The Archaeologist
Archaeologist is a weapon focus class which focuses on board control, and sticky minions. The basic set will mostly be about controlling the board, and survivability through armor and taunt.
Keyword Section
Decay is a fairly self-explanatory keyword. It will not appear on any basic cards, but in Classic onward, it will go on mostly weapons as a way to implement aura weapons.
Example Cards
These cards show the various strengths and weaknesses of Archaeologist, showing that Archaeologist has decent draw, removal, AoE, and good armor gain and heal.
- Sword in Stone shows what the class cares most about, again, weapons. It's a cheap cycle that can tutor good weapons, but it benefits from having more weapons in your deck. It is balanced around Forge of Souls .
- Uncover shows a unique aspect of the class - unique token generation. The tokens (in the spoiler below) are all 4-Cost overstatted minions that you have to pay an early cost for. It's kinda similar to Animal Companion , which is what it was balanced around, however the minions are added to your hand, and are 4-Cost minions.
- Skeletal Cast is the strange card of the Archaeologist's basic set, following in the footsteps of Tracking and Sacrificial Pact . Not only does it draw 3, it can duplicate cards, and let you know which next three cards you're going to draw. In the future, Archaeologist will care about the top and bottom of your deck, and this is a good starting point.
- Earthshake is good AoE, and good draw. It's a fairly simple card which can provide a board clear and a refill at once, like a twice as large Fan of Knives .
- Cavern Crash is the biggest card of the set, providing a large tempo swing and an extra 10 armor for your hero. The idea is that you wear the rocks as Armor!
Uncover Tokens:
Remaining Cards
- Slapdagger is the typical Archaeologist weapon. Super high durability gives the class a ping for up to six turns, and it synergises well with cards that care about your weapon's durability.
- Splinter is the class's direct damage card. Along with many other Archaeologist cards, it gains Armor, but this can be used to remove an early threat as well.
- Shelter is another example of what the class values - sticky minions. This will help a minion survive an additional 6 damage, and it also cycles.
- Shielding Smasher is a solid taunt, with prime stats and a midrange-y cost. It's use is obvious - as a slightly bigger Shieldmasta, it can defend your hero.
- Safeguard is an amped up version of the hero power, and the biggest recovery of the basic set. It can restore a third of your health, or help out a minion by fully healing it.
1
THE FIST FIGHTER
Mavis is back in Un'Goro and Frozen Throne with heavy control and tokens to crush any aggro or zoo in it's path!
Example Cards
Tokens
Prophecy of the End Token
Mavis, Will Crusher Tokens:
Note: The skeleton token is not matched to my classes color because the skeleton is already a token used by many other cards in the expansion and it does not change color when generated by other classes.
Living Meteor Token:
The Lich King Fight
With the Fist Fighter class focused on well, fist fighting, Mavis is going to find it impossible to use her greatest strength to defeat the Lich King as he chills her to the very core. All attack synergy cards will have to be dropped, including useful board clears like Outburst, Implode, or Relentless Rampage and whoever tries to defeat the Lich King will have to look at other strategies to win, such as tokens or attrition.
Remaining Cards
Journey to Un'Goro
Story Line: The quest is foretelling the end of the world by some giant volcanic monstrosity in its cave art. From the art, we can also see that some panda is taking some golden object and being surrounded by large stoney figures. This ties into all my cards, with Lo Lo snatching an idol and setting in motion the end of the world as giant stone elementals are awoken because of it. This causes the volcano to become active and release meteors and emissaries onto the Un'Goro crater. If only Lo Lo listened to the warning from the locals about the ancient legend. However, she had to bring something back after fighting raptors and being kept alive by foraging, but in the end, was it all worth it?
Jungle Forager: An essential minion to keep big control minions or taunt minions alive on the board. They will not only protect your face, but also they will destroy any aggro in their path.
Boulderfists: Hmmm, this one seems very familiar... I wonder if any Boulderfist Ogre s taught that guy how to fight.
Nimble Shockraptor: Helpful little guy that benefits off Mavis's core power of attacking with your hero. I suppose he must adapt based on how strong your hero gets. Who knew little things could pack such a punch?
Volcanic Emissary: Well rounded card that suffices the quest, but also focuses more on tokens. This card has great synergy with cards like Fire Fly or one of the classes own cards like Rock Block or Distraction .
Crushing Stonewalker : A card that serves well against aggro and not to mention Paladin. However, if you are faced against a warrior you may be in for some trouble with their minions.
Earth Slam: A slightly overcosted Consecration ? Or a cheaper Seismic Slam ? Interesting...
Ancient Legend: A fun little card that works with legendaries. It is similar to Free From Amber but it comes with a wide range of minions to choose from. While not necessarily working with the quest, it similarly flavored for it. This card also may be foreshadowing a future expansion... hmmmmmmm.
Lo Lo, Idol Snatcher: Another card that uses a useful class mechanic, this minion is fantastic to keep your hero ready with attack gaining spells. I am also fond of battlecry and deathrattle minions, which is another reason why I made it.
Knights of the Frozen Throne
Story Line: This expansion is all about giving Mavis the ultimate power she's always had deep within her. Now she cam bend the will of whatever foe crosses her path as she leads an undead army. With tons of cards to help you in your bloody journey, is there anything that can stop this rageful Lich Queen of will?
Boney Backhander: A strong deathrattle card that generates with tokens. I compare this very closely to Haunted Creeper .
Wrathbent Victim: This card is great for anti control and serves well with control centered decks. Note how it doesn't make the enemy minions completely useless and never lets them be 0 attack.
Avalanches Above: This card is Rock Block on steroids. Looking back at Un'Goro, this card also synergizes with Volcanic Emissary . How neat!
Brrrsonal Trainer : Speaking of elementals, this punny guy utilizes your hero attacking one more but with a cold and interesting twist. Use this in conjunction with spells like Relentless Rampage and you might be able to get yourself a stronger or similar Blizzard .
Mortal Wounds: A board clear card that acts as a delayed Consecration but has the chance of damaging your opponent's board for longer.
Out Cold: Make sure your enemy's minions stay down for the count. No survivors for this Lich Queen!
Ma'da Ateena: This blood witch serves the rightful queen of the throne by creating an endless army derived from your own wounds. Be careful, summoning a high attack minion also means you have to be the one that also takes a lot of damage to your face. Be weary.
Previous Phases
Phase I
Phase II
Phase III
6
THE FIST FIGHTER
Strengths:
Weaknesses:
Example Cards
Tokens
Auto-rocks, roll out.
Remaining Cards
Common
Carbo-Load (Challenge #2): Carbo-Load is a prophet of the future, where I will explore this mechanic of minions being at Full Health. Minions being at Full Health has not been something I've really seen yet and I hope to expand upon it further. It also doubles as a mini heal and control tool to keep big minions like Stonefisted Bouncer alive.
Protein: Much like the Drunken Fighter example card, Protein shows off the buffing capabilities of my class with a low variance random effect. Some might say it's a weaker version of Divine Strength but I think it is perfectly fine for Classic and shows off my class's characteristics.
Ironfist Statue: Plainly put, this is a key card in keeping face damage to Mavis to a minimum.
Rare
Break Out: Simple tech card aimed at Taunt based decks. This also doubles as an AOE to synergize with other cards like Mass Ale-ment.
Contemplating Monk: Another simple card, Contemplating Monk just increases the strength of the Hero Power to cleanly get rid of big targets.
Mass Ale-ment: Similar in mechanics to Gut Punch, this card allows for great AOE synergy from other spells or allows small tokens to be able to take out big targets.
Stonefisted Bouncer: A great defensive card that synergizes with token generating cards. Nothing's getting by him.
Epic
Lead by Example: Great card for themes. This couples attack gain cards with token generating cards.
Relentless Rampage: Another AOE card, strong with high attack gain cards like Left Hook, essentially turning it into a 7 mana deal 5 to all enemy minions. If you don't have any buffing cards however, simply using your Hero Power will turn this into a 6 mana Consecration . This also has high buff potential for Mavis's Biggest Fan.
Full Rage: Just a strong burst tool to finish the enemy hero off, similar to Pyroblast
Legendary
Previous Phases
Phase I Submission
Phase II Submission
1
hey @linkblade91 i really like your class and think you've been doing a good job
8
THE FIST FIGHTER
One more! Have you ever just wanted to punch your opponent in the face? How about their minions' faces? Their spells' faces? Weapons'? Well this might be the class for you. With the Fist Fighter, EVERYTHING will be punched in the face, sometimes multiple times, at high speeds.
This class has many things to offer in basic; skilled techniques and tactics, eager pandas, and powerful moves that will make the ground shake and your enemies EXPLODE! AHAAAHAHAHAHAHAHA!
Example Cards
The Windwalker Student token generated by Lesson Training
Remaining Cards
These cards were already shown off in Phase I (and you can read about them there if you wish) or are just some pretty simple (yet necessary) support cards. Not much more to explain!
Previous Phase
Phase I Submission
9
I just wanted to make a class with strong muscles. Hope you enjoy.