Blizzard: "one of hunter's limitation is card generation. That's important for class identity."
Also Blizzard:" Here you go hunter. Generate 3 cards for three mana."
4
Blizzard: "one of hunter's limitation is card generation. That's important for class identity."
Also Blizzard:" Here you go hunter. Generate 3 cards for three mana."
1
3 mana: Add Gladiator's Longbow, Rat Trap and King Krush to your hand Kappa
I don't know if you're joking but do you realize how good this outcome would be for 3 mana. That's huge value.
6
Quote from Negrosauro >>Dust
Man can’t even put a pic up his profile and he says dust . The only thing that needs to be dusted is u
13
good with paladin quest, u can do 2/2 copy
5
that doesn't have quest synergy to become a 6/6 taunt that restores 12 health
3
I was thinking exactly the same, because that one wasn't strong enough in wild.
-1
Broken in wild, Blizzard makes a big mistake.
7
Current Poll for the Card: Source
96.2% think it ranges from playable, to very good or meta-defining, The other 3.8% probably got violated by Murloc decks with no lube on too many occasions.
There is nothing that "special or unique" about a 1 mana 1/1 designed with the newest mechanic. Murloc synergy makes it very good obviously, but this card still good in plenty of other aggro decks like Zoo etc.
Sleeper cards are overlooked by everyone as they are deemed to be unplayable in competitive/constructed mode, Murmy doesn't fit the meaning of a sleeper card.
2
Pretty sure that if this is not a meta defining it will be on the next expansion.
13
Remember when 6 mana used to get you 7/35 stats of taunt? Spreading Plague remembers.
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5
-4
Can we boycott Blizzard for only giving Priest and Warlock legendaries this expansion?
Seriously though this may be the first expansion in hearthstone history where people will be less pleased about getting a legendary than getting a rare. These are some hot fucking garbage.
8
Late game buff that works best with many small minions and can't be played until after your opponent can already cast flamestrike and twisting nether? COUNT ME IN!
2
Agreed. This card seems to be total ass.
4
What exactly does that accomplish?
5
Seems really weak
3
At least we have a reliable turn 2 weapon for Warrior again.
6
This will be nice for Dragon Paladin in wild.
3
21 burst damage that you can do twice a match using 1 card +3 per combo use costing 8 mana each time? Yeah I think it's safe to say Charged Devilsaur Druid is going to be a thing. Druid should have no problem staying alive until they pull it off considering the amazing cards they will still have from the last 2 expansions. This card is going to be fuckin amazing.
3
This may actually be the worst legendary ever made.