This is probably the last straw for competitive hearthstone.
Sigh, hating without thinking again. This is a great idea, it will make for more interesting tournaments to watch. It will be very easy to bring secondary and tertiary decks that counter the top of the meta, and thus this format will actually greatly discourage bringing the top deck. Thus the most OP decks on the ladder might see very little play in tournaments.
Also tournament meta will be very different from ladder meta, which again makes for more fun to watch tournaments.
I don't think Malygos specifically is a problem, because the decks he goes into are pretty varied and not OP generally.
But I don't agree with a full permanent set. Despite the above, I too am tired of Malygos because he keeps popping up in the meta that should be a thing that only happens in wild.
I'd rather see the game working with the opposite of the hall of fame: The whole classic set goes to wild and instead a small handful of a cards that fit that year's standard theme are brought back.
Or you could build a deck that includes shudderwock as a powerful component, but not the end goal.
This. OTK Shudderwock deck is dead. Shudderwock as a card is still an insanely powerful effect. I've been trying a Jade Shaman in wild and he's wicked in that. He's also strong in a deck that runs 2 fungalmancers and it's the kind of card that is very likely to see strong synergy with future sets.
When cards give mana crystals, they are full unless it's specified that they're empty (see wild growth and nourish), so I'm fairly sure this gives full mana crystals. Which makes this an insane tempo play in addition to ramp druid annihilator.
So 2 years from now, when whiz is a part of wild, we could still craft a wild deck with whiz and use the wild recipes with the cards from new expansions? Great!
I wouldn be suprised if by then they make this a permanent addition to standard somehow. It's good for the game for this to be in standard forever, and due to the nature of the card it can be in standard permantently without going against what standard is supposed to be.
Everyone focuses on the first part of their argument, but I think they actually have a good point in the last part. We don't need a keyword for an effect that isn't meant to be that common.
I'm fine with golden cards existing. But I do feel the OP, the animations are often really cool, and it's just kind of a shame that we see them so rarely. Especially the really gorgeously animated legendary cards are hardly ever seen in play :(
Self plagiarism is only an issue because it pumps up the number of articles published while diluting the actual value of the articles because there's double information in them. There's no such issue if a card worked well in MTG and the same idea is used for hearthstone.
People act like this is exactly the same as the old ooze, and sure the main reason to include it in your deck is exactly the same, but I like that you can choose what statline you want with your weapon counter and this helps free to play players get easier access to it too.
It's a lost cause. Discarding random cards is too high a price. The only discard cards that have any potential are the ones like Doomguard that serve as finishers; there's just too much chance of it screwing up your gameplan most of the time.
For the discard mechanic to have any proper chance, it should be discarding cards by choice. But changing that now would make various cards way too powerful, so I think they should just let the whole thing die.
He's really good. Only downside is that he'll rotate out pretty soon. If you play Wild at all it's definitely worth it though. Due to the nature of the card it's sure to stay a staple of Wild for a looong time.
5
Sigh, hating without thinking again. This is a great idea, it will make for more interesting tournaments to watch. It will be very easy to bring secondary and tertiary decks that counter the top of the meta, and thus this format will actually greatly discourage bringing the top deck. Thus the most OP decks on the ladder might see very little play in tournaments.
Also tournament meta will be very different from ladder meta, which again makes for more fun to watch tournaments.
0
I don't think Malygos specifically is a problem, because the decks he goes into are pretty varied and not OP generally.
But I don't agree with a full permanent set. Despite the above, I too am tired of Malygos because he keeps popping up in the meta that should be a thing that only happens in wild.
I'd rather see the game working with the opposite of the hall of fame: The whole classic set goes to wild and instead a small handful of a cards that fit that year's standard theme are brought back.
2
"Good update. But I'm not playing it again. There's no incentive to do so other than for fun."
This shit is what's wrong with the new generation of gamers. I do not need such an incentive, I play games for fun.
1
100 runs to complete it? That's not RNG, you are bad.
I enjoy Rumble run, and I love the change that you can retry with the same shrine or take the one you lost to.
2
This. OTK Shudderwock deck is dead. Shudderwock as a card is still an insanely powerful effect. I've been trying a Jade Shaman in wild and he's wicked in that. He's also strong in a deck that runs 2 fungalmancers and it's the kind of card that is very likely to see strong synergy with future sets.
Long story short, don't dust.
0
When cards give mana crystals, they are full unless it's specified that they're empty (see wild growth and nourish), so I'm fairly sure this gives full mana crystals. Which makes this an insane tempo play in addition to ramp druid annihilator.
0
I wouldn be suprised if by then they make this a permanent addition to standard somehow. It's good for the game for this to be in standard forever, and due to the nature of the card it can be in standard permantently without going against what standard is supposed to be.
3
Just got Myra's and Mecha-thun from the same pack, so I think it's meant to be that I give this deck a try :D
4
Everyone focuses on the first part of their argument, but I think they actually have a good point in the last part. We don't need a keyword for an effect that isn't meant to be that common.
2
I'm fine with golden cards existing. But I do feel the OP, the animations are often really cool, and it's just kind of a shame that we see them so rarely. Especially the really gorgeously animated legendary cards are hardly ever seen in play :(
6
2
People act like this is exactly the same as the old ooze, and sure the main reason to include it in your deck is exactly the same, but I like that you can choose what statline you want with your weapon counter and this helps free to play players get easier access to it too.
0
It's a lost cause. Discarding random cards is too high a price. The only discard cards that have any potential are the ones like Doomguard that serve as finishers; there's just too much chance of it screwing up your gameplan most of the time.
For the discard mechanic to have any proper chance, it should be discarding cards by choice. But changing that now would make various cards way too powerful, so I think they should just let the whole thing die.
1
He's really good. Only downside is that he'll rotate out pretty soon. If you play Wild at all it's definitely worth it though. Due to the nature of the card it's sure to stay a staple of Wild for a looong time.
0
I honestly completely missed that it was changed. So just to be sure, it wasn't called Battle.net anymore? I sure always called it that...