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    posted a message on Witchwood Piper

     

    Quote from BWOC >>

    If you have 2 of them and 4 1 drops and you keep 2 1 drops off the start, you have a pretty decent chance to draw Prince Keleseth with the second one, maybe even the first. Since you have no other 2 drops, the 4 1 drops are all you have to worry about. It adds consistency to the deck, it doesn't necessarily have to break the video game lol.

     
     How are you winning games with a total 5 cards below 3 mana in a tempo deck? I don't think you thought this through very well.
    Posted in: Witchwood Piper
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    posted a message on Witchwood Piper

     

    Quote from BWOC >>

    Not incorrect. Priest decks are probably going to be throwing random shit in their shell now that Drakonid Operative and Netherspite Historian are rotating out anyways, so there will be probably 8-10 deck slots that open up. I'm sure we can find a way to squeeze it in. And unlike cards like Arcanologist that tutor for specific cards, Witchwood Piper tutors for your lowest-cost minion. Chances are you run enough minions in your deck for both pipers to hit something anyways, so it's usually guaranteed.

     
     Considering piper will only fail to draw something if you only run 2 pipers and 1 other minion, yeah I'd say its safe to say both will hit something.
    Posted in: Witchwood Piper
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    posted a message on The Pessimist's Tier Guide to The Witchwood

     

    Quote from 17arkOracle >>

     

    Quote from lennon255 >>
     
    Swift Messenger is up there solely because I think Rush warrior needs another Rush to be viable. Originally it was Tier 3. I might switch it with Rabid Worgen, though hypothetically I think the extremes of Swift Messenger are better than Rabid's middle of the road stats.
    Ravencaller's because cards that let you refuel are oftentimes pretty good. It has significant drawbacks, but that at least was my thought process. (I may change my mind on this one, though.)
    Chameleos: I'm not really sure how valuable scouting is. It'll never really guarantee they don't have something, particularly against control when knowing their hand is more useful. The opponent's cards, while not awful, will also never really synergize with your cards.
    I think rogues just don't really need Cheap Shot. The problem is it's just so awful at low costs (especially for more tempo based rogues) and while kinda mediocre at higher costs, at that point you could just run things like Vilespine Slayer where you don't even have to worry about dealing damage.
    Hidden Wisdom: Your opponent just isn't going to play 3 cards in a single turn. It's just so incredibly, incredibly rare except against very specific decks.
    Nightmare Matriarch: Cards that have to stick are almost universally bad, since by that late in the game your opponent has either killed you, or has access to strong enough removal. I did actually flip-flop on it though, since it does have a really good statline, a decent effect, and could go in dragon priest.
    For Pick Pocket: I mean, Sprint gives you 4 cards for 7-mana and has seen no play as of late. It doesn't help that random cards can be pretty awful, so you can spend your whole turn 4 or 6 drawing cards you can't even really play. At least cards like Blink Fox put a minion on the board. (It doesn't help that rogues are spoiled for choice when it comes to card draw right now.)
    Witching Hour: What combo are you thinking of? The problem with big combos tends to be if you draw one card but not the other it can be a dead card the entire game. Big priest and cubelock get around this by both cheating out the minions they need, and then by being able to use several different minions (all great and playable on their own) to fufill the combo condition. A 21-damage combo can kill the deck if the combo requires set-up, cards that can only be used in that combo, and minions that are otherwise mediocre.
     
    Swift Messenger: I don't think Swift Messenger will be good because I don't think Rush Warrior will be good. Think about its matchups, it's not exactly favored against much. 
    Ravencaller: Your average 1 drop is not a good card, especially when the earliest you can play it is turn 4 and you get it from playing a 3 drop with meh 1 drop stats. I think Ravencaller will see some use in Zoo early on and will not perform very well in it.
    Chameleos: Fair enough.
    Cheap Shot: I heard people say similar things about Forbidden Flame. Forbidden Flame was useful to have as a flexible removal tool. I realize that I'm comparing cards for two different classes but hear me out. Cheap Shot isn't as flexible with its cost as it can only use mana 2 at a time, but it can spread damage across multiple minions and benefits massively from spell damage. I think this card is better than you give it credit for specifically because Rogue already has plenty of other good spells that they don't mind putting int their decks to begin with (EviscerateFan of Knives, Backstab). This could make it worthwhile to run Bloodmage Thalnos or maybe even Tainted Zealot for consistency. Vilespine Slayer is not a good comparison.
    Hidden Wisdom: What exactly are you playing against that your opponents NEVER play 3 cards in one turn for the entire match? I don't believe you.
    Nightmare Matriarch: It's a big dragon with good stats that match up well against Priests and Warlocks, which are the two current strongest classes. Worst case scenario this eats a Siphon Soul, Mind Control, Hex, or Execute. Execute is a warrior card and warriors are losing just about everything that matters for their non-recruit decks in the rotation so I don't think it's really worth considering your match up against the worst class of the expansion. Siphon Soul means there's one less Siphon Soul to target Ysera and with Blastcrystal Potion leaving standard, Warlock is going to have a hell of a time taking her down. Warlock has historically had a bad time against Ysera. Mind Control is actually rather bad for you as priest doesn't have many other answers for Nightmare Matriarch post rotation. Hex is a bad time but I don't think this is worth considering either since once people figure out the right list for it Shaman is probably going to have a 200% winrate against every kind of priest anyway, I'll add the list after I'm finished steamrolling my way to legend as Shaman in a few days. 
    Pick Pocket: No one runs sprint because it's not worth running a 7 mana draw 4 in a meta where you can have Coldlight Oracle and Elven Minstrel in the same deck. That was a really bad argument against this card's viability and you know it. Also, Pick Pocket can generate up to 5 cards for 1 deck slot. On average those cards won't be very good but it's easy value generation and it works with Tess Greymane. The real weakness of this card is how bad Shaman cards can be for other classes that can't handle the overload.
    Witching Hour: Get a Charged Devilsaur to die, summon it back with Witching Hour (3 mana) and smash face, Carnivorous Cube that shit (5 mana), Naturalize the Cube (1 mana) and smash face for 14 more. It requires the tiniest bit of set-up in getting your devilsaur killed but you can use Silver Vanguard to recruit it which is slightly cheaper and means you don't need to actually draw it. It's worth noting that if you recruit the Devilsaur with 9 mana already you can deal 28 damage instead of 21 by hitting face with the recruited Devilsaur before you cube it and after cubing it using Witching Hour to summon another. And before you say anything about the use of Naturalize, it doesn't matter how many cards your opponent has when they're dead. EDIT: I just noticed that in my previous post I miss-clicked 8 instead of 9 when stating the mana cost. My bad.
    Posted in: Card Discussion
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    posted a message on New Rogue Minion - Cutthroat Buccaneer

     

    Quote from ZessHunter >>

    Only +1 buff? This cannt save Kingsbane Rogue.. =\

     
     This wouldn't even save Kingsbane Rogue if it gave +2. MAYBE if it gave +3.
    Posted in: Card Discussion
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    posted a message on New Rogue Minion - Cutthroat Buccaneer

     

    Quote from tenkeneccos >>

    Kingsbane still playable thanks to this, but worse

     
     Fuck do you mean still playable? It has 2 weapon buffs counting this card and this card is terrible. Kingsbane is dead in standard until next expansion at best.
    Posted in: Card Discussion
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    posted a message on New Rogue Minion - Cutthroat Buccaneer

     

    Quote from Saucy_pup >>

     

    Quote from Raskolnikow92 >>

    I think that this card is playable because I believe that, if a control rogue archetype emerges, kingsbane will be needed for sustainability because even if you can buff your weapon to get 4-5 attack and lifesteal, it’s a decent removal. It’s just not the only win condition anymore.

     It'll hurt your deck to add Kingsbane support/synergies if they don't add to a win condition. 
    I'd suggest building around Spectral Cutlass if that's your plan- it's worse as a card but synergises with your survive longer/have alt. win conditions strategy.  
     
     
     It also gets ruined by weapon removal and as such won't be worth playing.
    Posted in: Card Discussion
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    posted a message on New Rogue Minion - Cutthroat Buccaneer

    This card would have been worth a damn if it gave +2 attack. Or if it at least buffed the weapon as a battlecry. This is stupid.

    Posted in: Card Discussion
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    posted a message on The Pessimist's Tier Guide to The Witchwood

    I guess this is how you can tell someone put absolutely no thought into making a tier list.

    Swift messenger is not a good card. What are you thinking?

    Ravencaller is above Witching Hour. Now THAT's funny.

    Chameleos offers scouting every turn and selective use of one of whatever the fuck you want from your opponent's hand. I don't think it's as good as many others do but it's certainly not bad.

    Cheap Shot is sort of removal. I can understand where you're coming from but I don't feel it quite deserves its placement.

    Hidden Wisdom draws 2 cards. The only other cards that draw 2 cards that never saw play were Sense Demons and Fight Promoter, and both of those had horrible downsides that made them inconsistent in power. Hidden Wisdom will likely be a 1 of in every paladin deck a week from now and I have no fucking idea how you could think otherwise with how easy its requirement is to fulfill.

    Nightscale Matriarch is a big dude that requires an immediate answer or it spirals out of control. It's a win more card and that's the only reason I can think of as to why you think it's bad, but it also happens to be good on an empty board so...

    Pick Pocket can give you up to 5 cards for 1 deck slot. Its far from broken but I'd never call it useless.

    Vivid Nightmare is basically a better Mirage Caller effect without a body attached. You might actually be right about this one.

    Witching Hour enables a 21 damage 3 card combo that costs 9 mana that can be performed twice per game. Honestly this list lost all credibility to me the moment I saw you call this card bad. 

    Your list is trash, yo.

    Posted in: Card Discussion
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    posted a message on Elemental Minion Gate Mage

    Ok I have a few criticisms to give.

    1.) Countess Ashmore is absolutely not worth a deck slot here. You have 4 Deathrattles with none being very powerful and 1 rush card in the entire deck. More often than not, Ashmore will only draw you one card. Ashmore will not draw Frost Lich Jaina as it does not have Lifesteal itself, nor will it draw elementals after playing Jaina as the Lifesteal they gain is not on the card text. It's a new card, it's expected that people will be misguided as to how it works. Not a big deal.

    2.) Why is the quest in this deck? It doesn't really do anything for you. Denying yourself 1 card on turn 1 thanks to including it just doesn't seem worth it. Because the quest isn't really worth it, neither is Primordial Glyph or Witch's Cauldron.

    3.) You have 1 copy of Blazecaller and Servant of Kalimos, two of the best elementals around... and 2 copies of Nightmare Amalgam. Nightmare Amalgam is just a 3/4 so I can't really agree with that choice.

    4.) In the Minion Draw section you accidentally put Blazecaller where you meant to put Bonfire Elemental. Simple to fix.

    |

    My suggested changes are:

    -1 Countess Ashmore, -1 Swift Messenger, +1 Servant of Kalimos, +1 Blazecaller || I get what you were trying to do here, but sadly it wouldn't have worked out. The two replacements are just very solid picks for Elemage and will enable you to chain elemental synergy slightly more consistently as well.

    -1 Open the Waygate, -2 Primordial Glyph, -2 Witch's Cauldron, +1 Baron Geddon, +2 Arcane Intellect, +2 Tar Creeper || Open the Waygate seemed incredibly forced in this deck and often wouldn't have helped you much anyway. Instead, I advise you swap out the listed cards for some things to help patch up this deck's weaknesses in having little draw and few answers for aggro. Arcane Intellect will help add some much needed draw to the deck and improve consistency overall. Tar Creeper is an excellent card against aggro and adds consistency to the deck's ability to chain elemental synergies. Baron Geddon is an excellent card once Jaina has been played and can easily net you heals of 6-20 at the end of every turn it stays alive, he is by no means mandatory but he's definitely a solid pick. I did not suggest replacing Shimmering Tempest, Steam Surger, or Lesser Ruby Spellstone despite them working towards the Open the Waygate idea as all three of those cards seem good enough on their own to keep in the deck.

    [OPTIONAL] -2 Nightmare Amalgam, +2 Volatile Elemental OR +2 Fire Plume Phoenix || Personally I'm interested to see if Nightmare Amalgam works out so if you have the dust to spare I say you should give it a shot. If it doesn't end up performing well both of the cards I suggested will be solid replacements that also help against Aggro. If Voodoo Doll doesn't end up working out (I think it might) just swap it out for Volatile Elemental or Fire Plume Phoenix. Also, if you do try Nightmare Amalgam but you swap out it and Voodoo Doll, you should give Nightmare Amalgam another try after swapping the Voodoo Dolls. 

    Posted in: Mage
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    posted a message on New Epic Minion - Baleful Banker

     

    Quote from hillandder >>

    x1 this card and Valeera DK is enough for never die for fatigue and for this purpose is much better than Kingsbane if you want to spend only a slot in deck...

    Unfortunately rogue is dead.

     
     Rogue is dead? According to WHO?
    Oh shit Rogue is going to have no weapon buffs other than Deadly Poison.
    Posted in: Card Discussion
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    posted a message on New Epic Minion - Baleful Banker

     

    Quote from Pedrolo >>

    Shuffle copies cards have never got a slot in competitive play, this one will be no exception.

     
     This is basically the best one that has ever existed thanks to being neutral and it's the cheapest for the effect other than Dead Man's Hand and works well in cubelock. It would be more accurate to say that there's no way this won't see competitive play.
    Posted in: Card Discussion
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    posted a message on Chief Inspector

    Probably the best overall of the anti-secret tech cards.

    Posted in: Chief Inspector
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    posted a message on New Druid Minion - Darkmire Moonkin

    Without a doubt one of the worst cards ever made.

    Posted in: Card Discussion
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    posted a message on this may be the WORST META EVER!

    For sure, lets get Ice Rager in there too while we're at it!

    Posted in: Standard Format
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    posted a message on Druid of the Scythe

     

    Quote from TheLivingFridge >>

     

    Quote from Attack7 >>

    Where is the Fandral Staghelm token?

     Didn't they get rid if that when they changed the order of Fandral? Like how wrath used to do 4 damage draw a card at once, it now does 3 damage and 1 damage draw a card, I think it might just summon both minions instead of combining them but feel free to call me out on it because I very well may be wrong
     
     
     I don't know what ever made you think this, but no. That's not how it works.
    Posted in: Druid of the Scythe
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