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    posted a message on New Card Reveal - Seaforium Bomber

    Nobody's going to play this in shudderwock shaman. They're more interested in killing their opponent ASAP and already have a backup win condition that's better than this. Cutting cards that support those two win conditions for this really slow one seems bad.

    Posted in: News
  • 3

    posted a message on Baku Dudes (Bakudin)

    I wasn't impressed with the health buff so I replaced the Boisterous Bards with Vicious Fledgling, which seems to work well in pressuring the opponent and creating awkward board states. Also replaced a fungalmancer with a Leeroy Jenkins. The burst has come in handy for sure.

    Posted in: Baku Dudes (Bakudin)
  • 0

    posted a message on LoE Fatigue deck

    Reno doesn't need one copy of each card in your overall deck list, just in the cards remaining in your deck in game. Since you're planning on going to fatigue in this deck anyways, you can possibly load up on plenty of double card copies and still activate Reno's battlecry in most games. An LoE fatigue deck with Reno in it will probably look a lot like current Echo decks.

    Posted in: LoE Fatigue deck
  • 0

    posted a message on New Warrior Card - Obsidian Destroyer

    This card has no real taunt synergy since you never expect a 1/1 taunt to survive your opponent's turn. The 1/1 taunt is considerably better than a wisp because it's so annoying. Classes that can't deal one damage easily will be pretty frustrated by it.

    Posted in: Card Discussion
  • 8

    posted a message on Boom Bot's Tavern Brawl Deck (Week 16 - Mech Wars)

    The Boom Bot has a darkbomb, why isn't it in this list? Are the decks actually semi-random?

    Posted in: Boom Bot's Tavern Brawl Deck (Week 16 - Mech Wars)
  • 0

    posted a message on Can't filter for Inspire cards

    Filtering for all other mechanics work, and I can see TGT cards when doing so, but filtering for inspire gives me no results. http://www.hearthpwn.com/cards?filter-inspire=1

    Example of what I'm seeing: http://puu.sh/jRgJF/7592139c88.png

    Posted in: Site Feedback & Support
  • 0

    posted a message on Goblins vs Gnomes Patch - Launch Event, Animated Golden Cards, Quest Changes

    The free Arena run seems to be tied to a different promotion than the three free packs. The free Arena run seems to come with a special event where you can play with GvG cards in Arena before GvG's release.

    Posted in: Guides
  • 0

    posted a message on New card - Bouncing Blade discussion
    Quote from iSinti »
    Quote from MamiMammies »

    This card is nuts, the synergy is crazy with armor smiths, acolytes and commanding shout.


    And what about Battle Rage :) i guess that card has already full synergy with Deathbite and Whirlwind but mby there will be enought activations to finaly run it continuosly?

     The reason battle rage isn't played in control warrior is that there usually aren't enough minions on the board to make reliable use out of it. If new types of aggro or midrange decks are made using bouncing blade combos, then maybe BR would have a place in those, but not ever in control.

    Quote from Decimax »

    Hearthstone Pinball! Animation is  it literally hitting the walls of the field and hitting virtually everything. I think the field actually impacts it's damage, but I have a feeling I'm wrong. Don't trust me on this, but the animation I literally watch happen so I'm sure about it's animation. It's a must-see in Hearthstone, they stepped up their game!

     

    I think it's a pretty safe guess that the hit minions aren't determined by the animation, but the other way around. Basically, the game immediately randomly determines who gets attacked by it, then it calculates a path for the blade to accommodate that. Every time it hits the wall, instead of bouncing at a realistic angle it bounces towards its next target.

    Posted in: Card Discussion
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