Hold on. My experiment is just...perfect yes perfect...as all things should be...just need to align the results just as so...fantastic. Yes...perfect...perfect...perfect...pulchritudinous success.
Ah, salutations young ones, and welcome to my...peculiar laboratory. It is quite a sui generis one isn't one? A real generalist lab, calculating everything from the marvels of biological life to the intricate reactions of chemical structures to minuscule or inordinate sizes of the physical world to the basic, simple logistics of mathematics. Truly something to behold. But ah, I have not introduced myself. Greetings...for I am...
Hm hm hm...quite an intriguing hero power yes? From the start of the scientific method, we grant educational guess on the laws of nature, and then we begin to research, giving expert results like no other. Perhaps, I shall elaborate further. My hero power allows me to make my next card drawn a Research Bot, authorizing me to draw an extra card. Essentially, I just obtain an extra 0 mana 1/2 on my next draw. Alone, it is just simplified as "Summon a 1/2 Mech next turn", but the possibilities my adepts!
The possibilities! Science is always about tinkering with the basic rules of reality to extrapolate new and wild phenomena with a vast, unknown world to discover. With my hero power, handbuffs, minion-summoning synergies, hand-size synergies, Mech synergies, draw synergies, oh it is just wonderful! But alas, that's not the only incident to predict...
ΔNew KeywordsΔ
Confused? You should be. Science is always about knowing how much you do not know. But alas, knowing how to obtain should knowledge...you'll see. The search for wisdom in Science is done through Induction and Deducing. In this case, "Inducing" and "Deducing" are states that I can be in. If I have an even number of cards in my deck , I am Inducing . If I have an even number of cards in my hand, I am Deducing . Your hero power can provide provisions to help you satisfy both requirements if need be! Still perplexed as to how this will work? Well, observe...
ρυ-Exemplary Cards-στ
Electromagnetal | Metamorphosisist | Ingenious Engineer |
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Elementary Deduction: We scientists always deal with Elements love. The compounds of the natural world make everything! But alas, Elementals? Quite interesting formations...something to Deduce no? Speaking of Deducing, this is an excellent example of such a mechanic. While Deducing i.e. having an even number of cards in your deck, both players spells are reduced by an hefty amount. But if you can align your hand apparatus to be even, your opponent will have quite the annoying spell nullifer to deal with. |
Genius Species: Speaking of Elementals, we also carry Mechs. A plethora of intriguing creatures these are yes? Our Biologists are quite curious about these Hearthstone "Races". A Race is a minion's subtype; for example, Totems, Beasts, Elementals, you name it. With the power of this brilliant scientist, you could buff all of them to form a formidable Zoo deck. Or, you could simply buff your Research Bots. Whatever works honey. |
Ingenious Engineer: However, there are other uses for your Research Bots too. A mega-cycle or a theme within my profession are 2/4 gnomes with a draw effect. Each expansion has a common one! They are quite gifted little ones aren't they? This one in particular allows you to draw a card under the condition that you've used your hero power or other cards that shuffle Research Bots into your deck. It also grants you the usual 1/2 Mech and provides an efficient means to an end. |
Sublimation Experiment | Fibonacci Sequence |
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Experience Experiments: But ah, Research and Hypothesis are just the tip of the iceberg. The real center-piece of science: Experiments. Your opponent will have to play well against tests that you set up for them, and you can toy with the manipulated variables by creating an even number of cards in your deck to enter the Inducing state. In an Inducing state, powerful minions can be vaporized in an instant. But if you wish not to take a stance, you could shuffle a useless minion...say a Silver Hand Recruit , for your opponent to draw later. Of course, they could shuffle a key minion. Tread carefully and play your cards right. |
Mathematically Sound: You might be wondering what field of science a Scientist class might use in the Boomsday Project. Well, it is but the language of science... Mathematics. And what better way to utilize the power of raw numbers with this spell based on a rather famous mathematical set? After all, Scientists uphold a plethora of expensive yet potent cards after; our collection includes spells costing 8 or more with effects that are game-ending and will revolutionize the world with illustrations of phenomena stretching from Supernovas to Pandemics. Indeed, expect more science puns and theorems to be depicted in cards. |
~Future Mechanics~
Oh, it looks like our time is up, relatively speaking of course. A shame. But the future is the focus. To innovate for it. To build it. To explore it. Indeed, big spell synergy as well as cards that shuffle the lowest cost minion in your hand into your deck await you. I hoped I have entertained you with my laboratory and expertise in fields not tread before.
I'd like to thank Demonxz95, Pircival, Tox, Teknician, skellybarrel, ZeldaFreak, Phoenixfeather, Ragnador, Muhframos, Bobslime, Samwise, Walrus, and so many more for helping me create this class. If you wish to see what is to come in future expansions...look no further. And have a wonderful, elementary day.
- Basic: Basic tools like AoE, heal, draw, and Zoo minions
- Classic: More advanced tools like Secrets , Research Bot shuffling synergy, and Damage spells that cost (5) or more
- Journey to Un'Goro: Elementals and Draw Synergy
- Knights of the Frozen Throne: Shuffling your hand's lowest Cost card into your deck and Inducing -synergy cards
- Kobolds and Catacombs: Deducing-synergy, Handbuffs, Hand-quantity matters
- Witchwood: Secret -synergy, Minion Summoning-synergy, Echo Minions
- Boomsday: Zoo Mechs, Magnetic, Math references
- Rastakhan's Rumble: Deck-quantity matters, Big spell-synergy
1
THE FIST FIGHTER
Mavis is back in Un'Goro and Frozen Throne with heavy control and tokens to crush any aggro or zoo in it's path!
Example Cards
Tokens
Prophecy of the End Token
Mavis, Will Crusher Tokens:
Note: The skeleton token is not matched to my classes color because the skeleton is already a token used by many other cards in the expansion and it does not change color when generated by other classes.
Living Meteor Token:
The Lich King Fight
With the Fist Fighter class focused on well, fist fighting, Mavis is going to find it impossible to use her greatest strength to defeat the Lich King as he chills her to the very core. All attack synergy cards will have to be dropped, including useful board clears like Outburst, Implode, or Relentless Rampage and whoever tries to defeat the Lich King will have to look at other strategies to win, such as tokens or attrition.
Remaining Cards
Journey to Un'Goro
Story Line: The quest is foretelling the end of the world by some giant volcanic monstrosity in its cave art. From the art, we can also see that some panda is taking some golden object and being surrounded by large stoney figures. This ties into all my cards, with Lo Lo snatching an idol and setting in motion the end of the world as giant stone elementals are awoken because of it. This causes the volcano to become active and release meteors and emissaries onto the Un'Goro crater. If only Lo Lo listened to the warning from the locals about the ancient legend. However, she had to bring something back after fighting raptors and being kept alive by foraging, but in the end, was it all worth it?
Jungle Forager: An essential minion to keep big control minions or taunt minions alive on the board. They will not only protect your face, but also they will destroy any aggro in their path.
Boulderfists: Hmmm, this one seems very familiar... I wonder if any Boulderfist Ogre s taught that guy how to fight.
Nimble Shockraptor: Helpful little guy that benefits off Mavis's core power of attacking with your hero. I suppose he must adapt based on how strong your hero gets. Who knew little things could pack such a punch?
Volcanic Emissary: Well rounded card that suffices the quest, but also focuses more on tokens. This card has great synergy with cards like Fire Fly or one of the classes own cards like Rock Block or Distraction .
Crushing Stonewalker : A card that serves well against aggro and not to mention Paladin. However, if you are faced against a warrior you may be in for some trouble with their minions.
Earth Slam: A slightly overcosted Consecration ? Or a cheaper Seismic Slam ? Interesting...
Ancient Legend: A fun little card that works with legendaries. It is similar to Free From Amber but it comes with a wide range of minions to choose from. While not necessarily working with the quest, it similarly flavored for it. This card also may be foreshadowing a future expansion... hmmmmmmm.
Lo Lo, Idol Snatcher: Another card that uses a useful class mechanic, this minion is fantastic to keep your hero ready with attack gaining spells. I am also fond of battlecry and deathrattle minions, which is another reason why I made it.
Knights of the Frozen Throne
Story Line: This expansion is all about giving Mavis the ultimate power she's always had deep within her. Now she cam bend the will of whatever foe crosses her path as she leads an undead army. With tons of cards to help you in your bloody journey, is there anything that can stop this rageful Lich Queen of will?
Boney Backhander: A strong deathrattle card that generates with tokens. I compare this very closely to Haunted Creeper .
Wrathbent Victim: This card is great for anti control and serves well with control centered decks. Note how it doesn't make the enemy minions completely useless and never lets them be 0 attack.
Avalanches Above: This card is Rock Block on steroids. Looking back at Un'Goro, this card also synergizes with Volcanic Emissary . How neat!
Brrrsonal Trainer : Speaking of elementals, this punny guy utilizes your hero attacking one more but with a cold and interesting twist. Use this in conjunction with spells like Relentless Rampage and you might be able to get yourself a stronger or similar Blizzard .
Mortal Wounds: A board clear card that acts as a delayed Consecration but has the chance of damaging your opponent's board for longer.
Out Cold: Make sure your enemy's minions stay down for the count. No survivors for this Lich Queen!
Ma'da Ateena: This blood witch serves the rightful queen of the throne by creating an endless army derived from your own wounds. Be careful, summoning a high attack minion also means you have to be the one that also takes a lot of damage to your face. Be weary.
Previous Phases
Phase I
Phase II
Phase III
6
THE FIST FIGHTER
Strengths:
Weaknesses:
Example Cards
Tokens
Auto-rocks, roll out.
Remaining Cards
Common
Carbo-Load (Challenge #2): Carbo-Load is a prophet of the future, where I will explore this mechanic of minions being at Full Health. Minions being at Full Health has not been something I've really seen yet and I hope to expand upon it further. It also doubles as a mini heal and control tool to keep big minions like Stonefisted Bouncer alive.
Protein: Much like the Drunken Fighter example card, Protein shows off the buffing capabilities of my class with a low variance random effect. Some might say it's a weaker version of Divine Strength but I think it is perfectly fine for Classic and shows off my class's characteristics.
Ironfist Statue: Plainly put, this is a key card in keeping face damage to Mavis to a minimum.
Rare
Break Out: Simple tech card aimed at Taunt based decks. This also doubles as an AOE to synergize with other cards like Mass Ale-ment.
Contemplating Monk: Another simple card, Contemplating Monk just increases the strength of the Hero Power to cleanly get rid of big targets.
Mass Ale-ment: Similar in mechanics to Gut Punch, this card allows for great AOE synergy from other spells or allows small tokens to be able to take out big targets.
Stonefisted Bouncer: A great defensive card that synergizes with token generating cards. Nothing's getting by him.
Epic
Lead by Example: Great card for themes. This couples attack gain cards with token generating cards.
Relentless Rampage: Another AOE card, strong with high attack gain cards like Left Hook, essentially turning it into a 7 mana deal 5 to all enemy minions. If you don't have any buffing cards however, simply using your Hero Power will turn this into a 6 mana Consecration . This also has high buff potential for Mavis's Biggest Fan.
Full Rage: Just a strong burst tool to finish the enemy hero off, similar to Pyroblast
Legendary
Previous Phases
Phase I Submission
Phase II Submission
1
hey @linkblade91 i really like your class and think you've been doing a good job
8
THE FIST FIGHTER
One more! Have you ever just wanted to punch your opponent in the face? How about their minions' faces? Their spells' faces? Weapons'? Well this might be the class for you. With the Fist Fighter, EVERYTHING will be punched in the face, sometimes multiple times, at high speeds.
This class has many things to offer in basic; skilled techniques and tactics, eager pandas, and powerful moves that will make the ground shake and your enemies EXPLODE! AHAAAHAHAHAHAHAHA!
Example Cards
The Windwalker Student token generated by Lesson Training
Remaining Cards
These cards were already shown off in Phase I (and you can read about them there if you wish) or are just some pretty simple (yet necessary) support cards. Not much more to explain!
Previous Phase
Phase I Submission
9
I just wanted to make a class with strong muscles. Hope you enjoy.