Of course, you can lose with any deck, no two games of Hearthstone are completely alike. Some opponents may be able to race you whereas others may heal/taunt their way through.
In general, you try to optimize your damage over time. When you start to weave in Hero Powers, for example, depends on what you expect to happen: small minions against a Priest at 3/4 mana, for example, can get wiped by Breath of the Infinite or Holy Nova, so you will rather Hero Power than put another tiny minion on the board. Then if the Priest clears the board, you have more in your hand and perhaps more Hero Powers too.
Paladin typically wins if they find Libram of Hope and Warrior wins if they find Risky Skipper + Armorsmith. If they don't, you should have enough damage to close out the game.
What you should do is focus on finding the path to lethal: How will you spend the next couple of turns? Will you use your Hero Power? Do you have enough cards left to play? Will you save some resources for future turns? Do you have Voracious Reader so you just want to dump your hand as soon as possible to get more cards from that? What can the opponent do and how do you play around that - board clears, buffs, any need to trade or can you just go face? Those are the types of things you think about playing this deck.
2
Mulligan for Galakrond, the Unbreakable, had him in my hand, mowed down all the minions he dropped. As soon as turn 7 came, I put Gala out and yeah all he had were warrior cards. I got really lucky when he used Dead Man's Hand around turn 9. After that, just attacked him like crazy.
Thank you for posting your deck!
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1 SHOT! NICE DECK!!!
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took a few shots.. but got it done :)
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Nailed it! Too easy!
2
Pretty good deck!
2
Pretty good deck!