I think the difficulty is very volatile, on my first run I was easily able to beat everyone because the shaman spell cost reduction shrine + unstable evolution is honestly just silly, I consistently had 4+ 10-drops on turn 4. I went for another run with hunter with a very subpar shrine and eventually got rekt by a druid with the mana reset upon armor gain shrine. That second run genuinely felt unbeatable, which is not a good thing. I didn't go for another run because I already had the card back from my first run, anyways. I'm not gonna say that they didn't try hard with this one, as the opposite is evident in all the emotes/possible outcomes, but I think they put too much work into things that finally don't matter as much (to me at least) while ignoring major aspects such as balance and an actual sense of accomplishment. It's no fun obtaining everything there is to get from just a single run.
Finally, I also feel like they should come up with a new main concept for every one of these PVE adventures. We had very similar PVE content in CnC/Witchwood, and after the puzzles this one kind of felt like recycled content when it comes to the actual gameplay.
Decrease dust/pack cost, make quests specifically forcing people to play wild (those shouldn't ever require you to actually win wild games, though), give players free wild cards from time to time (might make people want to just play a few games in wild to try out their new cards) and most importantly, give out seperate ranked rewards for both ladders. For me personally, another golden epic would be a great incentive to at least go for rank 5 in wild.
Got the Rogue Loa as my freebie, then opened 56 packs with 6 legendaries in them: the Mage/Paladin/Warlock Loa, Oondasta, Zul'Jin and Hakkar. Pretty happy with that.
The art is awesome. Doesn't seem very strong right now, but there are many cards to still be revealed and there might be new big spells for Paladin so don't call it bad just yet.
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I think the difficulty is very volatile, on my first run I was easily able to beat everyone because the shaman spell cost reduction shrine + unstable evolution is honestly just silly, I consistently had 4+ 10-drops on turn 4. I went for another run with hunter with a very subpar shrine and eventually got rekt by a druid with the mana reset upon armor gain shrine. That second run genuinely felt unbeatable, which is not a good thing. I didn't go for another run because I already had the card back from my first run, anyways. I'm not gonna say that they didn't try hard with this one, as the opposite is evident in all the emotes/possible outcomes, but I think they put too much work into things that finally don't matter as much (to me at least) while ignoring major aspects such as balance and an actual sense of accomplishment. It's no fun obtaining everything there is to get from just a single run.
Finally, I also feel like they should come up with a new main concept for every one of these PVE adventures. We had very similar PVE content in CnC/Witchwood, and after the puzzles this one kind of felt like recycled content when it comes to the actual gameplay.
0
Battletag: l4chsnacken#2195
Region: EU
Trade Only?: Yes. You go first
0
Decrease dust/pack cost, make quests specifically forcing people to play wild (those shouldn't ever require you to actually win wild games, though), give players free wild cards from time to time (might make people want to just play a few games in wild to try out their new cards) and most importantly, give out seperate ranked rewards for both ladders. For me personally, another golden epic would be a great incentive to at least go for rank 5 in wild.
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Got the Rogue Loa as my freebie, then opened 56 packs with 6 legendaries in them: the Mage/Paladin/Warlock Loa, Oondasta, Zul'Jin and Hakkar. Pretty happy with that.
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5k gold and ~14k dust
5
Flark's Boom-Zooka
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18. You gotta consider how it's mostly adults using the forums, this thread is certainly not representing the entire community.
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Battletag: L4chsnacken#2195Region: EUTrade, you go first1
You mean in the same way people voted Void Contract a meta-defining card without seeing the rest of the 120 cards of the next expansion?
3
Trash. Another one of those overhyped cards with a "huge" effect that is just a ludicrous tempo loss.
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The art is awesome. Doesn't seem very strong right now, but there are many cards to still be revealed and there might be new big spells for Paladin so don't call it bad just yet.
1
tfw Overwatch cereal is more important than hearth of stone
1
ResidentSleeper Hearthstone when ResidentSleeper
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Never saw anyone play Festeroot Hulk . Also a bunch of other cards like Harbinger Celestia or Deadly Arsenal
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Battletag: L4chsnacken#2195Region: EUTrade, you go first