He's blowing people up.
- linkinboy0
- Registered User
-
Member for 9 years
Last active Sat, Dec, 11 2021 16:19:24 -
- 8
- 36
- 72
- 0 Followers
- 373 Total Posts
- 289 Thanks
-
7
SamTheHam posted a message on New Card Revealed - Swampqueen HagathaPosted in: NewsLooks like Swamp King Dred has found his match.
-
4
sicknantos posted a message on New Card Revealed - Swampqueen HagathaPosted in: NewsKazakus lives
-
123
linkblade91 posted a message on Weekly Card Design Competition 9.10 - Submission TopicPosted in: Fan CreationsMultishot Huntress turns your Hunter's Hero Power into Baron Geddon , while Traveling Cleric provides the Priest an AoE heal. "Years later", it can be combined with Shadowreaper Anduin to create a similar outcome to the Hunter.
-
33
OttawaCloset posted a message on Weekly Card Design Competition 9.10 - Submission TopicPosted in: Fan CreationsI know not a lot of people like being on the first page but I'll get her going since I'm pretty happy with my cards overall.
-
111
CheeseEtc posted a message on Rotation 2019 : Who will lose whatPosted in: General DiscussionEDIT: I made this thread before we knew Genn & Baku would be rotated out.Go to page 3 for a small update of these conclusions.
In the "I have too much free time" category, I've checked every archetype on HSReplay too see which archetype will lose which cards. I included marginally played/tier 5 decks in my analysis since the rotation may make those decks viable. (Note that I started to write this post before the nerf were announced, I think most conclusions stand).
This is not an attempt at predicting what the future meta will look like though it can help. Obviously we don't know the next expansion yet so we can't make any predictions yet.
I divived the rotating cards of each archetype into 3 categories:
- Deck-defining - Highly specific card that defines the archetype and/or is critical to its viability.
- Important - Strong card that give the deck its power level. Its rotation won't kill the archetype but will significantly weaken it.
- Less important- Tech card that can easily be replace and/or is only used in certain versions of the archetype. Does not threaten a deck.
I've ranked archetypes in 4 categories depending on which cards they will lose. This categorization was made using subjective criteria, feel free to disagree with me on those.
- LEAST AFFECTED - The deck doesn't lose any core cards. It may lose other important cards, but these losses are manageable. If the deck is currently good, expect it to dominate the early meta of the next expansion.
- WEAKENED - The deck loses very impactful cards that won't kill it, but will significantly reduce its power level.
- ENDANGERED - The deck loses core cards on which it relies. It must absolutely obtain a replacement in the new set otherwise it will disappear.
- DOOMED - The deck relied on a very specific card or a very specific expansion theme that will rotate. It is extremely unlikely to survive the rotation.
NOTE: These status are independent of the current power level of a deck. A Tier 4 deck can be "least affected" and remain Tier 4 after the rotation.
Analysis per class
Bold denotes current meta decks, italics denotes marginal decks which I included in case they'd feed on the rotation like cockroaches.
Drood
Status: Uncertain
Worst losses:
The nerfs really gutted the class, but according to VS it remains playable despite them.
Mecha'thun Druid's win condition, Naturalize/Innervate, is still here even though its draw engine is heavily gutted. It can act as a check against decks that are too greedy (Odd Warrior says hi). It will need more low-cost spells to cycle through Auctionner though.
Blizzard will likely continue to push the Treant Druid archetype. It might become viable next expansion.
Huntard
Status: Uncertain
Worst losses:
- Deathstalker Rexxar
- Lesser Emerald Spellstone
- Crackling Razormaw
- Devilsaur Egg
- Candleshot
- Flanking Strike
Hunter is the best class in the game right now, but it will likely not be the case in the future.
Midrange Hunter, the most played deck in the game right now, is also one of the least affected, but it will have issues. The rotation of Crackling Razormaw will leave a big hole in MH's curve, it's a bigger deal than the loss of DK Rexxar. However, the biggest problem for MH is that all of its worst matchups (Baku decks) will survive the rotation! Despite this, MH is a well-rounded deck that is unlikely to go away.
Secret Hunter remains playable, but is already lagging behind since the Spelltone nerf. It also loses its best secrets. However, Subject 9 remains, so I wouldn't completely throw the archetype away.
Cube and Spell will die. F.
The loss of Deathstalker Rexxar will also be a big deal. The card single-handedly made "control" Hunter viable by being an infinite value generator. Without it, the class is more vulnerable to late-game decks.
Mage
Status: Safe
Worst losses:
Mage remained medicore throughout 2018, and the nerfs to Mana Wyrm and Jaina's cleavage didn't help, but recently became better thanks to Odd-Aggro Mage.
Fortunately, Odd-Aggro Mage will likely remain viable in 2019. The only major loss is Explosive Runes, a card that can be replaced with burst. The downside is that the class' matchups against Paladin and Warrior are terrible, and these two classes will keep their decks! Fortunately, OAM can still feed on Midrange Hunters.
On the other hand, slow mage decks Odd-Control Mage and Big Spells Mage will disappear without Frost Lich Jaina and the big spell shell to carry them.
Mage is safe, but may run into the same issue as Shaman: becoming an ok but repetitive one-trick pony.
Pally
Status: Safe
Worst losses:
Uther is rubbing is hands. Paladin keeps all of its viable decks. It will likely become a dominant force in the early April meta.
Even Paladin and Secret Paladin are both tier 1 decks whose shells are mostly untouched besides Sunkeeper Tarim. Prepare the lube.
Odd Paladin doesn't have it as good, but it will remain viable because it fills a niche. Many decks just can't deal with unending waves of little 1/1 shits. Ironically its biggest loss of may also be Sunkeeper Tarim from Stonehill Defender.
If you don't want to invest in the new expansion, play Paladin. Watch out for Odd Warriors though...
Prust
Status: Threatened
Worst losses:
Priest plays, take profit from the few weeks left before April because altar boy Anduin is going to get molested by the rotation. Priest's core set absolutely sucks and the class is therefore reliant on continuously getting good cards from expansions.
The only Priest decks that still have their core left are Wall Priest and Combo Priest. Yet wthout the resurrect package, the consistency-boosting Shadow Visions and effective AOEs, I doubt these two decks will go anywhere.
Is there hope for Priest?. At least Mass Hysteria will remain. Priest is the slowest class in the game so it absolutely needs a mid-game AOE to compensate for the first few turns spent on hero-power-emote. But Priest will need a win condition in the new set to stay viable.
Rouge
Status: Safe
Worst losses:
Valeera always finds a way.
Miracle Rogue is an evergreen archetype, even if its shell changes every rotation. The loss of Vilespine Slayer is going to hurt, but it won't kill it. Mosh'Ogg Announcer looks like a good replacement for it. Odd Rogue will take advantage of the Midrange Hunter matchup.
The best innovations may come from Tempo, Pirate, and Even Rogue (which I lumped together because they're very similar). Captain Hooktusk is a ticking timebomb waiting to break the meta and be nerfed (and yes, she's hot). The tempo gain is just too huge. Since most good Pirates are even-cost and Sharkfin Fan is a thing, the Even variant of Pirate Rogue might also be viable.
Pogo Rogue and Thief Rogue may also fill the niche of increasing value generation, akin to Jade Druid. However, Rogue's utter lack of control tools means these decks will only be viable against truly passive decks (understand: Odd Warrior).
Shaman
Status: Threatened
Worst losses:
Shaman is already on the brink of disappearing, and the rotation won't help.
According to VS, Even Shaman remains viable despite the nuke of Flametongue Totem. However, ES' biggest issue is not its lack of viability but its boringness. The deck hasn't changed since Witchwood aside from minor adjustments like Menacing Nimbus. If Shaman gets an even-cost win condition, interest for the archetype might raise again.
What else if left for Shaman?
I feel like Overload Aggro Shaman is on the brink of viability, only one good overload card could push it over the top as a huge tempo deck.
Even if other Shaman decks suck, the class still has Shudderwock which can easily become broken (again) if a broken combo involving battlecries is printed. Hagatha the Witch is also a big value generator. There's room for improvement.
Warlock
Status: Threatened
Worst losses:
Tough times ahead for Warlock.
Like Priest, all of Warlock's primary archetypes are being gutted. We know from the Un'goro days that, despite what people thought before, the warlock is not invincible.
Zoo Warlock is an evergreen archetype even if the current iteration of it, that involves healing, will disappear. As long as Flame Imp and Doomguard exists, the archetype will exist. However, the question is whether it can be viable. It has to compete with Odd and Even decks (and Midrange Hunter) for early board control, so zoolock must received sticky early-game minions to remain viable.
Although Even Warlock loses DK Gul'dan, the deck is primarily based around hitting the face with big minions like Mountain Giant and Twilight Drake. Even if it doesn't receive any support, the deck might find this niche to occupy.
Meanwhile, Discard Warlock will be remembered as a failed experiment. Despite Blizzard's obvious efforts to push the archetype, it never became viable. It looks like the discard mechanic, being inherently negative, can't have archetypes built around it. F.
Warrior
Status: Safe
Worst losses:
At last, 2 years after the nerf to Fiery War Axe, it looks like Warrior might become more than mediocre again.
Let's talk about Odd Warrior. According to VS, Odd Warrior is the most polarized deck in the game, with matchups that are either a breeze or completely unwinnable. It is similar to 2016-17 Jade Druid.
I've seen many saying that Odd Warrior will be OP as fuck after the expansion because of the rotation of infinite-value DKs and other cards, but it's unlikely to be the case for several reasons:
- Reckless Flurry will go away. This will make Odd Warrior much more vulnerable to midrange or even aggro decks. AOE for Warrior are rares, it's extremely unlikely that warrior will get a new (ODD-COST) one in the new expansion
- One single infinite-value card in the next expansion is enough to screw Odd Warrior
- Even if no infinite-value card is printed, Warrior can still lose to finite value decks, particularily decks that delay fatigue (Academic Espionage anyone?)
- Mecha'thun will still be a thing.
This doesn't mean that it will suck, Odd Warrior will remain a powerful deck in the meta and its extremely polarized matchups will continue to shape the meta even if OW itself won't be very powerful within it.
On the other hand, if OW receives an odd-costed infinite value generator and/or a win condition other than waiting for the opponent to die of old age, then it might indeed become over the top. However, the devs are probably aware of this and won't do it.
Could Warrior's redemption come from its Tempo side instead? Stats show that Rush Warrior is already a tier 2 deck capable of generating a good amount of pressure. However, one of the deck's issues is its price (9 legendaries!). People who want to play a midrange deck might prefer the traditionnaly cheap Midrange Hunter instead, which fills the same niche.
TL;DR conclusions
- ✔ Safe classes that will smoothly enter the new standard year:
- Paladin
- Mage
- Rogue
- Warrior
- ? Weakened classes that may lose their power level:
- Druid
- Hunter
- /!\ Threatened classes that ABSOLUTELY need broken cards in the next expansion to survive:
- Priest
- Shaman
- Warlock
- Deck with "Odd" or "Even" in their name will ruin your life. Most of you are eagerly waiting for the rotation, thinking that once the objectively broken cards from 2017 are out (DKs in particular) the game might become interesting again. You might be disappointed. This report show that, counter-intuitively, it is Genn & Baku that are making the current meta so polarized despite being balanced, rather than the arguably over-the-top cards released during the Year of the Mammoth (DKs in particular). This does not bode well for the future. Unless you're playing Paladin.
- Paladin will dominate the April meta. All of the class' decks will survive the rotation, which means that many f2p players will go for the low-hanging fruit of playing the decks they can still play (and I will be part of them). Whether this will last depends on the cards of the new expansion.
- The meta will become faster thanks (?) to the rotation of all the insane late-game value cards released in 2017 (i.e. Quests and DKs). The current meta seems to be the closest thing we have to the control meta everybody wanted before 2018. Make Face the Place again.
- Odd Warrior will polarize the meta (see Warrior section)
-
4
Sinti posted a message on People are terrified of Fire Fly! (Apparently)Posted in: Card DiscussionTo be honest, i have been gettin disconnects all day today (EU). So they were experiencing the same issues i would argue :) But funny story nevertheless :)
-
2
edion86 posted a message on Hearthstone Patch 13.4 - Rise of Shadows Pre-Order, Random Card Back, Complete My DeckPosted in: News^^^ Upvote this please!! Having year's carback collection was kind of cool.
-
9
BootyLuong posted a message on Rise of Shadows - Eight Revealed Cards, Expansion InformationPosted in: NewsDave Kosak deserves more credit for his antics
-
1
BA5 posted a message on Upgrading my Basic Druid deckPosted in: General Deck BuildingI guess OP is a new player..
With the cards he has i would suggest a Treants / aggro deck as Malygos is a hard deck to pilot for a new player (imo) and you want / need Alexstrasza too. Something like
Budget new F2p Treant druid Token Druid Deck by 214 - Aug 9, 2018Minion (16) - 2x Treespeaker
- 2x Dendrologist
- 2x Mulchmuncher
- 2x Tending Tauren
- 2x Fire Fly
- 2x Fungalmancer
- 2x Tar Creeper
- 2x Upgradeable Framebot
Ability (14) - 2x Lesser Jasper Spellstone
- 2x Spreading Plague
- 2x Ferocious Howl
- 2x Landscaping
- 2x Power of the Wild
- 2x Soul of the Forest
- 2x Swipe
Loading Collection Although it isn't an upgrade for his current list..
..is to go budget Mecha'thun (link).
OP would need to craft Mecha'thun and maybe some other cards, but getting enough dust for that list isn't that hard...
- To post a comment, please login or register a new account.
1
Hi everyone.
I've been playing since beta with the same account. Not too long ago, I created a new account just for fun, and realised that it's actually really hard to try and win games in a row without having most of the cards.
What do you think? anyone had a better experience or is it just me?
3
1
I'm feeling this expansion has no cool new stuff... just a little hyped about the new type of dungeon run... but the rest of the set is average
I don't know if the 70pack deal is enough...
I'm hoping they give a class a legendary weapon or quest, as the hero card was with shaman...
1
I think it's an overall of all free packs we'll get. This week we have 3 from the brawl.
2
1
Explosive Runes says "After your opponent plays a minion". This has the meaning that this effects triggers after the battlecry effect has triggered. As always, "Play a minion" is when you decide to play it from your hand, not when is summoned by other ways (recruit, or a car effect)
0
too bad I live on a low class country of which Blizz does not give a fu##... I wish I could at least give it a try...
0
It has not started yet!
4
I want Skull of the Man'ari, simply because I've been trying to make a decent Demon deck. It could work well in wild with Mal'Ganis and Bloodreaver Gul'dan
3
It identifies as you draw it. Then, while it's in your hand you DO know what the effect is.
What I would like to know is what happens with it if it starts in your hand.