On the 10th of November, i had my 70 wins. My rank was 12 in Standard and 14 in Wild. After that, climbing in Standard was a bit slow, because i was jmping back and forth.
On the 13th i still had 61% winrate, bt it started to decrease.
On the 17th i was still just at rank 11 in Standard, but the number of wins met my schedule (102). on that weekend, I reached rank 10 in Standard, and i faced a whole new meta. Hunters disappeared and i found myself in mirror matches in half of my games. It was really interesting to see how the meta is different in different ranks.
So, I started this project on the 1st of November. That time, I was at rank 21 in Wild and rank 16 in Standard. The first few days were pretty easy. Everything was overpopulated with Hunters, but they were easy to counter. Warlock was the worst matchup.
On the 7th of November, I was in schedule, 49 wins, rank 15 in both Wild and Standard. I was experimenting with Even Paladin a bit, which was much more an intellectual challenge than the Odd version, but since it needed more time, I went back to Odd.
So, why did I started the whole project? This is a motivation for me. Playing only one class in a month can be boring, and I wanted to know if I can handle that. My best rank was 7 before, and trying to win 210 times may take me to better ranks. I have 2 × 45 minutes a day to play, because that's my travelling time to work, and since odd paladin is a fast deck, I thought 7 wins/day is managable.
For the "tagline": It is totally normal, if no one cares about my thread. But writing it gives me extra motivation, and maybe I can help for others trying to do any similar projects.
So at the end of October I tbought I had 290 ranked wins with paladin, and if I win 7 times a day in November, I can have 500 at the end. Since even and odd paladin are tier 1, I tbought it was now or never. I will write down what aremy experiences so far, and I will keep you updated with the project after I finish with the past 17 days.
So far I can tell right now I have 409 win, so so everything is as planned. 😀
You are oversimplifying this deck. There is a strategy which may be easy, but requires decisions. The deck is easy to handle, but you are not just playing defensive for like 10 turns in order to collect everything to your otk turn.
And since the deck strategy is easy, as an opponent you can know, what to expect, and if you are faster (like Heal Zoo Warlock), or you can manage to survive 10-12 turns, than you will win.
I am thinking: if you log in at release day, you have a class specific minion or the Dr. Boom hero. It will be your first legendary from the expansion so it will be unique, so as all legendaries you open after (because that is the rule of opening not considering golden versions).
But if someone attended a pre-release gathering, they will receive their log in gift legendary after they opened their packs. Is there any rule that the gift has to be a unique legendary even in this way?
0
On the 10th of November, i had my 70 wins. My rank was 12 in Standard and 14 in Wild. After that, climbing in Standard was a bit slow, because i was jmping back and forth.
On the 13th i still had 61% winrate, bt it started to decrease.
On the 17th i was still just at rank 11 in Standard, but the number of wins met my schedule (102). on that weekend, I reached rank 10 in Standard, and i faced a whole new meta. Hunters disappeared and i found myself in mirror matches in half of my games. It was really interesting to see how the meta is different in different ranks.
0
So, I started this project on the 1st of November. That time, I was at rank 21 in Wild and rank 16 in Standard. The first few days were pretty easy. Everything was overpopulated with Hunters, but they were easy to counter. Warlock was the worst matchup.
On the 7th of November, I was in schedule, 49 wins, rank 15 in both Wild and Standard. I was experimenting with Even Paladin a bit, which was much more an intellectual challenge than the Odd version, but since it needed more time, I went back to Odd.
It is worth to mention, that I has to re-craft Corridor Creeper for Odd, and I made the decision to craft The Glass Knight and Crystalsmith Kangor, but I still do not have Tirion Fordring. The Glass Knight was totally worth it, Crystalsmith Kangor is not that important I think. And since Tirion Fordring has the highest mana cost, I just left him last, but I don't feel the need right now.
0
Now, that is a good tagline for today's post. :-)
So, why did I started the whole project? This is a motivation for me. Playing only one class in a month can be boring, and I wanted to know if I can handle that. My best rank was 7 before, and trying to win 210 times may take me to better ranks. I have 2 × 45 minutes a day to play, because that's my travelling time to work, and since odd paladin is a fast deck, I thought 7 wins/day is managable.
For the "tagline": It is totally normal, if no one cares about my thread. But writing it gives me extra motivation, and maybe I can help for others trying to do any similar projects.
1
So at the end of October I tbought I had 290 ranked wins with paladin, and if I win 7 times a day in November, I can have 500 at the end. Since even and odd paladin are tier 1, I tbought it was now or never. I will write down what aremy experiences so far, and I will keep you updated with the project after I finish with the past 17 days.
So far I can tell right now I have 409 win, so so everything is as planned. 😀
4
You are oversimplifying this deck. There is a strategy which may be easy, but requires decisions. The deck is easy to handle, but you are not just playing defensive for like 10 turns in order to collect everything to your otk turn.
And since the deck strategy is easy, as an opponent you can know, what to expect, and if you are faster (like Heal Zoo Warlock), or you can manage to survive 10-12 turns, than you will win.
1
Same here. Is it 100%, that the bundle gives us the missing dragon?
0
I am thinking: if you log in at release day, you have a class specific minion or the Dr. Boom hero. It will be your first legendary from the expansion so it will be unique, so as all legendaries you open after (because that is the rule of opening not considering golden versions).
But if someone attended a pre-release gathering, they will receive their log in gift legendary after they opened their packs. Is there any rule that the gift has to be a unique legendary even in this way?
3
Hungary:
1 Euro = 325 HUF
Standard 15.500 HUF ~ 47,7 Euro
Mega: 24.800 HUF ~ 76,3 Euro
You can only use HUF in mobie, in PC the shop uses the standard Euro prices.
3
Fast solution:
0
Tricky, and still works ;-)
0
Still true!
0
Cool deck, 2nd try! Substituted few cards with other C'Thun buffs, finished the boss by fatigue.
0
Mindbreaker is not working, so Saboteur is a really good idea!
0
Why is this in the Standard section???
2
Why is this in the Standard section???