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    posted a message on Mage: Minions with card draw

     

    Quote from Cheeky_Hamster >>

    Notice that all these cards are about supporting something else? It's all well and good to have great draw... but we need to be able to draw into something. Hopefully the three remaining cards will give some options!

     Frost Lich Jaina already exists; we'll just draw into her :P
    Posted in: Mage
  • 3

    posted a message on New cards for paladin And shaman? [Unconfirmed]

    Was holding out for a Dragon Paladin Legendary to pair with Cathedral Gargoyle :(

    If this is real, we have three remaining Paladin cards left to see; here's hoping.

    Posted in: Card Discussion
  • 3

    posted a message on What’s with the Divine Spirit hate?

    I don't "hate" Divine Spirit, per se, but being in constant threat of a Divine Spirit + Inner Fire combo because I happened to leave a single enemy minion on the board once is bothersome. You can't always be expected to fully clear the board every turn, and being "punished" for it with a 20/20 to the face can be really frustrating.

    Posted in: Card Discussion
  • 7

    posted a message on Weekly Card Design Competition 7.14 - Submission Topic

    Many of my peers went with cards that require reaching Fatigue to come into their own. I went in the exact opposite direction: with Desperate Rewind , the last thing you want to do is reach Fatigue!

    A Mage seeking respite from Death, doing whatever s/he can to delay the inevitable, enters a state wherein catching up to the present (and letting Fatigue set in) will kill them. Gameplay-wise, this card works as a stalling tool following the rotation of Ice Block . While perhaps more dramatic, I would argue it's nowhere near as abusive, as you need to play it on your turn for a hefty cost; you can't just set-it-and-forget-it like you can with Ice Block.

    Posted in: Fan Creations
  • 26

    posted a message on How can people complain about Hearthstone?

    While your point is understandable, if people at large kept their mouth shut about the things that bothered them, manufacturers and content creators would have a field day taking advantage of us. We as the consumers should try better to be constructive in our criticisms, certainly, but voicing our opinions (i.e: complaining) is a fundamental cornerstone of change.

    Nothing changes if we don't speak up.

    Posted in: General Chat
  • 6

    posted a message on The Feelings of Fatigue Card Design Competition

    Even if you had a valid complaint, lashing out like a child is not how you acquire what you want. You could have said roughly the same thing in a constructive manner and garnered worthwhile discussion; instead, you threw a tantrum and made an ass of yourself. Not exactly top-level social engineering.

    Posted in: News
  • 1

    posted a message on Should I disenchant my golden lorewalker cho?

    What you should do is make a Mage deck with your Lorewalker Cho and add two golden Unstable Portals; play them both, and see if you can get your opponent to play along :)

    Posted in: Card Discussion
  • 1

    posted a message on Weekly Card Design Competition 7.14 - Discussion Topic

     

    Quote from ASifyouwoulD >>

     

    Quote from linkblade91 >>

      If you could do me/us a favor, please use the Insert a Spoiler tool to condense your quotes when you're looking to reply to large posts (like I just did). That or crop out the excess material: leaving everything as-is creates really lengthy quote-chains that make thread navigation a pain.

     It's currently almost impossible to use spoilers on iPad, though I haven't tried any other browsers than Safari, so my mileage could vary. I will be a little more diligent when it comes to reducing the content in the quotes, though with how awkward it is to use, it may end up being a case where I either don't post or I have to make it awkward, and I apologise in advance.
     
    Also, as a matter of clarification, would I be able to use my explanation of how Debilitating Strike/Fatiguing Sayaad works on the submission thread? I would, of course, put it in a spoiler tag, however, I feel that clarifying how it works may help.
     Thank you. That goes for everyone, as well; your post just happened to be an obvious target.
    As for explaining yourself in the Submission thread, not only do I support it, I wholeheartedly recommend it. Don't write up a full blog post, but sell your card! Point out a cool combo your card sets up, or a fun deck it could find a home in. Tell us about the card's flavor, tell us about its balancing strengths and weaknesses; tell us something to help your card stand out.
    It doesn't necessarily have to be in a spoiler tag, and either-way you should rein in how verbose you are with your sales pitch. Just don't throw your card up there alone; that's so boring. A card should be able to sell itself, certainly, but it doesn't hurt to give it some love.
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 7.14 - Discussion Topic

     

    Quote from revalista >>

     Do you think the Warrior card is okay? I'd originally designed it to go with Control Warrior via Dead Man's Hand.

     It seems fine, although it's a bit of a "win-more" card: if your opponent is out of cards, and you're not, you're most likely in a winning-position already. Winning the Fatigue battle isn't really the Control Warrior's problem; they struggle to reach that point in the first place.
    Quote from ASifyouwoulD >>

     

    Quote from DeltaStorm101>>
    Quote from ASifyouwoulD>>
    Quote from Kovachut>>
    Quote from ASifyouwoulD>>

    You clearly didn't read the bold text at the start of my post. I can paste it again, if you want - Warning - Some of the cards are hard to evaluate and I don't think, that I will give a proper feedback regarding the theme, so don't take my words that seriously.

    1) Handlocks do utilize big bodies, but when they can make them cheaper. Playing a normal 8/8 body for 7 mana isn't what I call impressive. Molten Giant and Mountain Giant can be played early on and they get to attack.

    2) Subjective opinion - the fatigue effect I'm constantly seeing on people's cards got extremely cliche. Dunno if we will see new deck-types, but Mill Rogue could potentially use this or will ignore it, if they have more consistent plays (Gang Up with Valeera the Hollow).
    "Also, as someone who plays quite a bit of Wild, it's no more obnoxious than something like Secret Mage, Paladin or any Giant deck for that matter." - maybe, but something bothers me with this spell. I can't describe it, so take a look at the first paragraph again^.

    As for balancing - bump your ideas, I don't think I can help you further.

    I did read the text, but given you are posting feedback on my cards and especially considering your opening words upon commenting on my cards were "Tbh I don't like your cards that much", I feel that I should at the very least give context for my ideas surrounding my cards to perhaps help come up with better ideas or to rework existing ideas and make those better. This I feel is a theme that is difficult to get right and I think there's only been a few that have gotten it right, and I don't think I can honestly include myself in that.
    1.) This was something I did actually consider, especially since Ancient Watcher is a 4 costed minion, however, it being unable to attack without being Silenced was why it cost two. The idea of it being 7 mana as opposed to 6 was that, if the taunt activated, it would an 8/8 Taunt that would help at least partially negate Fatigue, albeit with this negation effect being avoidable, which is the main problem with a lot of the cards that have been posted here, which are either better than Violet Illusionist or just extremely unbalanced. I have since reduced the cost it down to 6.
    2.) I can understand that opinion and I'll be honest, this is kind of the reason I'm holding off on straight up throwing in Debilitating Strike, as while it's definitely a decent idea, the fact that a lot of other people are using Fatigue damage as ways of qualifying for this challenge (and I raise my hands as someone who has done it myself, I am by no means immune to my own criticism) is making me hesitant about submitting a card that is fairly similar to other peoples cards.
    3.) I can understand that. Again, I have since changed the card, and I will post all three current versions of my cards below for yours and everyone else's convenience. It works like it did prior, however the card text is a little cleaner and I feel that the changes I made to cost make it a little later when that sort of shenanigan can happen. I should also note for the benefit of everyone else that I have a variant of Fatiguing Sayaad with no other changes made to it other than its card name, which is Fatiguing Succubus. Any comments as to which name would be best, given that the Sayaads are the Succubi that you see in both Hearthstone and the rest of the Warcraft series, would be appreciated.
     Not a fan of the Fighter, since it's incredibly weak if your deck isn't empty, and is a dead card for most of the game. Fatiguing Sayaad and the Strike are both good, but how would the strike work? Does the target have its own Fatigue counter, or is it your hero's counter? Still, I like the right two a lot.
     
    Bumping my idea for feedback:
     Yea, Exhausted Warrior is one of the concepts where it's great in a world that has long since passed unfortunately, and nothing short of possibly dropping it to a 4 cost a la Eerie Statue will make it decent. Debilitating Strike and Fatiguing Sayaad work in a similar way when it comes to how the Fatigue happens; it will treat the relevant players deck as empty and attempt to draw from it, with predictable results. In the case of Debilitating Strike, the order of what happens would go like so:
    1. The minion is targeted (targeting is overridden in the case of Mayor Noggenfogger).
    2. 3 + any Spell Damage damage the minion.
    3. Temporarily "stealth" the deck, so it cannot "target" a card to draw.
    4. Draw a Fatigue "card" (note there is no actual Fatigue card), Fatigue counter is now adjusted, where in this example, we will presume this is the first cast of Debilitating Strike and you have hit Fatigue, meaning that it is set at 1, with the next Fatigue damage being 2.
    5. Hero is damaged (primarily for any end-of-game triggers. There is an additional caveat to this that I'll explain in a minute.)
    6. Minion takes damage equal to the damage taken (note a couple things, firstly that this is a separate damage tick, similar to Wrath when Fandral Staghelm is on the board, secondly that, as far I am aware and this is very much a guess, this IS effected by Spell Damage, as the Fatigue effect is technically is being triggered by the card, so I feel like this would end up working like Savagery if you have no Attack power but have Spell Damage. This would also mean that, if you have Malygos, your target would take eight, then you would take six damage from Fatigue, before the target would take an additional six. This may not be the case, however we have no real precident for this, so either way works, especially as this matters little for the actual order at this point.).
    7. Your deck is "unstealthed".
    8. The death phase initiates and any relevant Deathrattles trigger.
    And for Fatiguing Sayaad:
    1. Opponent draws a card successfully (important to note that a burnt card does not count as a successful draw, neither does taking Fatigue from an empty deck. If the opponent hasn't drawn successfully, go to step 6).
    2. Enemy deck is "stealthed", so they cannot "target" a card from the deck.
    3. Fatiguing Sayaad attempts to draw a card from the "stealthed" deck, resulting in Fatigue. Adjust Fatigue counter accordingly.
    4. Ememy deck is "unstealthed".
    5. Any triggers from drawing a card trigger (a friendly Daring Reporter would get buffed from the initial card draw, unless it was unsuccessful per normal rules).
    6. End of interaction.

    If those steps seem really fucking complicated, that's because they are. However, before you decide to say "this card is overly complicated", I would encourage a look at the Advanced rulebook on the Hearthstone wiki. It may take a month to read through (that is not intended to be an insult by the way, the rulebook really is fucking massive), but if you do, this suddenly becomes pretty straightfoward.

    Now that the complicated rulebook bullshit is out of the way (which took half a fucking hour, I will add), I will look at your card. It's a card that, on its own at least, is really boring; until the late game it's nothing more than a 2 mana cycle effect, of course at the late stages of the game where Fatigue is a factor the Draw a card part serves really as an interesting form of removal, as it actually encourages usage of cards such as Battle Rage or Shield Block that would otherwise be dead at that point. I like the idea quite a lot, even if for most of the game it sucks. And is only really good with some of the other submissions.

     If you could do me/us a favor, please use the Insert a Spoiler tool to condense your quotes when you're looking to reply to large posts (like I just did). That or crop out the excess material: leaving everything as-is creates really lengthy quote-chains that make thread navigation a pain.
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 7.14 - Discussion Topic

     

    Quote from Toble >>

     

    12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your entry for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted

    Has this ever been enforced?  Pretty sure that half the posts, especially late in the week, are usually people just saying "look at my card!"  (And the other half are Kovachut reviewing cards)

     It has less to do with people who post their cards in a one-off "here's my idea" post, and aimed more toward those who flood the Discussion thread with repeated bumps of their own ideas. If you continuously try to monopolize the thread with your own content, and fail to participate with the other posters, we may/will crack down on you.
    Not everyone is in a position to post mass-feedback, and that's okay. The same can be said for us mods, as well; life comes first, and it can get in the way of participating with the community. But this is a free space for everyone to talk over their creative ambitions, not a place to aggressively showcase how great you are at making cards. As long as everyone plays well together, that "rule" doesn't need to be enforced.
    Edit: That being said, if you come in here just with one-off idea posts and never-ever interact with anyone, we will definitely frown on that too.
    Posted in: Fan Creations
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