Here's hoping for The Archaeologist to win! I've loved it since the first phase.
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Pikaton659 posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - GRAND FINALE POLLPosted in: Fan Creations -
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Pircival posted a message on [Class Competition Winner] - The ArchaeologistPosted in: Fan CreationsIntroducing... the newest member of the League of Explorers... Izzy Jameson !
Izzy Jameson is the greatest explorer of Azeroth! Well, she will be, anyway. First, Izzy has to go on an adventure, to prove her worth. She first finds her calling, travels from the great Un'Goro jungle to the chilly Northrend wastes, from the deep Kobold-infested catacombs to the eerie Witchwood, just south of Gilneas. Finally, Izzy explores the Netherstorm with her greatest idol: Reno Jackson, and busts up a moneymaking scheme lead by the decieving Nokano.
Keyword Showcase: Decay
Decay is the class keyword of Archaeologist, representing the antiquity of their antiques. Decay is shown mostly on weapons as a way to make effects that last over time, but in KoFT, it's shown on Decaying Armor , a new type of Armor that is lost one by one each turn. Also, Decay also deals damage so Scavenger Crab's effect would trigger because of Decay. Some examples are shown below:
Decay cards would look dusty as shown above, and like Aluneth, the lightning icon would glow and the weapon, minion, or Armor would lose 1 Durability.
Alternate Heroes
These three alternate heroes can take Izzy's place as Archaeologist, featuring a young Pandaren, an explorer in some mud, and a Beast.
- Li Li is given upon completion of a special daily quest on the release of Un'Goro, which is " Adapt 10 times."
- Brann, Stuck is given upon completion of a special daily quest on the release of League of Explorers, which is " Discover 10 times."
- Tristlehiss is given after you defeat Tristlehiss in the Dungeon run. Tristlehiss is an extremely rare encounter.
Tristlehiss runs an Egg Hunter deck mixed with some Archaeologist cards. The Hero Power is not used often, only when Tristlehiss is losing or only controls Deathrattle minions.
Archaeologist Playstyles
Izzy Jameson knows many ways to outwit her opponent. She uses powerful, ancient artifacts to slowly beat you down, could recruit ancient temple golems to beat you down, or can utilize the scraps of Armor she finds along the way. Some of Archaeologist 's main playstyles are these:
- Passive Weapon Beatdown: These high power weapons can be cycled through so Izzy always has an artifact up her sleeve. These weapons grant long-lasting benefits.
- Killer Control: Every Indiana Jones movie features a main nemesis, but none are as iconic as the boulder. Izzy Jameson has a few tricks up her sleeve, many of them controlling the enemy.
- Discover the Way: It would be wrong to have the League's standout keyword not also be a main keyword of Archaeologist. From the Quest to Nokano, Archaeologist prominently features Discover as one of the ways to play.
- Armornipulate: An archaeologist would be nothing without ransacking ancient temples for everything inside! This includes everything, like random shields along the way, or an entire mine. Additionally, Archaeologist also can take advantage from "selling" off her Armor, gaining benefits from minions that need it.
- Dig, dig, dig: In The Boomsday Project, Archaeologist popularizes a unique type of synergy. Although, yes, Rogue does also have shuffle, Archaeologist gains more even value, preferring Midrange rather than combo.
Showcase Cards
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Basic
Challenge Created Cards
Decks
The Last Crusade - Discover Archaeologist
Top Men - Control Archaeologist
Quel'Delarcheologist - Shuffle Archaeologist
Scissorhands - Weapon Archaeologist
Previous Phases
Phase V - The Witchwood & Kobolds and Catacombs
Phase IV - Journey to Un'goro & Knights of the Frozen Throne
Phase III - Classic
Phase II - Basic
Phase I - First five cards
Final Note
I'd like to thank maxlot, teknician, Skarlon, Bazil, link, Shatterstar, Cheese, Grand Inquisitor, krowski, and anybody else I missed who helped with Archaeologist on Hearthpwn or Discord. Thank you for taking the time to look at my class.
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Pircival posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Submission Topic]Posted in: Fan CreationsTHE ARCHAEOLOGIST
The second Hero Power is the one upgraded by Justicar and Baku the Mooneater. Izzy continues to explore new places with the coming of Kobolds and Catacombs and the Witchwood. In KnC, Izzy will intermingle with the Kobolds, as they aid Izzy on her journey to find the mysterious Mnemostone, a valuable artifact that increases in power by other artifacts. In the Witchwood, Izzy will investigate the monstrosities of the wItchwood, as she comes into contact with new archetypes and powerful rulers.
Optional Keyword Section
Everyone who has seen my class knows the drill. It usually goes on weapons, as passive aura effects, however, it can go on minions or a special type of Armor.
Example Cards
These cards show the variety of new archetypes supported for Archaeologist.
- Denkeeper Sinthi is a Witchwood local, and also showcases the main new archetype of the set: big hand! Denkeeper Sinthi can enable some really big plays if you have 9 or 10 cards in your hand, however, she requires a minimum of 9 cards in your hand to function.
- Sand Filter may look like a timer, but it is, in fact, an ancient technology passed down used by Witches and Gilnean locals. Essentially replacing all of your draws for Shadow Visions , it may seem like a ton of value, but it's a 1 mana upgrade of value over three turns. It works very well in Combo decks, helping you tutor for more valuable cards, or as a control deck searching for cards that they can play. Additionally, this is synergy for the Mnemostone, adding on another powerful ability to its tools.
- Scrappy Protector is another part of the big hand archetype, with a relatively high threshold, and he also showcases how sticky Archaeologist can make its minions. He can make really sticky Taunts, or stabilize a high-Attack low-Health minion.
- Hoarder Wod is the wisest kobold around, making a sharp contrast to King Toggwaggle. Being the most knowledgable, he can guide you to the most valuable artifacts around, but passive ones, such as Aluneth Decay in the wrong hands, making them last only three turns.
- Candle Peddler is the final missing piece in the Recruit puzzle. We had Gather Your Party , which Recruited minions, Grand Archivist , which "recruited" spells, and finally Candle Peddler, which "recruits" weapons. Candle Peddler can help you thin your deck and provide an immediate answer quickly.
Remaining Cards
Kobolds and Catacombs
- Kobold Crafter is a card I showed off in my first phase. It still shows the basic mechanics of the class very well: Armor loss, weapons, Discover.
- Chief Treasureplucker not only has a great name, but is really strong repetitive Armor gain and can synergise very well with some of the card draw of the set.
- Bulwark of Azzinoth deserves better than a Common, but for now will chill as a two-turn delay on damage against token decks.
- Ratty Investor shows off the animal humanoids of D&D. This one is a typical shopkeeper, like in traditional RPGs.
- Candle Peddler is a showcase card.
- Lesser Topaz Spellstone shows the random generation of Archaeologist, and can lead to really fun combos with unlikely cards. I'm sorry for the arts, I'm not wonderful at GIMP.
- Double Time is a really powerful shuffle tool and can set up combos and supports the shuffle archetype seen in the next card.
- Nightblade Traveler is the only foreigner this way of the catacombs, but she came with a mission: to retrieve the lost blade Quel'Delar. The Blade is of course Blade of Quel'Delar , and Quel'Delar provides a fun wincon if you manage to survive a game with subpar cards.
- The Mnemostone builds off of all of the Decay weapons you played this game. Although it's cheap, it's tough to maintain tons of weapons in a deck, and The Mnemostone enables that big payoff.
- Hoarder Wod is a showcase card.
The Witchwood
- Bolting Banshee is probably the safest big-hand card, being closest to vanilla, and a pretty good payoff as well.
- Cursed Construct is another big-hand card, being riskier to use but a bigger payoff, being as big as an Ancient Watcher .
- Lost Fangs is the worgen card of the set, uniquely applied to weapons.
- Scrappy Protector is a showcase card.
- Excavatorc can help tutor cards you shuffled into your deck. Even if he doesn't get the stuff you want, 4/3/3 draw 2 is still really good.
- Corrupting Woods is a sidegraded Arcane Intellect . While it does shuffle cards into your deck, they aren't better than the other cards from your deck.
- Sand Filter is a showcase card.
- Forest Forage can enable big plays, and is a cheap way to get a big hand.
- Gravekeeper Damph is an anti- Val'anyr , being cheaper because weapons are less common and aren't buffed. Because the boss in Monster Hunt is all about Deathrattles , it makes sense that he is too.
- Denkeeper Sinthi is a showcase card.
Previous Phases
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teknician posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]Posted in: Fan CreationsQuote from linkblade91 >>A. I'm sorry you feel that way: it is not and never was my intention to ride the coattails of an established character to victory. If enough people feel slighted by this potential unfairness, I'll drop out. I don't want to do well based on nostalgia; I want to win because people genuinely like my class. I had an idea for the gameplay, and I connected it to a character I thought made thematic sense. I don't like making up a random character for a game like this; Blizzard would not have done it, so I did not either.
B. After I created the thread/poll, I stopped looking at it. My pessimism is more deeply-rooted than that.
C. The weapon has an Attack value so you can bail out of the aura effect if things go south. Otherwise you would be locked in forever even if you're losing, which could be tantamount to assisted-suicide.
I don't mean to demand anything of you – you're only a competitor after all, as are we all. I feel like there's a slight influence given we've just gone through the Rise of Shadows reveal, and all the other villains have returned (except Nefarian and Rag). The 'atmosphere' in the community might have made people look at Lich more – but of course that's just speculation.
I agree that using a lore-based character is preferable, and that lends credibility to the class. However, there's something to be said for the fact that Kel'Thuzad is in actuality a collectible card (despite any disclaimers like "This class would be released before Naxx so it wouldn't count"). Essentially, there are no original heroes that are collectible cards, and you even have to try hard to find a new hero portrait that has a collectible behind it (Medivh was supposedly different from his Kharazhan version, Madam Lazul is as far as I know the only example – well, and now Khadgar). If I were to make a tinkerer class (which I sort of did but very poorly) and made the hero Tinkmaster Overspark instead of the obscure gnome I did use, I guarantee that there would be more interest in it.
So I don't fault you for any of that, really. I apologize, because I worded that pretty strongly, and it was quite combative. Secondarily I have issues with how far ahead your submission was ahead of everyone else in poll #2 (literally double!) – but that's not up to me, that's up to the voters.
Shatter's comment that yours was "miles ahead" doesn't really ring true to me, but that's just an opinion as well. -
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Pircival posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Submission Topic]Posted in: Fan CreationsTHE ARCHAEOLOGIST
Archaeologist is a control-oriented hero primarily, that starts slow and has less board presence than other classes. In Un'Goro, this will be changed with Elemental Archaeologist slightly, and KoFT helps to build off of the defensive strength with new Decaying Armor. Decaying Armor is separate from normal Armor, and at the end of your turn, you lose 1 Decaying Armor. Decaying Armor does not stack and appears separate on top of armor. Example:
Ignore that it's a warrior. The bottom is normal Armor, and the top is Decaying Armor. Both counts as Armor, Decaying Armor is lost first and is lost once per turn.
In Un'goro, Izzy Discovers her way around the jungle and begins on a quest to find the mythic lost Ark of Archaeologic yore. In KoFT, Izzy explores the caves around the Icecrown Citadel but is corrupted by what she finds.
Strengths of Archaeologist:
- Defensive Spells : Izzy can get herself out of any tough situation, with a bit of luck. These spells can help evade tricky situations.
- Armor Generation: Izzy has plenty of cards that can generate more Armor to increase survivability.
- Powerful Weapons : Using ancient artifacts, Izzy can have access to powerful effects that happen over time. Although Archaeologist has less weapons in KoFT and Un'Goro, they're still potent.
- Card Generation : Archaeologist can Discover and draw plenty of cards.
- Sticky Minions : Izzy has several ways to keep her minions alive, and plenty of minions that can survive on their own. These minions typically have high Health.Weaknesses of Archaeologist:
- Limited Board Presence : Izzy typically can't summon a bunch of minions at once, instead relying on singular, powerful minions or weapons.
- Limited Aggro Potential : Not many things in Archaeologist deal a lot of damage to their opponent's face, controlling the board instead.
- Weaker Early Game : Archaeologist has more high-cost cards than many classes.
- Synergistic Cards : In Un'Goro, this means that many cards rely on you playing Elementals. In KoFT, this means having Armor.
- Decay : Archaeologist has many Decaying things that naturally die out on their own. This is a time constraint for the class.
Optional Keyword Section
This has been changed slightly to include Armor, for the Decaying Armor KoFT set. Although primarily seen on weapons, it's still possible on minions and is now on Armor for Decaying Armor.
Example Cards
These cards show the variety of new archetypes supported for Archaeologist.
- Tortollan Trapfinder is my Challenge 1 card and great fuel for the Quest, completing one-third of its requirements in just one card. Although it is pricey, it's a great way to keep hand advantage.
- Taletellers is a large minion that supports spilling your hand in Elemental Archaeologist because you can retrieve your cards one turn later. One downside is that it is pricey, usually taking up most of a turn.
- Search for the Ark is Archaeologist's quest. A homage to Indiana Jones, Archaeologist searches for the lost ark deep in the wilderness of Un'goro, and what's a better way to show this than how Izzy Discovers her path of Un'goro?
- Faraghoul is my example card to show off Decaying Armor. Because Decaying Armor is also Armor, the third line of text is to prevent loops. Although on its own, it lacks much power, it's very potent when used when gaining Armor multiple times each turn, or when you already have Decaying Armor.
- Izzy the Greedy has been corrupted by gold, and the loot she found in the caves underneath the citadel. She no longer yearns for knowledge, but lusts for wealth and power. The Archaeologist Death Knight shows a key backbone of the Armor archetype, generating plenty of Armor and has a strong Hero Power that adds bone brothers to your hand, which has already been foreshadowed in Basic . The Hero Power supports the Un'goro Discover archetype.
Tokens
The Lich King Fight
Versing Archaeologist, I imagined that games would stretch on some time. To counter this, and to nullify the card advantage that Archaeologist normally gets, I made a solution that forces you to play against your own deck, and perhaps something that forces a player to end the game quickly, so they aren't overwhelmed by resources.
Remaining Cards
Journey to Un'Goro
- Mystick does not have the +3 Health or Deathrattle options, as those don't make sense on the hero. +1/+1 would give a permanent +1 Attack and additional +1 Health, which is removed after Mystick is.
- Dino-might is a reference to mining tools and ties it to the Dinosaurs of Un'Goro. Here's how it works: 8 damage is dealt to a random minion, then 4 to a random minion, then 2 to a random minion, then 1 damage to a random minion. That's all.
- Paven, Elemental of Surprise 's Escape Plan replaces the rightmost Discover option while dormant every time. When you click it, nothing is added to your hand, but Paven is revived instead.
Knights of the Frozen Throne
- Thanks for the hero card border, NiRaSt!
- Keeper Greatooth 's effect gains regular Armor when Decaying Armor decays at the end of your turn, or when Decaying Armor is lost otherwise (taking damage). Same with regular Armor.
- Effects that make you lose Armor lose Decaying Armor first, then regular Armor . If not specified, Armor gained is normal Armor. If not specified, Armor lost is both Decaying Armor and Armor.
- Cavern Resolidifier is like Dreadsteed.
Previous Phases
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teknician posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Submission Topic]Posted in: Fan CreationsTHE ENCHANTER
The Enchanter is all about magic and change. Reduce the cost of your cards, increase the stats of your minions, make your spells stronger: everything to gain an edge over your opponent. The Enchanter has access to AOE and buff spells galore with some single target damage to boot; however, it lacks a late-game finisher, instead preferring a midrange playstyle. With the addition of the Death Knight, however, that playstyle can shift towards the late-game — but the value there isn't infinite either.
Keyword
Phase activates if the text on a card has changed when played: Spell Damage on spells, cost reduction, stat buffs. It also activates if the card has been enchanted in your hand (one of the basic set cards reads "Give a random minion in your hand Spell Damage +1." — this would trigger Phase .
Example Cards
Explanations :
- Jungle Book is a twist on Evolving Spores , and helps out your quest 3/10ths of the time! You could also put your minions out with Divine Shield, Stealth for 1 turn, Deathrattle, Windfury, Poisonous, Elusive, or Taunt.
- The Enchanted Forest gives you a reward that gives all your minions +1/+1 each turn for the rest of the game, then restarts the quest!
- Icebound Terror is a soft removal tool that can be used to save valuable minions from your opponent and eventually advance your quest or to take an enemy minion out of the game for a time. This isn't strictly better than Recycle but it comes close (even though that's not saying much).
- Enchantress Necra summons a legendary that has natural base stats equal to her's — this means she can summon King Togwaggle , Akali, the Rhino , Archbishop Benedictus , Dr. Morrigan , Glinda Crowskin , Hadronox , Rotface , Sunkeeper Tarim , and more! Keep in mind that you can buff this in your hand to get better legendaries with more immediate effects!
- Blood-Fiend Elisande is the heal card Enchanter needs, and is a valuable control tool.
Reward for the quest and the DK's tokens in the spoiler below.
Tokens
The Enchanted Forest Token:
Blood-Fiend Elisande Tokens:
• Drain Blood is different from Lifesteal, because the health it steals can increase your maximum health.
The Lich King Fight
The Enchanter has a lot of low-cost cards, and mainly uses them in conjunction with each other to pull off interesting combos. With a soft 1 card a turn requirement, the Enchanter has to rely on single cards. However, the fact that mana costs are altered allows you to almost always activate Phase . You can also try to play the Quest and slowly complete it with cards like Jungle Book and Opal Signet Stone . Once you've completed the Quest, the value you generate over time will outstrip the Lich King — it's just getting to that point that's the problem.
Remaining Cards
Journey to Un'Goro
Fire-Eating Raptor is a conditional Doubling Imp that triggers off of Elementals — the interesting thing about Un'Goro for Enchanter is that it swaps Elemental and Adapt synergy on two cards: Fire-Eating Raptor and Elementium Crawler . The latter is a bit of an edge case, because it sort of looks like a beast anyway. Mana Pool Guardian = Stonehill Defender ... 'nuff said.
Jungle Book , Opal Signet Stone , and Elementium Crawler are all Quest fuel, and Kano the Moonshard is a synergy card that increases the value you get from Adapt and Discover cards in Un'Goro — if you notice, there are three of each in this set. The Enchanted Forest is v a l u e g e n e r a t o r 1 m i l l i o n. With the help of Adapt and classic set buff cards (and some more in KFT) you can start a cyclical process that eventually makes your board practically invincible. What's more, every time you complete the quest, you essentially get Gruul .Knights of the Frozen Throne
One of the themes in KFT for Enchanter is 'deep freeze'. Instead of stopping a minion from attacking for one turn, you just freeze it off the board and into a hand or deck — for it to come back later. Soul Fragments , Tuskarr Snowcaller , and Icebound Terror all follow this theme. Completely unintended, but Soul Fragments has the same effect as Bog Slosher . The next theme is kind of like Priest's; dead stuff and bringing it back. However, the effects are less pronounced. Grave Robber only gives you the card, doesn't summon it like Eternal Servitude . Crypt Cleansing is sort of like Dragon's Fury or Deadly Arsenal except usually better if you've built your deck correctly. However, Crypt Cleansing is more impactful (especially if you need a super-duper-clear you can pair it with Kano the Moonshard ). There are also two cards that preview mechanics from upcoming expansions; Exhume brings back the 'left-most' mechanic from Classic, and shows off cards that play other cards in your hand — a theme to be explored in Witchwood. Wrathgazer is a powerful Deathrattle... K&C cards will have some more Deathrattles! As far as quest support goes, Soul Fragments put you 1/10th of the way towards it.
Finally, the legendaries: Enchantress Necra summons a legendary that has natural base stats equal to her's — this means she can summon King Togwaggle , Akali, the Rhino , Archbishop Benedictus , Dr. Morrigan , Glinda Crowskin , Hadronox , Rotface , Sunkeeper Tarim , and more! Keep in mind that you can buff this in your hand to get better legendaries with more immediate effects!
Blood-Fiend Elisande is a control tool like Frost Lich Jaina . However, you can't keep summoning Water Elemental s with her; her battlecry is the most powerful aspect of her kit, and you have to keep hitting big enemies with your hero power to keep yourself alive (the hero power increases your maximum health).
Previous Phases
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linkblade91 posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Submission Topic]Posted in: Fan CreationsThe Lich
For this Phase, the connecting theme between the two expansions is Corruption:
- In Journey to Un'Goro , Kel'Thuzad has corrupted the very idea of Darwinism and natural selection. Through forced evolution and the resurrection of extinct species, High Cultist Herenn will create new soldiers for the Scourge!
- The Quest focuses on mastery of revival effects, with hand-Adapt on the side. Minions will return to the battlefield better than ever!
- In Knights of the Frozen Throne , Kel'Thuzad has finally taken his rightful place as ruler of the Scourge. Without The Lich King holding him back, he can unleash his full power upon the world, bringing an eternal winter to all!
- On a gameplay-level, the Lich will "corrupt" people's perception of what can be done with Freeze, Freezing your own minions for benefits ( Moorabi ? Never heard of it).
Example Cards
- Survival of the Fittest is my Quest, perfecting life through constant death and resurrection. Call it "trial and error". Know that playing the second copy of a minion after the first card died still counts.
- Evolving Tactics is a double-example, showing off the cycle of 3-mana Secrets and the hand-Adapt archetype. Prepare for what's coming! The hand-Adapt archetype fulfills Challenge #2.
- Kel'Thuzad, Unleashed is my "Death Knight", the cornerstone of the "self-Freeze" archetype. Freezing your minions buffs them much like Dinomancy , but they can still attack like normal. Adds greater versatility to the Hero Power.
- Undying Turtle is my card for Challenge #1. He can help fulfill the Quest while allowing you to maintain a constant board presence.
- Hinterland Golem is my card for Challenge #3. Costing 9-mana, he'll sit in your hand for a while; this allows him to soak up enchantments from the Un'Goro Adapt cards. Because he can copy himself, all of the enchantments you've put on him will also be on the copy.
Tokens
The Lich King Fight
In a battle between masters of the cold, countering Kel'Thuzad's ability to Freeze cripples his defensive ability. With the Hero Power and many of his cards losing their main strength, he'll have to find a new way to overcome The Lich King. It's a duel of similar tactics, proving who is truly the ruler of the Scourge.
Remaining Cards
Journey to Un'Goro
- High Cultist Herenn is the Scourge's agent in the Un'Goro region, attempting to create the ultimate bio-weapon for the Scourge. If left alive (or replicated) Herenn can quickly get out of hand, empowering your minions into Elusive, Divine Shield-ed goliaths. No pun intended.
- Unnatural Selector was seen way back in Phase I, and finally gets to be showcased for real. They will be rebuilt; we have the magic!
- Reconstruction is the Epic card in the cycle of Secrets. Functionally, it falls between Effigy and Splitting Image , although the Lich has minions that are far more appealing to revive.
- Necrotic Devilsaur is the ultimate trade minion, sturdy and self-healing. Very appealing target for Adapts, especially Poisonous.
- RareLife Finds A Way adds fuel to your hand for the late game. The minions can then be given Adaptations or played to fulfill the Quest.
- Scouting Raptor provides recon for your forces, allowing you to plan ahead.
- Circle of Life is the last card in the cycle of Secrets, providing healing for your hero.
Knights of the Frozen Throne
- Lady Deathwhisper is a reflection of her Icecrown Citadel boss fight, with her Hero Power translated into a Battlecry. The Lifesteal can provide an extremely powerful heal.
- Iceborne Drake can work in concert with my Classic Legendary Sapphiron to create a powerful combo of minion damage. They're both Dragons, too...I wonder what that could mean?
- Your New Master is more proactive than Holy Water , giving you a minion right away, but it's ultimately a lesser version compared to playing the full card. You can always revive it to full value after it dies again as a member of your team.
- Essence Leech is a singular instance of Lady Deathwhisper's effect. The Lifesteal keeps it from being just a bad Hunter's Mark .
- Frostguard is like Defender of Argus , but cheaper and with more Health. In exchange, he must remain Frozen. By having the aura attached to Frostguard, it can be reapplied if a new minion becomes adjacent.
- Regenerate is a delayed healing effect. It can act as a deterrent against aggression, healing the damage that would be coming next turn.
- Cold Sprite can help keep a minion locked down, or set up combos with the self-Freeze.
- Servants of the Cold Dark is a combo-enabler, allowing you to immediately Freeze minions you play. This could then give them immediate applications of their auras, or the +2/+2 buff from the Hero card.
Previous Phases
Thank you to everyone who provided me feedback, thank you twice for giving this entry a complete read, and thank you thrice for providing me an upvote <3
- In Journey to Un'Goro , Kel'Thuzad has corrupted the very idea of Darwinism and natural selection. Through forced evolution and the resurrection of extinct species, High Cultist Herenn will create new soldiers for the Scourge!
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iDarken2012 posted a message on (2019 updated) ULTIMATE dust guide for Hall of Fame cardsPosted in: Card DiscussionI just updated the post made from MrZNF about Hall of Fame cards last year, ALL THE CREDITS about math and links, goes to him =)
Guys, it's this simple:
- You own a golden copy of the card = Do nothing
- You own a regular copy of the card = Do nothing EXCEPT if you like Goldens, you can craft them at reduced cost (see below overview with calculations)
- You don't own a copy of the card = Craft golden copy/copies for "free", as you get the dust back when the expansion hits. (In case of lack of dust, craft regular copy/copies instead.)Many players will make a profit by crafting these 2 and DEing them after the rotation:
Note1: Max dust rewarded is 1 copy per legendary, 2 copies for other rarities. Dust is granted just for your golden copies, not your regular, if you happen to own both regular and golden copies. See bottom of post for a visual overview of dust returns.
Note2: It IS possible to DE cards after the expansion hits (against regular DE value only) even though Hearthpwn news mentioned it not to be possible; http://www.hearthpwn.com/news/2247-some-classic-cards-moving-to-wild-three-expansions
There is no mention of this in the official Blizzard post; http://us.battle.net/hearthstone/en/blog/20475356/a-year-of-mammoth-proportions-2-16-2017
and Ben Brode already confirmed it on twitter: https://twitter.com/bdbrode/status/832304105624178688Note3: You WILL get the full dust rewards if you didn't own and get any of these cards after the announcement, as confirmed by Brode:
https://twitter.com/bdbrode/status/832872467836260352
https://twitter.com/bdbrode/status/832368092428726273Note4:
Image credit: GMAlon
~
If you own the regular version, but are thinking about creating the golden versions (because you are a collector or fancy golden cards); please see below the opportunity cost. Calculations are per individual copy of the card, so multiply by the desired amount of copies to get final dust value.
Note: Essentially it's possible to craft the golden cards without loss, because you can DE them at a later stage if you'll need the dust again. If you know you'll need the dust, it's not worth the effort, as there is no dust gain except for the golden commons (10 dust each).Gloom Stag / Glitter Moth
Don't do anything = +400
Craft Golden = -1600 + 1600 = 0 (i.e. crafting golden opportunity cost = 400. Which equals the DE value = good deal)
Craft Golden, dust regular = -1600 + 1600 + 100 = +100 (i.e. replacing regular for golden opportunity cost = 300)
Craft Golden, Dust golden = -1600 + 1600 + 400 = +400 (i.e. Same result as doing nothing, so don't bother if you are doing it just for the dust)Doomguard
Don't do anything = +100
Craft Golden = -800 + 800 = 0
Craft Golden, dust regular = -800 + 800 + 20 = +20
Craft Golden, Dust Golden = -800 + 800 +100 = +100 (i.e. don't bother)~
Visual Overview of Dust Returns when the expansion goes live
You need to own the cards upon login to receive the dust!Image Credit: TheLordOfTerror (>original post<)
See http://hearthstone.gamepedia.com/Crafting#Cost for a full overview of dust costs/returns.Someone with all regular copies would get:
400*4 + 100*2 = 1600 + 200 = 1800 dust
Someone with all golden copies would get:
1600*4 + 800*2 = 6400 + 1600 = 8000 dust -
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ShadowsOfSense posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]Posted in: Fan CreationsQuote from MurderyUnicorn >>How I can change size of letters on Hearthcards?
You mean in your card text?
{{FONTSIZE=-X}}
Place that directly before your card text (no spaces, not on a separate line, directly before) and replace X with a number between 1 and 15.
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Shatterstar1998 posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]Posted in: Fan CreationsNow that I'm not drowning in Homework, I'll repost my set and give some feedback.
Modification:
- Mark of Leo is replaced with Luna Sacrifice. The set need more effect to kill of your own Gazed minion.
- The Quest's requirement is dropped from 7 to 6 minions. I want a Quest that is easy to complete but the reward is less game-swinging like the other classes.
- Soulgorge now goes with the 1/1 version.
- Strangulate now replace Celestial Mindbender. The two sets needs a 3rd Secret to justify having Koltira in the set.
- ...I still have too many Commons.
Journey to Un'Goro:
Theme: Elemental synergy, Gaze synergy
Titanic Ritual: The Quest and build-around card for the class. Unlike the other Quests, I want to make this Quest more easy to complete for the class and the Reward is still powerful but much less of a broken game winner or be completely worthless.
Elegon: The Elemental synergy attach to a Dragon body theme of the class. The Dragon tag will be useful in K & C. The 7-cost allows it to not compete with The Lich King for the 8 mana slot. Note that he will also add the Elemental to your hand.
Astral Fury: The Elemental synergy for the class. A better Hellfire if you met the condition but broke your Elemental chain.
Hidden Meteorite, Energy Vortex: Diverse Secret that will serve as fodder for later Secret synergy as well as serve to pop up by the effect of the KFT Legendary. Energy Vortex also helps with completing the Quest
Vortexcaller; Use for additional transform effect in Spiteful deck. Its balance is based on Spider Bomb. Also a good minion to be marked by the DK and for completing the Quest.
Luna Sacrifice: A way to help complete the Quest by killing off your own Gaze minions as well as serve as a removal.
Mark of Scorpio: A card to help completing the Quest and to turn your small minions into powerful removal.
Star Maker: Another card to help fulfill the Quest as well as help with the Elemental synergy since both tokens are Elemental.
Minor Tarling: Part of the Tar minions.
Card fulfill challenge #2: Mark of Scorpio
Card fulfill challenge #1: Vortexcaller (it looks more sinister than the original intended lol)
Token:
Knight of the Frozen Throne:
Theme: Strong continuous effect or Deathrattle to synergize with the Death Knight, stealing and copying effects from enemy minions.
Pain and Suffering: Extremely powerful against this class as it cut off a large portion of token generating card from the boss fight.
Rishi, Star Enslaver: Probably you can say that the card the class's entire expansion card set is built around. Her Hero Power not only powerful in targeting your minions, but also your opponent's minion as well if you didn't draw your transform effects. All Will Serve is named after the DK ability of the same name in WoW. The DK fulfill challenge #3 since she doesn't destroy the Elemental you played.
Koltira Deathweaver: A powerful Legendary that justify the addition of 3 new Secrets. His effect allows you to rapidly build up Secret to fend off your opponent as well as being a good target for the Hero Power.
Celestial Domination: Continue the theme of stealing the enemy minions. A good card to include for Spiteful Summoner
Strangulate: A very good secret as a standalone as well as something to pop up from Koltira Deathweaver.
Obsidian Colossus: A powerful defensive tool that came as a cost. Note that because he can also damage himself.
Mark of Aquarius: A powerful stall card that allows to improve the class's terrible AoE.
Soulgorge: A powerful effect stealing card.
I have too many Commons:
Starhoarder and Mark of Cancer allows the class to have good minions to mark with the DK Hero Power.
Celestial Subjugation: Continue the theme of stealing your opponent's minions and effect. A good inclusion for Spiteful Summoner deck.
Focused Knight: More Gaze granter for the Quest. Fulfill challenge #3
Token:
Sub theme: Dragon with Elemental synergy and Secret (both of which will be used for K & C), a lot of high tempo minions and 2 high mana, high impact spells at 8 and 10 cost to synergize with Spiteful Summoner
@Laurendor:
- Your Quest Reward need to cost 5 in line with the other Reward. The only exception is the Warrior and that follow the formula of a 3 mana weapon + 2 mana Hero Power. The second version of the Green Pigment is bonker since it is an endless enemy board clear.
- I feel that the anti-healing theme you have needlessly targeting Priest. It isn't healthy for the game especially with a class is notoriously weak for a long time.
- Spring Revival really looks out of place aesthetically from the rest of the set.
- Ghost Mushroom has the Neutral border.
@Linkblade
- Survival of the Fittest seems like a terrible name for a Quest revolve around reviving minions. Like, isn't Survival of the Fittest means that you actually have to, you know, survive?
- Hinterland Golem seems really scary. With just the normal Hero Power, you have 2 3/9 minions with Taunt for 10 mana and the Freeze doesn't matter because they have Taunt. I would make it a 9 mana 4/10.
- Essence Leech's Lifesteal seems kind of over the top. This is especially punishing for big minion since you can have a huge lifeswing for 3 mana and then Freeze it to deal with it later.
@Pircival:
- Dinomight seems more like a KotFT card.
- Scrappy Prowler's art is way too sci-fi. I would change and renamed it.
@Wailor:
- Your KoTF set really need another good 1/1 minion. Your Legendary right now is pretty weak.
- Grave Homunculus is way too strong compare to (even pre-nerf) Corridor Creeper. The condition is easier to trigger (which Corridor Creeper is laughably easy to trigger), can attack right away since you will likely summon it the last turn as well as not being an essentially dead card since 4 mana 3/4 is less worse than 7 mana 5/5 (2/5).
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THE FIST FIGHTER
Mavis is back in Un'Goro and Frozen Throne with heavy control and tokens to crush any aggro or zoo in it's path!
Example Cards
Tokens
Prophecy of the End Token
Mavis, Will Crusher Tokens:
Note: The skeleton token is not matched to my classes color because the skeleton is already a token used by many other cards in the expansion and it does not change color when generated by other classes.
Living Meteor Token:
The Lich King Fight
With the Fist Fighter class focused on well, fist fighting, Mavis is going to find it impossible to use her greatest strength to defeat the Lich King as he chills her to the very core. All attack synergy cards will have to be dropped, including useful board clears like Outburst, Implode, or Relentless Rampage and whoever tries to defeat the Lich King will have to look at other strategies to win, such as tokens or attrition.
Remaining Cards
Journey to Un'Goro
Story Line: The quest is foretelling the end of the world by some giant volcanic monstrosity in its cave art. From the art, we can also see that some panda is taking some golden object and being surrounded by large stoney figures. This ties into all my cards, with Lo Lo snatching an idol and setting in motion the end of the world as giant stone elementals are awoken because of it. This causes the volcano to become active and release meteors and emissaries onto the Un'Goro crater. If only Lo Lo listened to the warning from the locals about the ancient legend. However, she had to bring something back after fighting raptors and being kept alive by foraging, but in the end, was it all worth it?
Jungle Forager: An essential minion to keep big control minions or taunt minions alive on the board. They will not only protect your face, but also they will destroy any aggro in their path.
Boulderfists: Hmmm, this one seems very familiar... I wonder if any Boulderfist Ogre s taught that guy how to fight.
Nimble Shockraptor: Helpful little guy that benefits off Mavis's core power of attacking with your hero. I suppose he must adapt based on how strong your hero gets. Who knew little things could pack such a punch?
Volcanic Emissary: Well rounded card that suffices the quest, but also focuses more on tokens. This card has great synergy with cards like Fire Fly or one of the classes own cards like Rock Block or Distraction .
Crushing Stonewalker : A card that serves well against aggro and not to mention Paladin. However, if you are faced against a warrior you may be in for some trouble with their minions.
Earth Slam: A slightly overcosted Consecration ? Or a cheaper Seismic Slam ? Interesting...
Ancient Legend: A fun little card that works with legendaries. It is similar to Free From Amber but it comes with a wide range of minions to choose from. While not necessarily working with the quest, it similarly flavored for it. This card also may be foreshadowing a future expansion... hmmmmmmm.
Lo Lo, Idol Snatcher: Another card that uses a useful class mechanic, this minion is fantastic to keep your hero ready with attack gaining spells. I am also fond of battlecry and deathrattle minions, which is another reason why I made it.
Knights of the Frozen Throne
Story Line: This expansion is all about giving Mavis the ultimate power she's always had deep within her. Now she cam bend the will of whatever foe crosses her path as she leads an undead army. With tons of cards to help you in your bloody journey, is there anything that can stop this rageful Lich Queen of will?
Boney Backhander: A strong deathrattle card that generates with tokens. I compare this very closely to Haunted Creeper .
Wrathbent Victim: This card is great for anti control and serves well with control centered decks. Note how it doesn't make the enemy minions completely useless and never lets them be 0 attack.
Avalanches Above: This card is Rock Block on steroids. Looking back at Un'Goro, this card also synergizes with Volcanic Emissary . How neat!
Brrrsonal Trainer : Speaking of elementals, this punny guy utilizes your hero attacking one more but with a cold and interesting twist. Use this in conjunction with spells like Relentless Rampage and you might be able to get yourself a stronger or similar Blizzard .
Mortal Wounds: A board clear card that acts as a delayed Consecration but has the chance of damaging your opponent's board for longer.
Out Cold: Make sure your enemy's minions stay down for the count. No survivors for this Lich Queen!
Ma'da Ateena: This blood witch serves the rightful queen of the throne by creating an endless army derived from your own wounds. Be careful, summoning a high attack minion also means you have to be the one that also takes a lot of damage to your face. Be weary.
Previous Phases
Phase I
Phase II
Phase III
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THE FIST FIGHTER
Strengths:
Weaknesses:
Example Cards
Tokens
Auto-rocks, roll out.
Remaining Cards
Common
Carbo-Load (Challenge #2): Carbo-Load is a prophet of the future, where I will explore this mechanic of minions being at Full Health. Minions being at Full Health has not been something I've really seen yet and I hope to expand upon it further. It also doubles as a mini heal and control tool to keep big minions like Stonefisted Bouncer alive.
Protein: Much like the Drunken Fighter example card, Protein shows off the buffing capabilities of my class with a low variance random effect. Some might say it's a weaker version of Divine Strength but I think it is perfectly fine for Classic and shows off my class's characteristics.
Ironfist Statue: Plainly put, this is a key card in keeping face damage to Mavis to a minimum.
Rare
Break Out: Simple tech card aimed at Taunt based decks. This also doubles as an AOE to synergize with other cards like Mass Ale-ment.
Contemplating Monk: Another simple card, Contemplating Monk just increases the strength of the Hero Power to cleanly get rid of big targets.
Mass Ale-ment: Similar in mechanics to Gut Punch, this card allows for great AOE synergy from other spells or allows small tokens to be able to take out big targets.
Stonefisted Bouncer: A great defensive card that synergizes with token generating cards. Nothing's getting by him.
Epic
Lead by Example: Great card for themes. This couples attack gain cards with token generating cards.
Relentless Rampage: Another AOE card, strong with high attack gain cards like Left Hook, essentially turning it into a 7 mana deal 5 to all enemy minions. If you don't have any buffing cards however, simply using your Hero Power will turn this into a 6 mana Consecration . This also has high buff potential for Mavis's Biggest Fan.
Full Rage: Just a strong burst tool to finish the enemy hero off, similar to Pyroblast
Legendary
Previous Phases
Phase I Submission
Phase II Submission
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hey @linkblade91 i really like your class and think you've been doing a good job
8
THE FIST FIGHTER
One more! Have you ever just wanted to punch your opponent in the face? How about their minions' faces? Their spells' faces? Weapons'? Well this might be the class for you. With the Fist Fighter, EVERYTHING will be punched in the face, sometimes multiple times, at high speeds.
This class has many things to offer in basic; skilled techniques and tactics, eager pandas, and powerful moves that will make the ground shake and your enemies EXPLODE! AHAAAHAHAHAHAHAHA!
Example Cards
The Windwalker Student token generated by Lesson Training
Remaining Cards
These cards were already shown off in Phase I (and you can read about them there if you wish) or are just some pretty simple (yet necessary) support cards. Not much more to explain!
Previous Phase
Phase I Submission
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I just wanted to make a class with strong muscles. Hope you enjoy.