• 5

    posted a message on Cataclym Galakrond Control
    Quote from Bubbo >>

    This literally has no draw whatsoever...

    Harrison Jones combo with Weapons Project, Shield Block, and Kronx Dragonhoof half the time. You literally are wrong.

    Posted in: Cataclym Galakrond Control
  • 3

    posted a message on Power Creep . . .
    Quote from EternalHS >>

    Which of the new cards do you see as power creep cards?

     

    Amber Watcher vs Antique Healbot

    Posted in: General Discussion
  • 2

    posted a message on Questlock: The N'Zoth Shuffler
    Quote from FLaMeO13400 >>

    3/3 multiply by 7 minions on board = 21/21

    Havent tried it yet but doesnt that make it a 4/4 * 7 = 28/28?

    1/1 get one buff of the +3/+3 to become 4/4.

    --edit: it's 28/28 =)

    Posted in: Questlock: The N'Zoth Shuffler
  • 2

    posted a message on Infinite Lucentbark Druid

    Like the deck. Dont like the guide - sorry. If I could suggest something:

    Add some bullet point summaries of when to use Flobbidinous Floop, when to use Faceless Manipulator, when to use N'Zoth, the Corruptor, when to use Elise the Enlightened, how to deal with Mass Dispel and Hex. That kind of thing (I know you touch upon MD and Hex but they're buried in the guide).

    It's not quite clear on some of the cards I mentioned unless you read the entire guide (the tips are scattered throughout). Also, the part about being mindful of getting too many Lucentbark on board seems kind of important. Unfortunately, it's buried somewhere in the middle of the guide. I'd have to reread the guide to find it again. Or perhaps saving Gloop Sprayer for 2 Lucentbark is not necessary - getting 1 is good enough value.

    For the longest time, and maybe it was because I took this deck directly to ranked without fully looking at the list, I couldnt figure out how you get 5 Lucentbark. Then I drew the Faceless Manipulator.

    This could just be me and please dont take my post as negative. The fact you posted a guide at all is great. It's clear you tried to be thorough and describe various scenarios. I just feel they didnt stand out enough and/or you miss the actual combos of the deck and assume they were obvious.

    edit: also, I dont play druid much and wanted to try it out so this might explain why I asked for the suggestions I mentioned.

    Posted in: Infinite Lucentbark Druid
  • 4

    posted a message on The Gatling Wand
    Quote from zzzblaz >>

    It says right on the card that it improves for each spell cast. It also gets a slight boost from spell damage but that’s nothing. 

     

    You still never answered OP's question. Your "it says right on the card" is a douche response which is actually vague.

    It improves each game by +3 dmg for each spell you cast. It starts at 3. Cast a coin and it jumps to 6. Cast another spell and it goes to 9. If you have +2 spell dmg, It's 11 instead of 9. So you're looking at:

    Card damage = 3X + Spell Dmg 

     Where X is the number of spells you cast during the current game (not run).

    The way it improves by +3 dmg per spell is not intuitive and in no way spelled out on the card. Try helping out more next time and losing the attitude.

    Posted in: The Gatling Wand
  • 2

    posted a message on Sr. Tomb Diver

    If you unlock the four chapters, you get Sr. So if you’re F2P then in 2 weeks.

    This doesnt appear to be true at this point in time. I have completed all of normal mode and my Jr is still there as an option. From other searches I did, it says you need to have defeated all 4 plague bosses. I'm only at 1/4 for mage so cannot confirm that.

    --Edit: Totally forgot. I have a fully upgraded Finley and the Jr there upgraded to Sr. So this must be the behavior here too. Defeat 4 plague bosses as Reno to get the upgraded Sr Diver.

    Posted in: Sr. Tomb Diver
  • 2

    posted a message on Tombs of Terror Chapter 4 and Finale Release, With the New Finale Guide!

    Other Guy here,

    I didnt know a "twist" was the official name for each chapter's flavor. I thought OP was calling the anomalies a twist. I still dont understand the big deal on each chapter's "twist" and why the hatred. Dont like it? Dont do it.

    Posted in: News
  • 2

    posted a message on Tombs of Terror Chapter 4 and Finale Release, With the New Finale Guide!

    you do control them. you choose to put them in play or not by disabling them if you dont like them. 

    Posted in: News
  • 2

    posted a message on Wild Twistlock

    another combo to kill off Mecha'thun is Galvanizer + Plague of Flames. You have to use the combo AFTER the 2nd Plot Twist, but then it doesnt matter what you have on board - everything dies. I'd consider cutting Dr. Morrigan + The Soularium to make this work. The Soularium seems like anti-synergy with what you are trying to do.

    Posted in: Wild Twistlock
  • 1

    posted a message on The Dalaran Heist - Adventure Launches May 16
    Quote from Asrobourboulis >>

    In short you get 15 Shadow packs, one golden classic pack and the free legendary minion Zalye (the golden version I think). With each wing you'll unlock these rewards little by little. If you don't purchase any wing after the first one, you'll be stuck with it indefinitely. I feel 2800 gold in total is way to much for the whole experience, but it's more reasonable with real money.

     Agreed on the value. Id rather throw them $20 USD instead of 2800 gold since I'd rather get 28 packs for that 2800 gold. Much better value for all wings IMO. 

    Posted in: News
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