  Acolyte of Pain is just plain better, can often draw more than one card or just soak a weird trade because they want to deny you draw.  Synergy with warpath and dynamatic in matchups where you need to cycle.

    Alex is weird in the deck.  I've seen successful players run it and I can understand the mentality behind it but i usually play the deck with chip damage in mind so I wouldn't run it personally.  

    Other than that it's pretty standard and looks on point.  It's a fun deck to play.  I went 18-3 with it to legend. 

    Archivist is really good for the other warrior matchups.  I would run it over alex if you have it. 

     

    Posted in: Warrior
  • 1

    posted a message on Why is Echo keywording so inconsistent?

    When it comes to updated older cards like Charge and Y'Shaarj I can understand not going back and changing those.  

    When they said Witch's Brew didn't have Echo because it wasn't from witchwood and it isn't an eternal keywoard, I said fine.  I don't like it but sure, it actually interacts more powerfully with Krag'wa that way.

    But Snipsnap having echo? what the actual fuck? not only is it not a from witchwood nor are any of these buffs but it has no flavor to match echo.  I'm not against it because I think using keywords is fine and simplifies things, but it really makes the choice of Witch's Brew not having echo look dumb.  Especially because wasn't Witch's brew shaman's "callback card" where they brought back an old mecanic?  Priest had forbidden words, warrior had omega, warlock had...idk who cares about warlocks, and shaman had echo, but there is no echo on the card.  Seems dumb.  

    Posted in: Card Discussion
  • 7

    posted a message on How to spot a bad player in Hearthstone

    This thread just looks like you're trying to stroke your own ego, nothing really interesting or funny in it.  Yeah, playing cards completely incorrectly means you're bad, clever stuff.

    This post comes off super condescending and insulting and isn't in good taste.

     

    Posted in: General Discussion
  • 0

    posted a message on Bored at legend

    I'm kind of the opposite and feel relieved when I get legend.  The first couple times you get there it feels good but after that I just want to get it over with so I can play whatever want and don't have to focus too much on climbing in the current meta.

    Posted in: General Discussion
  • 0

    posted a message on Teching for Murloc Shaman and then never see them!
    Quote from parishbishop >>

     yah your prob right. that sux imo cuz that defeats the whole point of teching vs a deck. thx for thoughts.

     What makes this "probably" right? just because it confirms your bias?

    Why the hell would you play a hungry crab anyway? I've been grinding the ladder for the last couple days and I barely see Murloc shaman, it's not that popular of a deck.  Deck tracker has me seeing 3 and I don't remember seeing any on my tablet.  

    Posted in: General Discussion
  • 0

    posted a message on Do you accept friend requests?

    Yeah, always.  They either want some form of positive discussion (what happened in the game, decks, practice games, etc) or they want to cry and flame because they lost.  I enjoy both.  

    I generally like my friends list for hearthstone to be as large as possible for those random 80g quests you'll get sometimes.

    Posted in: General Discussion
  • 1

    posted a message on I reach legend every season but only with control warrior, help me figuring why.

    Control warrior is overtuned and pretty easy to play.  It's also really polarizing and a lot of the decks people climb to legend with are vulnerable to it despite it being so common because decks that counter warrior usually suck against everything else so it isn't always better to target warrior.  

    Just like with any deck you need to know what to play around, what to save cards for, etc.  Hearthstone skill is universal and I feel like few decks really break the skill ceiling.  That said, a deck like control warrior is easier because your gameplan is set in stone in almost every match.  When you're playing an aggro deck, you have to say "Do I develop onto the board, do I trade, do I push damage now or do I win with value" etc.  When you're playing warrior it's just like a flow cart puzzle thing.  If they have minions, you remove them efficiently.  If they don't have minions, hero power pass.  You just win eventually, the gameplan is always the same.  You don't lose a warrior game because you didn't go face when you should have or because you didn't go all in, you lose because you didn't have the answers or didn't use your answers efficiently.   Control decks are generally reactive, and not very proactive.  Some people are better at one than the other.  I think that even though I prefer proactive decks I'm probably better at reactive ones.

    I was bouncing around rank 2-4 with token druid, big shaman, and midrange hunter but never getting over the hump.  I dropped down to rank 4 so i just crafted bomb warrior and went 18-3 to legend.  I had never played a warrior once since I started hearthstone, and i jumped straight into ranked and just cruised to legend.  I couldn't believe how easy it was. 

     

    Posted in: Standard Format
  • 3

    posted a message on Teching for Murloc Shaman and then never see them!
    Quote from MProdigy >>

    Be prepared for “tinfoil hat” idiotic comments bro.  

    But, as a statistician, I can attest that it does seem awfully suspicious when it happens with 60-70% consistency. Numbers don't lie, but no one is going to spend time compiling these types of stats on a stupid game.  Oh well.  I feel ya mate. 

     oh dear god thank you for this.  haven't laughed that hard today.

    Posted in: General Discussion
  • 1

    posted a message on How to truly make Beast Hunter top tier viable again

    Hunter shoehorned into one playtype? Hunter has more high tier decks than any class in the game right now.  Bomb hunter, secret hunter, and midrange/beast hunter and even mechrattle hunter is flirting with being good (the nechromechanic buff might put it over).  One thing I do miss from pre-rotation was that almost every class had a ton of archetypes, now some barely have one. but hopefully another expansion or two will fix that.

    The first couple cards are great hunter cards.  Zul'jin and Dire Frenzy are already great cards that in no way need a buff.  Zul'jin to 7 mana is kind of absurd if you consider the power level of that card and the fact that genuinely terrible cards like Dr. Morrigan got a 2 mana buff, and you want to give Zul'jin 3, lol.  Marked shot going face I don't think matters, Spirit of the Lynx being a beast probably makes it too good.

    I do like the hunter party suggestion.  It might be too overtuned but the idea in general is cool.  I really liked big beast deathrattle hunter from previous rotation.

     

    Posted in: General Discussion
  • 0

    posted a message on Warlock SN1P-SN4P will be insane!!

    3 card 9 mana two turn kill which needs two legendaries that can be disrupted.  I can't say i'm impressed.  It's a cool meme though.

    Posted in: General Discussion
  • 3

    posted a message on Reckless Experimenter Nerf

    They should have added the "Cost can't be reduced..." text to Snippy, not Reckless Experimenter.  Reckless Experimenter's interaction with >4 deathrattles was completely fine, they just decided to jam a bunch of keywords on snippy.  I was hoping Reckless Experimenter would be good eventually so nerfing it kind of sucks.  

    Pretty dumb way to handle it.  Snippy was the problematic card here.

    Posted in: General Discussion
  • 5

    posted a message on 5 Great Decks for for the Post-Nerf Meta

    Moving it to 9 mana instead of 10 was a mistake because of the coin.  All it does is make it a literal coin flip instead of figurative.  

    If the faceless thing catches on people will just run baleful banker instead of brewmaster. 

    I've been just running a mechathun discounted by galvanizer + shield slam finisher in my bomb warrior instead of archivist.  It works 100% of the time against control warrior but it's finnicky against bomb warrior because they might reduce your armor below shield slam range, but they still have to kill you before your mechathun dies/kills them.  It gets pretty dicey but it's still a more fun ending to the game than ramming boulderfist ogres into each other.

    Posted in: News
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