• 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Submission Topic]

    THE FIST FIGHTER

    Mavis is back in Un'Goro and Frozen Throne with heavy control and tokens to crush any aggro or zoo in it's path!


    Example Cards

    • Prophecy of the End : This card sets up the key theme and story connection to Un'Goro for my class. For Un'Goro, Mavis will be utilizing big boys to survive longer than their opponent and out control them in a war of attrition. The quest reward, Extynctros, is the epitome for this by widdling away your foe's deck quickly as you survive behind your big minions. The quest ties most of the cards in my Un'Goro set together and I will go through this in the Un'Goro spoiler below.
    • Living Meteor: A flavorful damage card that also supports my quest with cheap tokens. The art of the token and the spell mirror each other very closely, tying into good card cohesion.
    • Lichpop : A fun little card that I made art for. This card is a lot like Naturalize in that it capitalizes on my classes weakness, little to no healing, by including a big draw back, freezing Mavis and disallowing her to attack next turn. I got inspired by those ice cream pops that ice cream trucks sell of popular characters like ninja turtles or looney tunes and yet they look like they are made from incredibly simple blobs.
    • Bloodthirsty Gargoyle: This minion fulfills Challenge #3 by being a large health centered minion that sticks to the board, thus being a great control tool just like Un'Goro was trying to exemplify. You can see in the card Jungle Forager in my Un'Goro set below and how they are designed to heal big minions, Gargoyle is just a big minion who heals themselves.
    • Mavis, Will Crusher: This hero card goes back to the old Fist Fighter token archetype, encompassing both generating a massive amount of tokens and being able to buff those tokens via hero power. The hero power itself ties back to the "randomly give x or y" mechanic I have used on different cards in my class. Great card for any token centered deck.

    Tokens

    Prophecy of the End Token

    Mavis, Will Crusher Tokens:

    Note: The skeleton token is not matched to my classes color because the skeleton is already a token used by many other cards in the expansion and it does not change color when generated by other classes.

    Living Meteor Token:


    The Lich King Fight

    With the Fist Fighter class focused on well, fist fighting, Mavis is going to find it impossible to use her greatest strength to defeat the Lich King as he chills her to the very core. All attack synergy cards will have to be dropped, including useful board clears like Outburst, Implode, or Relentless Rampage and whoever tries to defeat the Lich King will have to look at other strategies to win, such as tokens or attrition.


    Remaining Cards

    Journey to Un'Goro







    Story Line: The quest is foretelling the end of the world by some giant volcanic monstrosity in its cave art. From the art, we can also see that some panda is taking some golden object and being surrounded by large stoney figures. This ties into all my cards, with Lo Lo snatching an idol and setting in motion the end of the world as giant stone elementals are awoken because of it. This causes the volcano to become active and release meteors and emissaries onto the Un'Goro crater. If only Lo Lo listened to the warning from the locals about the ancient legend. However, she had to bring something back after fighting raptors and being kept alive by foraging, but in the end, was it all worth it?

    Jungle Forager: An essential minion to keep big control minions or taunt minions alive on the board. They will not only protect your face, but also they will destroy any aggro in their path.

    Boulderfists: Hmmm, this one seems very familiar... I wonder if any Boulderfist Ogre s taught that guy how to fight.

    Nimble Shockraptor: Helpful little guy that benefits off Mavis's core power of attacking with your hero. I suppose he must adapt based on how strong your hero gets. Who knew little things could pack such a punch?

    Volcanic Emissary: Well rounded card that suffices the quest, but also focuses more on tokens. This card has great synergy with cards like Fire Fly or one of the classes own cards like Rock Block or Distraction .

    Crushing Stonewalker : A card that serves well against aggro and not to mention Paladin. However, if you are faced against a warrior you may be in for some trouble with their minions.

    Earth Slam: A slightly overcosted Consecration ? Or a cheaper Seismic Slam ? Interesting...

    Ancient Legend: A fun little card that works with legendaries. It is similar to Free From Amber but it comes with a wide range of minions to choose from. While not necessarily working with the quest, it similarly flavored for it. This card also may be foreshadowing a future expansion... hmmmmmmm.

    Lo Lo, Idol Snatcher: Another card that uses a useful class mechanic, this minion is fantastic to keep your hero ready with attack gaining spells. I am also fond of battlecry and deathrattle minions, which is another reason why I made it.

    Knights of the Frozen Throne





    Story Line: This expansion is all about giving Mavis the ultimate power she's always had deep within her. Now she cam bend the will of whatever foe crosses her path as she leads an undead army. With tons of cards to help you in your bloody journey, is there anything that can stop this rageful Lich Queen of will?

    Boney Backhander: A strong deathrattle card that generates with tokens. I compare this very closely to Haunted Creeper .

    Wrathbent Victim: This card is great for anti control and serves well with control centered decks. Note how it doesn't make the enemy minions completely useless and never lets them be 0 attack.

    Avalanches Above: This card is Rock Block on steroids. Looking back at Un'Goro, this card also synergizes with Volcanic Emissary . How neat!

    Brrrsonal Trainer : Speaking of elementals, this punny guy utilizes your hero attacking one more but with a cold and interesting twist. Use this in conjunction with spells like Relentless Rampage and you might be able to get yourself a stronger or similar Blizzard .

    Mortal Wounds: A board clear card that acts as a delayed Consecration but has the chance of damaging your opponent's board for longer.

    Out Cold: Make sure your enemy's minions stay down for the count. No survivors for this Lich Queen!

    Ma'da Ateena: This blood witch serves the rightful queen of the throne by creating an endless army derived from your own wounds. Be careful, summoning a high attack minion also means you have to be the one that also takes a lot of damage to your face. Be weary.


    Previous Phases

    Phase I

    Phase II

    Phase III

    Posted in: Fan Creations
  • 6

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Submission Topic]

    THE FIST FIGHTER

    Strengths:

    • Hero Power: Mavis is strong in many aspects, the main being her Hero Power. Her Hero Power is very strong in the early game, being able to easily dominate the board with the hero power alone.
    • Control: This class also features strong control tools, such as spells and tokens. This keeps a hold of the board and makes this class more centered around control from the early game to the late game.
    • Burst: This class has more unconventional burst damage to end the game. Unlike Mage with their spells that deal high damage, Fireball Pyroblast , Mavis gains the attack to use on enemies and the enemy hero's face.

    Weaknesses:

    • Attacking: The hero power and attack buffing cards in the Fist Fighter are not all perfect. When the hero attacks something, they are the ones who take the damage from the attacked minion. This can add up if you try to attack everything all the time. This also can cause a problem if you need to attack the enemy's face or another important minion quickly, because Mavis has to hit Taunt minions.
    • Healing : This class features little protection to the hero's face in classic and basic. The only protection or healing would come from cards that barely heal Mavis or make her Immune. This makes you consider strategically what health you are willing to give up to take down enemy minions.
    • RNG: This class is not afraid to shy away from random effects. One of the key themes of the class is randomly gaining X or Y. This helps build character for the class, yet this can be a turn off for some people who want the game to have low variance.

    Example Cards

    • Drunken Fighter: This neat little card was what I was referring to earlier with some high variance. Like I said, this can be a turn off for some people, but I think it's a really neat and flavorful card for my classic set. Sometimes it will be a Magma Rager and other times it will be an Upgradeable Framebot . The variance is also for balance purposes to make sure the early game isn't too strong for my class on account of its hero power.

    • Mavis's Biggest Fan: Another flavorful favorite of mine, this card is the strong staple of the class, much like a Mana Wyrm or a Scavenging Hyena . Not to mention some cool art.
    • Rock Block: Neat neat neat. Relatively weak protection now, but the elemental tokens up a whole new pathway for the class in the future, as well as being good targets for some board buffs. Time will show how truly good this card is. Not to mention this has some good token synergy with other cards.
    • Gut Punch : Gut punch is a prime example of another theme for my class, enemy debuffs. This card also doubles as a great removal tool that makes tokens and friendly minion buffs that much more powerful.
    • Gamon (Challenge #3): A strong classic legendary that acts as a big finisher for the class. Combo this with Left Hook and you can possibly deal 10 damage to the enemy hero's face and keep a 4/8 on the board. It just doesn't end there, if Gamon stays alive to the next turn, there is very high damage potential. He can easily act as an aggro or control tool, allowing you to deal double damage to the enemy or clear out two minions. He is a prime example of the strengths of my class with Control and attacking with my Hero being two main themes. His large health may play a role in the future as well...

    Tokens

    Auto-rocks, roll out.


    Remaining Cards

    Common

    Carbo-Load (Challenge #2): Carbo-Load is a prophet of the future, where I will explore this mechanic of minions being at Full Health. Minions being at Full Health has not been something I've really seen yet and I hope to expand upon it further. It also doubles as a mini heal and control tool to keep big minions like Stonefisted Bouncer alive.

    Protein: Much like the Drunken Fighter example card, Protein shows off the buffing capabilities of my class with a low variance random effect. Some might say it's a weaker version of Divine Strength but I think it is perfectly fine for Classic and shows off my class's characteristics.

    Ironfist Statue: Plainly put, this is a key card in keeping face damage to Mavis to a minimum.

    Rare

    Break Out: Simple tech card aimed at Taunt based decks. This also doubles as an AOE to synergize with other cards like Mass Ale-ment.

    Contemplating Monk: Another simple card, Contemplating Monk just increases the strength of the Hero Power to cleanly get rid of big targets.

    Mass Ale-ment: Similar in mechanics to Gut Punch, this card allows for great AOE synergy from other spells or allows small tokens to be able to take out big targets.

    Stonefisted Bouncer: A great defensive card that synergizes with token generating cards. Nothing's getting by him.

    Epic

    Lead by Example: Great card for themes. This couples attack gain cards with token generating cards.

    Relentless Rampage: Another AOE card, strong with high attack gain cards like Left Hook, essentially turning it into a 7 mana deal 5 to all enemy minions. If you don't have any buffing cards however, simply using your Hero Power will turn this into a 6 mana Consecration . This also has high buff potential for Mavis's Biggest Fan.

    Full Rage: Just a strong burst tool to finish the enemy hero off, similar to Pyroblast

    Legendary


    Previous Phases

    Phase I Submission

    Phase II Submission

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase II [Discussion Topic]

    hey @linkblade91 i really like your class and think you've been doing a good job

    Posted in: Fan Creations
  • 8

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase II [Submission Topic]

    THE FIST FIGHTER

    One more! Have you ever just wanted to punch your opponent in the face? How about their minions' faces? Their spells' faces? Weapons'? Well this might be the class for you. With the Fist Fighter, EVERYTHING will be punched in the face, sometimes multiple times, at high speeds.

    This class has many things to offer in basic; skilled techniques and tactics, eager pandas, and powerful moves that will make the ground shake and your enemies EXPLODE! AHAAAHAHAHAHAHAHA!


     

    Example Cards

    • Distraction: A simple draw card that also has protection with it. With all the faces you'll be punching, you are going to want to protect your own face. These idiots will be punching rocks! What a bunch of dummies!
    • Lesson Training: With such skillful moves you will have tons of people wanting to learn from you. Welcome them with open arms and you might just be able to benefit by overpowering your opponent on the board.
    • Towel Boy: Every great fighter needs a guy who can help you keep refreshed and this guy can handle it! Just look at all those towels. He can even help your fighting squad if they need to freshen up too.
    • Pumped Trainer: This guy keeps you in shape. You can't be slacking when some zero mana 1/1 penguins need to be taught a lesson. You will always be ready to attack when this guy is around, plus your other moves get a benefit just by having him around for some moral support. :)
    • Rip and Tear: When your opponent is just so stupid, it starts to get to your head. It makes you want to just... RIP AND TEAR. RIP AND TEAR. RIP AND TEAR RIP AND TEAR RIPANDTEAR !

    The Windwalker Student token generated by Lesson Training


    Remaining Cards

    These cards were already shown off in Phase I (and you can read about them there if you wish) or are just some pretty simple (yet necessary) support cards. Not much more to explain!


    Previous Phase

    Phase I Submission

    Posted in: Fan Creations
  • 9

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    And in the red corner...

    PRESENTATION

    Have you ever just wanted to punch your opponent in the face? How about their minions' faces? Their spells' faces? Weapons'? Well this might be the class for you. With the Fist Fighter, EVERYTHING will be punched in the face, sometimes multiple times, at high speeds.

    This class has many things to offer; skilled techniques, drunken pandas, RNG, spell generation, tokens, aggro, control, and punches so strong they make your enemies implode into a fine red mist. Who needs some big brains when you can just eat some protein and go wild?

    The Cards

    Left Hook: A staple of the class, what true fist fighter doesn't know the left hook? Left Hook is a simple spell that can handle most minions at turn 3 or 4, but it really shows its strength with the synergy it has with the other cards shown off here. (And cards not shown here that are for later ;) )

    Gamon the Killer: A strong classic legendary that acts as a big finisher for the class, combo this with Left Hook and you can possibly deal 10 damage to the enemy hero's face and keep a 4/8 on the board. It just doesn't end there, if Gamon stays alive to the next turn, there is very high damage potential. He can easily act as an aggro or control tool, allowing you to deal double damage to the enemy or clear out two minions. Very flexible and clean.

    Stonefisted Bouncer: With Mavis being such a favored fighter, she is bound to have some fans. The more fans she acquires from showing off, the bigger the bouncer she will need to keep the board how she likes it. Stonefisted Bouncer is a decent drop if you only have 1-2 minions on the board, and a key card if you have even more.

    Relentless Rampage: An alright board clear, but requires set up with other cards to get decent value. Strong with the right set of cards, basically Consecration else where.

    Mind Blown: Lastly, another theme in the Fist Fighter class, spell generation. These types of cards allow you to basically re-use your moves again and again during match ups. This is great for constant control and value. Maybe even a combo deck will come around with this card in mind. We'll just have to see.

    I just wanted to make a class with strong muscles. Hope you enjoy.

    Posted in: Fan Creations
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