• 1

    posted a message on Patch 23.0 Known Issues - Balance Changes Feedback Heard

    so regarding Wild, I'm guessing something involving Switcheroo and realizing that unnerfing Kael'thas was a really, really bad idea?

    Posted in: News
  • 2

    posted a message on No Communication from Team 5

    There's "waiting for the meta dust to settle" and then there's broken stuff Stevie Wonder would've been able to see like Switcheroo and Unlimited Mech Works.

    Posted in: General Discussion
  • 1

    posted a message on Holy !$?! Blizz disable switcheroo

    I love how the main reply here is "just play secrets! Good luck for the 7 other classes that don't have them!

    ..and again, really missing the point. OTK itself is shit gameplay, (and that's a whole other debate) but TURN 3-4 OTK, I don't care what class/deck you are, is simply indefensible (debate definition of indefensible; I don't mean it can't be countered) and a failure of design and balance.

    Posted in: Card Discussion
  • 1

    posted a message on BAN SWITCHEROO!!!11!

    I actually didn't see that this was specifically in the Standard section, so my error.

    Posted in: Standard Format
  • 4

    posted a message on BAN SWITCHEROO!!!11!
    Quote from Ophion-EU >>

    2.7% play rate, 47% win rate, hard countered by silence which all classes have access to. Not a problem.

     Silence doesn't counter it in Wild. It's 40 -from hand- for 4 mana, unless you have a taunt out, in which case it's a measly 20. The only other counters are secrets (which not every class has) or a turn 3 coin + Okani.

    ..and again, not everything is about winrate. 

    Posted in: Standard Format
  • 8

    posted a message on BAN SWITCHEROO!!!11!
    Quote from CodyCandy >>

    I really don’t think that’s necessary….if you’re mainly upset about the boar priest deck then it’s win rate is painfully low so I’ll take the free win 4 out of 5 games I face them. 

    Otherwise I don’t understand why people are so irritated with it…

     You don't understand why people have a problem with a deck that either concedes on draw or deals 40 damage from hand on turn 4?

    Not everyone cares about "free wins".. some people want to, yanno, actually play the game.

    Posted in: Standard Format
  • 1

    posted a message on Holy !$?! Blizz disable switcheroo
    Quote from Sorakie >>

    Priest sit at 41%~ winrate and you plebs still complain? Wow.

    Start getting tech or get out smorc'd by a trash tier class.

     It's not about wins and losses.. its about a degenerate deck that's sucking all the potential fun out of the game.
    If I win every single matchup against priest because they concede because of a bad draw, I'm not having fun because we're not actually playing the game.

    ..and starfish does jack-all in Wild where a switcheroo priest can do 40 damage FROM HAND on turn 4

    Posted in: Card Discussion
  • 1

    posted a message on Nozdormu quest - can we get opponents, please

    simple solution would be to buff Noz himself. Drop his cost by one.. hell, by two! People start including him even more than 12 times a year

    Posted in: General Discussion
  • 2

    posted a message on Nozdormu Day April - With Special Daily Quest!

    Another month, another 0-3 in actually encountering other Noz players (wild casual).

    Posted in: News
  • 1

    posted a message on Worst task?

    yeah, Chi-ji/Cookie/Ony is the obvious choice and what I did. Figuring it out wasn't the problem, it's just that this was a task that takes a minimum 80 turns under optimal conditions, but more realistically 120 turns and just shows an utter disrespect for the players' time.

    Took 90 minutes to complete when the next task (deal 450 damage with dragons) took literally two encounters.

    "Kill 40 enemies with Clear the Nest" or "summon 40 whelps" or even "Deal 200 damage in one turn 10 times" would've all been similar to this task and acceptable. I truly believe that the devs don't playtest their own tasks when they design these.

    Posted in: Mercenaries
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