not everyone's mobile has space/running power for HS
- kwikill
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Member for 9 years and 8 months
Last active Fri, Jun, 17 2022 22:02:40 -
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Andrei2007 posted a message on 22.2.1 Patch Notes - Tarecgosa Balance Change in BGs - Duels Balance ChangesPosted in: News -
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FortyDust posted a message on Horrible patch: Unadressed issuesPosted in: Mercenaries- EXCESS TOKENS ON MAXED CHARACTERS!!! (pretty much the one and only issue, but wait..there's more)
- Agree, this is the one and only issue
- No additional rewards for Heroic Mode (a guaranteed 5-10 tokens for a legendary is nice and all, but you can get that in about the same time frame by running the normal mode twice)
- This is a game, not an efficiency contest. If you don't enjoy the actual gameplay, don't do it.
- Inconsistent task grind: Some heroes higher numbered tasks are over the top (*coughCookiecough*) while others are much easier.
- Somewhat agree about the inconsistency, but see above.
- Nothing for heroes who have capped out on their tasks.
- Why should there be?
- Capping out tasks doesn't give enough tokens to max a hero
- Why should it? You can get infinite coins from bounties. Also, Blizzard needs players to have a reason to buy packs.
- No rewards for losing PVP Arena and sharks destroy new players killing new recruitment and thereby the mode
- Mercenaries is primarily PvE. PvP should never be the way to attract new players because it's not the point of the mode.
- It's a mode built on grinding and the Antonidas/Baron/Rag build has no peer in terms of efficiency making the grind even more grindy since you're only ever doing one build.
- Again, it's a game, not an efficiency contest. If you don't want to play a certain build, don't. Also again, Blizzard wants you to buy packs. If you want to skip the grind, open your wallet.
- Some of us want to like it, but it seems like it has already been killed as a priority because it didn't succeed massively right away. (So I guess this is an attitude adjustment issue?)
- Yes, overall, you seem to want everything handed to you, and you seem to value acquisition over gameplay. If you actually made an effort to enjoy playing the game instead of just trying to max out everything as fast as possible, none of the rest of this would seem problematic.
The point of Mercenaries is to enjoy the challenge of doing the best you can with what you have to defeat difficult PvE challenges. The point is NOT to max out everything so you can own all comers in PvP. It's a shame so many people still don't get it.
- EXCESS TOKENS ON MAXED CHARACTERS!!! (pretty much the one and only issue, but wait..there's more)
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thebitterfig posted a message on Datamined Balance Changes for 22.2 - Sorcerer's Apprentice - Rapid Fire - Rogue Changes & More!Posted in: NewsIt's also a card that's been doing busted OTKs since the game was created, so this is a good change.
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xskarma posted a message on Microsoft Acquiring Activision-Blizzard for $68.7 Billion - Kotick Gone After Deal ClosesPosted in: NewsPoor Blizz devs. They'll have to start using Microsoft Teams now. Thinking of them <3
=P
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Thanatos2k posted a message on Captain Blackheart's Treasure is This Week's Tavern BrawlPosted in: NewsThere is no way in hell this is close to the worst brawl.
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ArcyroX posted a message on Last Week Before Alterac Valley Honor Event Winner Is Decided!Posted in: Newsyou should DE your regular faction legendary ASAP, the refunds are about to end. you should be able to complete the honor questline eventually, you have time until the next expansion, which should be in April. then you should have both legendaries in golden regardless of the diamond version.
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ArcyroX posted a message on Worst task?Posted in: Mercenariesthe funny thing? -I- replied to that very post explaining how/why it happens, and forgot about it before posting again.
I blame holiday stress.
yea it happens (:
lemme add another thing then :D gruul's 14th task I think, was "kill 40 dragons with dragonslayer shot" which sounds like a hard grind too. however, the game counted every single dragon kill by any means, I dunno why :D I had gruul in my team that's all I can say. even them attacking and killing themselves counted. so thats that, no need to worry when you get to that task.
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Mackie264 posted a message on Rend Blackhand is impossible!Posted in: MercenariesThe classic Xyrella Cariel and Samuro works. Also just chill my dude. You don't have to play, if you think it's a bullshit mode and duels is better then why are you even playing mercenaries? I'll never get that.
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GenMarleon posted a message on New Mage Legendary Hero Card Revealed - Magister DawngraspPosted in: NewsCis gamers being too insecure to acknowledge some representation smh
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ShadowAldrius posted a message on New Mage Legendary Hero Card Revealed - Magister DawngraspPosted in: NewsNo it's because you mentioned something political (tm) and shouldn't "bring politics into gaming". Which is nonsense so have an upvote.
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Yeah, Trigore is out of hand. It was "first damage only" for a reason. Unfortunately, it'll likely be this way for awhile since they tend not to make balance changes until incremental patches, so don't expect to see anything until 23.1 at the earliest.
This is not constructive.
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You should be able to get Vanessa from packs once the track changes.
Also, I just NOW realized all of Xuen's tasks are 'Eye of the Tiger' lyrics.
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It's been fixed and they've disabled Mi'da for now.
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So, the "published" legendary rate in Mercenaries packs is "1 in 20". Well, that has decidedly not been my experience.
Ever since the pirates pack, I've strived to maintain a full mercenary collection with each new batch release. I lucked out and got Valeera within 8 packs, but since then, it took me 63 packs to get Balinda, 60 packs to get Long'xin and am currently 32 packs deep with neither Deathwing nor Drek'thar.. nowhere near "1 in 20".
I'm certain a new pack is going to be announced with the upcoming expansion, but I'm currently debating on what to do. Given that there's no pity timer to speak of, I understand it likely makes no difference whether I continue opening packs before the expansion or just wait until after (to get whatever new mercs they add), but it just -feels- wrong; that if I wait, then those 32 packs I already opened this batch feel "wasted".. like it's resetting some sort of counter if I don't pull Deathwing or Drek before the patch. So my head is telling me to just wait for the patch before opening any more packs, but my heart is screaming "suuuuuuuuunk coooooooooost!".
Thoughts?
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I'm curious as well, but mainly to see if it goes in the opposite direction, especially considering there are no
bribesdrops to entice people tolet it run muted in the backgroundwatch.I personally don't understand the appeal of Battlegrounds, playing OR watching, but different people like different things so who knows?
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Nameless One is stronger because it copies -before- the silence.
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It's literally a powercreeped version of Unsleeping Soul, so it can hardly be considered the worst class card you've seen.
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It's powercreeped by multiple factors, not a straight reprint.
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Which four mercenaries would you consider to be in a "Mt. Rushmore" of Mercenaries, as in being so iconic, useful or ubiquitous? Here's mine:
Balinda - Not only does she slide easily into any fire OR ice comp, she makes both better with her ability to apply elemental weakness and the ability to ramp up fire and ice damage as well. Even outside of fire/ice, the utility she brings with her water elemental is off the charts.
Cookie - What even needs to be said? The passive health from Appetizers makes him an auto-include in many comps even if he never leaves the bench and Go Fish has become a staple of trying to complete some of the more annoying tasks.
Chi-ji - New to the scene but an immediate game-changer with the heal power mechanic, I feel his full potential has yet to be even explored.
Cariel/Samuro/Xyrella - Yes, this is cheating by including three-in-one, but this three-headed monster is usually everyone' first main PvE AND PvP comp to the point that they've become inseparable in my mind.
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I went Balinda (water ele), Ragnaros (+fire) and Geddon (the one that gives more damage to his combo.. I'm horrible at remembering ability/equip names).
For dragons, I went Nefarian and Sinestra, because they're green and quite strong if you have them levelled, and waffled between Alexstrasza and Onyxia for the 3rd, since either of them spawn fire-related treasures (went with Onyxia because I need more coins for her and fore my own lore-related amusement [Sinestra is Nefarian and Onyxia's mother]).
The idea is to aim for treasures that give +fire and health to elementals on Bal/Rags/Geddon so that Bal's water ele can get at least two hits in on Kazakus to freeze lock him for two turns.
Nefarian can be very useful on the trash if you have him levelled. His first ability (where he attacks and summons a dragon that also attacks) can get ridiculous if you have his task 2 gear that gives the summoned dragon +attack and divine shield and if you pick up treasures along the way that gives dragons +attack.
On Kazakus, make sure you summon Balinda on the far right so her water ele doesn't get hit by cleaves.